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S & B's MLB 2025 Simulation Sliders
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16
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Re: S & B's MLB 2025 Simulation Sliders
Tried lowering CPU Contact to 5 and it didn't seem to make much difference in Strikeouts. Still only got no more than 4 for my starter. Could lowering timing make the CPU swing and miss more? It seems like I can strike them out easily in the first 2 innings but after that the CPU doesn't swing and miss with 2 strikes. I'm considering trying a game dropping the difficulty level for pitching but I still like the way the CPU works the count on HOF.Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6Tried lowering CPU Contact to 5 and it didn't seem to make much difference in Strikeouts. Still only got no more than 4 for my starter. Could lowering timing make the CPU swing and miss more? It seems like I can strike them out easily in the first 2 innings but after that the CPU doesn't swing and miss with 2 strikes. I'm considering trying a game dropping the difficulty level for pitching but I still like the way the CPU works the count on HOF.Follow me on Twitch
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S & B's MLB 2025 Simulation Sliders
I had 10 K’s with my starter last night using fictional rosters, HOF pitching with user control at 4, CPU contact at 5 and foil frequency at 2. Everything else remains unchanged from the OP.
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6Tried lowering CPU Contact to 5 and it didn't seem to make much difference in Strikeouts. Still only got no more than 4 for my starter. Could lowering timing make the CPU swing and miss more? It seems like I can strike them out easily in the first 2 innings but after that the CPU doesn't swing and miss with 2 strikes. I'm considering trying a game dropping the difficulty level for pitching but I still like the way the CPU works the count on HOF.Comment
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S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16Try playing on legend for pitching. Everything default for the CPU hitting except foul frequency at 4 and solid hits at 4. Raise human pitcher control to 5 and consistency to 5. The game will be "re-born" for you.
Hmmm, you have me intrigued by this. Does the CPU feel overpowering like they can hit anything any everything no matter where it’s pitched though?
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by bryanm1982Really weird. I would lower CPU Timing and that should get them to swing and miss more. You can raise User Control back to 5 if you want.
Maybe let me ask this....when you all get the CPU down to 2 strikes, how do you pitch the ball after that? Do you just tap the button? Or do you hold it down the button for a little more power and break?Comment
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S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6I'll try that too. But I kind of like the fact that 4 is making me issue more walks.
Maybe let me ask this....when you all get the CPU down to 2 strikes, how do you pitch the ball after that? Do you just tap the button? Or do you hold it down the button for a little more power and break?
I mix it up a little. I tend to follow my catcher’s suggestion for pitch and location probably 90% of the time. If he calls for the same pitch twice or 3 times in a row I will change my button press length. Most times I’m just looking at the pitcher’s motion and finding a spot that looks like a reasonable release point lol.
The game I just finished I had 12 strikeouts total. I did also walk 3 and give up 15 hits though (13 were singles).
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6I'll try that too. But I kind of like the fact that 4 is making me issue more walks.
Maybe let me ask this....when you all get the CPU down to 2 strikes, how do you pitch the ball after that? Do you just tap the button? Or do you hold it down the button for a little more power and break?
I don’t vary by count, but by situation. With nobody on base I tap, runner on first I’ll do a firm but quick press, and anyone in scoring position I hold the button until the pitcher reaches the point where he cocks his arm to throw - which of course varies by pitcher. I started doing this as a way to mimic the amount of energy a pitcher uses per pitch when he’s in pressure situations.
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by monteithI don’t vary by count, but by situation. With nobody on base I tap, runner on first I’ll do a firm but quick press, and anyone in scoring position I hold the button until the pitcher reaches the point where he cocks his arm to throw - which of course varies by pitcher. I started doing this as a way to mimic the amount of energy a pitcher uses per pitch when he’s in pressure situations.
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That’s pretty much what I do too, you just explained it way better than I did lol.
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Yo Bryan when was the last time you updated the sliders because I could’ve sworn u had a V2 slider set and not the 1.1? It’s showing y’all haven’t posted anything in this thread in a month. I truly believe this is cap and I just can’t see the messagesComment
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It's the damn board upgrade. It has wiped out a month of posts and tons of regular users are no longer posting for some reason.👍 2Comment
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I didn't realize that they didn't keep the original post the same and it reverted back to that version as well. I will update the OP once I get home and see the settings. I can't remember them exactly off hand but I believe they are below.
User:
Contact: 6
Power : 4
Timing: 5
Foul: 0
Solid Hits: 3
Control: 4
Consistency: 4
CPU
Contact: 6
Power: 4
Timing: 6
Foul: 0
Solid Hits: 4
Control: 4
Consistency: 4
Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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