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Run/Pass commit under threat

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Old 10-16-2017, 02:39 PM   #57
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Re: Run/Pass commit under threat

The XP slider/traits can always be adjusted in CFM. If you want busts, you can easily make them.


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Old 10-16-2017, 03:21 PM   #58
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Re: Run/Pass commit under threat

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Originally Posted by brza37
Run/Pass committ is probably the most unsim feature in the game. It basically turns the game into Tecmo Bowl. You have a 25% chance of calling the right committ and if its a run in the direction you chose the play gets completely shut down.

Its really just a band-aid feature put in instead of giving players situational awareness. If the AI didn't fall for playaction on 3rd and 20 every time then we wouldn't need Pass Committ at all.

And regardless of whether you think its sim or not the best solution would be EA giving CFM commishes the option to deactivate it in League Settings. The idea that EA will be able to make a Sim mode that the entire community agrees on is a farce. The only way to get a Sim mode that makes every user and every CFM happy is to give consumers as many customization options as possible.


They shouldn't be relying on us or even talking our thoughts into consideration in what's realistic or sim anyways... Realism and simulation have nothing to do with opinion or feelings.... Its straight up FACT and SCIENCE... we can't pick and choose what's realistic and what's not...


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Old 10-17-2017, 08:55 AM   #59
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Re: Run/Pass commit under threat

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Originally Posted by raypace1
They shouldn't be relying on us or even talking our thoughts into consideration in what's realistic or sim anyways... Realism and simulation have nothing to do with opinion or feelings.... Its straight up FACT and SCIENCE... we can't pick and choose what's realistic and what's not...


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So what do FACT and SCIENCE say about Run/Pass Commit?
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Old 10-17-2017, 09:44 AM   #60
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Re: Run/Pass commit under threat

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Originally Posted by raypace1
They shouldn't be relying on us or even talking our thoughts into consideration in what's realistic or sim anyways... Realism and simulation have nothing to do with opinion or feelings.... Its straight up FACT and SCIENCE... we can't pick and choose what's realistic and what's not...


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Except they have to sale the game. Sales drive decisions more than facts and science.
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Old 10-17-2017, 10:30 AM   #61
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Re: Run/Pass commit under threat

Quote:
Originally Posted by raypace1
They shouldn't be relying on us or even talking our thoughts into consideration in what's realistic or sim anyways... Realism and simulation have nothing to do with opinion or feelings.... Its straight up FACT and SCIENCE... we can't pick and choose what's realistic and what's not...


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Please tell me more of this science
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Old 10-17-2017, 11:01 AM   #62
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Re: Run/Pass commit under threat

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So what do FACT and SCIENCE say about Run/Pass Commit?


That it doesn't exist in real football


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Old 10-17-2017, 11:02 AM   #63
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Re: Run/Pass commit under threat

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Originally Posted by timhere1970
Except they have to sale the game. Sales drive decisions more than facts and science.


True, the game sold just fine in 06 07 and they didn't need any input from us..


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Old 10-17-2017, 11:18 AM   #64
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