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Originally Posted by 4thQtrStre5S |
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Re-inventing the wheel is not a necessity, and to do so for the sake of doing it, is just wasteful. I cannot really comment on Witcher 3 because I do not like that series. I am a World of Warcraft fan. In other open world games I prefer the true sandbox games like those produced by Rock Star.
With that, I believe Witcher 3 saw a profit, after all work, of about $35 million US dollars. They gained a positive reputation going forward, which is a bonus. Moving forward though, they cannot rely on sinking that much into a game, over such a long period of time. Unless they have other sources of revenue. Inventing the wheel is excellent, but only when the risks can be reduced or there are few alternate options. I do not know anything about the next Wither but will they sink as much into that project? Are they taking the Rock Star road?
We do have to remember, Madden is a football game which is on a much tighter schedule. They do not have the luxury of taking 5 years to create the next installment like a Rock Star can.. It has been how long since Red Dead Redemption 1? and GTA V has been out 5 years. But they live off micro-transactions in GTA V also.
I do agree with your conclusion. Quality and revenue are not exclusive.
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They didn't re-invent the wheel. They tore down a crappy wheel and made a better one.
Let me tell you a story that is close to home for me and relevant to this topic. My brother is writing code for a game right now. He had a great design that simulated physics, but in some cases kind of cheated to make it look like it was physics based. It was very hard to tell, but if you watched the game all day testing you'd know when the cheating was happening. The boss made him tear it down and do it better, where there was less "cheating" and slight of hand (a Madden analogy would be scripted animations instead of true momentum based actions). My brother was angry, told me the boss was an idiot who didn't understand that "cheating" is what you do, but he began working on it, as he was instructed. It's about back up to the same level, but now it looks smoother.
In the meantime, his boss was busy working out a motion capture contract with a company that did work on a very successful movie. So the boss is spending the money (it's gonna cost some $30,000 just for a day, and that's only if they all go to THEIR studio, if I recall what my brother told me), and he is taking quality
very seriously. He demanded that my brother make what was already good and make it great (which he is currently working on).
The point? The point I'm trying to make with CDPRojekt Red? You can be a "suit" working in the industry and demand quality as much for quality's sake as for money's sake.
You are right, though. Having the resources matters. My brother's boss made a ton of money on, I think it was, a mobile game several years ago, and then made wise investments, so he
is loaded. So yeah, he has the resources to sink a couple hundred grand on an Indy game.
But how much money does EA Sports have? Do you see why I'm ticked off at them?
My brother so far, who hasn't even graduated college, is the main coder on a game that a moderately wealthy guy worth a few million dollars (not sure his net worth; but he isn't EA Sports rich) who's willing to sink money into a project that might fail. One made coder. So far there is a team of about 5 or 6 people, working across the world and communicating through skype and facetime. So this is an INDY project, and the boss is putting HIS OWN MONEY at risk.
So if THAT guy can do it, and yet still demand quality and not cutting corners, despite personal risk, why can't a billion dollar company?
That's why I'm going to be FURIOUS if EA decides to abandon the goal of eventually reaching an NFL simulation in favor of stupid micro transactions and catering to casual video game players who know nothing of football. THEY HAVE THE MONEY TO DO BOTH.
So, if the implication of the OP is true, I'm going to be furious, and rightly so, because I personally know someone who's own boss is risking hundreds of thousands of dollars on an Indy game, yet still demands that no corners are cut so that the target demographic gets the high quality game they crave. And, of course, so he'll make a bunch of money. But why should both be mutually exclusive?