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Old 10-12-2017, 12:25 PM   #1209
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Re: FIFA 18 OS Community Sliders

Thanks for the insight Matt,


Quote:
Originally Posted by Matt10
Can you try kick off matches without live squads? Same with CM, start one with current customized instead of downloading the latest?
.

This does the trick for me. I have to start kickoff without live squads before every CM match. Then it seems to have normal behaviour. This is for my test CM that I started with “latest”. Maybe when I start a CM without latest it will be a distant memory........

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Old 10-12-2017, 12:32 PM   #1210
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Re: FIFA 18 OS Community Sliders

152 pages already?
Jebus,I haven't even bought the game yet.
Driven passes,any progress on that?
And the urge/itch for Cpu to go forward as fast as possible?
Any progress ?
Sorry for sounding lazy,but 152 pages makes it tough to dig in.
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Old 10-12-2017, 12:54 PM   #1211
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Re: FIFA 18 OS Community Sliders

Loaded up the CM and tried testing the width at 50,55,60 got up to 70 with no results. But this time instead of just sprinting down the sides I thought of sprinting all over the pitch to see if it's only a problem with the wings and sure enough you can just sprint by them all over the pitch . Only thing I haven't tried is the marking . Going to try that next

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Old 10-12-2017, 12:54 PM   #1212
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Re: FIFA 18 OS Community Sliders

https://youtu.be/EYnfoL57Ylc

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Old 10-12-2017, 01:11 PM   #1213
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Re: FIFA 18 OS Community Sliders

Just right from the start much better .put marking to 60 and width at 50 and cpu actually cares !

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Old 10-12-2017, 01:11 PM   #1214
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Re: FIFA 18 OS Community Sliders

https://youtu.be/Aakpb2dTg98

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Old 10-12-2017, 01:12 PM   #1215
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https://youtu.be/idCMekXhTKQ

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Old 10-12-2017, 01:14 PM   #1216
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Re: FIFA 18 OS Community Sliders

This thread moves quickly....lol.

But, I tested the OP set with the 45/50 Run Frequency, 54/54 pass error, and 51/51 Shot Speed. Looked good.

Tried the 35/35 GKA...really odd over several matchups...issues mainly with the CPU attack.

It's almost like the CPU said "Oh, their GK is weak, we don't have to try so hard". So, they batted the ball around more, more build-up (not a bad thing), and fewer driven passes (again, not a bad thing). But I really noticed that in the box on many occassions, the attacker would dribble right up to the GK before shooting or try for the "perfect pass". It also felt a little less physical. Again, this was with the OP with the other three adjustments.

As a quick experiment, I reset all the sliders to default but lowered GKA to 10/10 (testing extremes). The CPU built-up more and used the driven pass a bit less (i.e. they were less direct) than they otherwise would've been at a pure default setup.

So, there would appear to be an underpinning change in the dynamics with going too extreme here (at least from what I observed).

Not necessarily advocating one thing over another...just providing observations
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