UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • zeric
    Pro
    • Aug 2016
    • 700

    #256
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by Kenetic NRG
    . Playing someone backdashing 24 / 7 and refusing to engage .
    Rofl not an accurate description of my play style at all but ok man you do you

    Sent from my LGLS991 using Operation Sports mobile app

    Comment

    • zeric
      Pro
      • Aug 2016
      • 700

      #257
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by rabbitfistssaipailo
      Gotta admit it was kinda annoying how during health events your opponent could get away by being evasive ...I mean dudes had to resort to take down and get to top mount at times ... McGregor's movement is something else in ufc 2 .

      Sent from my Infinix Zero 4 using Operation Sports mobile app
      The problem waa lack of striking while moving forward not so much the backdash

      Sent from my LGLS991 using Operation Sports mobile app

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #258
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        We aren’t able to strike while moving/lunging/sprinting forward in EAUFC3?

        Comment

        • zeric
          Pro
          • Aug 2016
          • 700

          #259
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by johnmangala
          We aren’t able to strike while moving/lunging/sprinting forward in EAUFC3?
          No i was referring to ufc2

          Sent from my LGLS991 using Operation Sports mobile app
          Last edited by zeric; 11-23-2017, 10:59 PM.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #260
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            We should be able to paw and obtain wrist control

            Comment

            • MartialMind
              EA Game Changer
              • Apr 2016
              • 321

              #261
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              It seems most people I've talked to are welcoming and even excited about the idea of preset/unique combos specific to fighters. This is a very good design choice and mimics what we see inside the octagon.

              What I'm looking forward to the most with this is running into players who've mastered a specific fighter so well that they send chills up your spine when you see their name. Not a "OMG I'm scared to lose" feeling but just an excitement that you're about to figure out a puzzle.

              BigCee has a very similar effect with his Demian Maia and I'm just looking forward to seeing a name and going "Damn, that's one of the absolute best Edson Barboza players out there and I have Pettis.... let's see how I can handle his Barboza".

              With this too, "game planning" will become a very important part of the game. I'm already coming up with Gameplans for some fighters I know I'll run into a lot... Like Conor, Jones etc. Knowing their movesets, what they can and can't do as well as knowing your own fighter will allow you to build a gameplan that you can also memorize and apply every time you run into them. Just like fighters do in real life.

              Someone like JDS, for example, has a specific gameplan everyone tries to employ against him, same with Anderson in his prime. I'd love to see something similar. It's also amazing when you know someone's gameplan and they still impose it on you.... just a crazy feeling.

              ************************
              As for those worried about the retreating fighter having so many advantages against the advancing fighter... a very good fight to watch to see this dynamic play out so well is TJ vs Cody Garbrandt.

              Against a GOOD counter striker, you have two options....
              - Overwhelm them with aggression which involves striking and grappling
              - Be patient, play their game, focus on good timing and take advantage of openings.

              The one thing I notice when I dig deeper is that players want to be as successful as the counter fighter while striking "recklessly".
              - You don't wanna slow down AT ALL
              - You don't wanna reduce your strike count AT ALL
              - You don't wanna do ANYTHING else but throw combos
              - You don't wanna feint either
              - You just wanna move forward, strike and hit them over and over again

              When a fighter is trying to be technical, you can either throw yourself in the fire like Tony Ferguson did against Edson Barboza and risk getting your head knocked off, or you SLOW down your aggression like TJ did in the second round against Cody after he got blasted in round 1 while being too aggressive.

              If you're more into playing aggressively and you run into a really good counter fighter in UFC3, my advice is to just tell yourself "This might be a long fight, I'm gonna relax, I'm gonna take my time and I'm gonna try to bait this guy into leaving himself open" The game gives you enough tools to do this, you just need to calm yourself, stay patient and be okay with going the full 5. You could even frustrate the counter striker enough that they'll bring the fight to you... This is what I've personally done in UFC2. Every time I run into a patient player I just tell myself... "We can do this all day long, you won't out-patient me"... sometimes it works, other times, we have a super technical slow paced fight and I'm content with that.

              So much to learn!

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #262
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                The switch kicks should be faster in general and especially for guys like Barboza.

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #263
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  the fact that parry's are gone and presumably counter-window's as they existed before has me back into the mix to buy this one. Those, especially the parry were such a turn off that I skipped ufc2, and they were issues for me in fight night.

                  I hope it just overall plays wildly different than ufc1. I played 2 via demo - so I felt the same terminator ai vs me was just strange. I hope single player has more diversity.

                  If real-life tactics work in online I'll give that a go too, but if not I'll just pass on that again. online win-at-all-costs exploitive behaviour is a problem and I find it gets worse and worse making most online games not enjoyable anymore. that last one I did significantly in the combat genre was ufc undisputed 2009 ... so...hoping for the best
                  Liquor in the front, poker in the rear.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #264
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    With all the new animations I hope the rear backfist made it in.



                    Not to mention pawing to wrist control.

                    Comment

                    • neyney00
                      Banned
                      • Apr 2016
                      • 264

                      #265
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by johnmangala
                      With all the new animations I hope the rear backfist made it in.



                      Not to mention pawing to wrist control.
                      this is how I know your re.....

                      Comment

                      • PapaLemur
                        Banned
                        • Nov 2017
                        • 87

                        #266
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Y'all might not know me, but I've been playing these games since I was ~15 with Undisputed 2009. I've always been top tier at the games. In leagues like the UOC (RIP). Before Kenetic NRG there was Premiere Travet, Mike Baxter and XiX Fate XiX. I've always been head-to-head with the best and have always been number 1 on the leaderboards at least one time with each game.

                        So trust me when I say, there are certain play styles which do not lend to a cohesive, skilled fighting experience. In UFC 2, back stepping constantly and refusing to engage while shelling up is one of those styles. I'm not talking about MartialMind who plays UFC like a simulation, but those who absolutely refuse to fight on the front foot. They will sit still and wait until you move forward. It's almost impossible to keep someone on the cage in this game and even harder to punish someone constantly on the retreat. It doesn't matter if you're fighting "the best player in the game". That style will always turn the game into a frustrating and boring experience.

                        I remember fighting zeric when the game first came out, but I have no idea how he plays now. But, let's not act like there aren't certain combos and playstyles that could be considered exploitative (even if they aren't glitches). Another one I could mention is constantly going for submissions even when we're both at full stamina.

                        Comment

                        • bcelts
                          Rookie
                          • Jul 2011
                          • 472

                          #267
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by Kyle1998
                          Yeah, I have a mental picture of the top divisions just being 2 people staring at each other from opposite sides of the octagon as neither wants to be the advancing fighter.
                          You can use feints!

                          Comment

                          • manliest_Man
                            MVP
                            • May 2016
                            • 1203

                            #268
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Ohh boy.. I just woke up 2 hours ago and just got done reading it and the comments here. Here we go:

                            __________________________________________________ _________
                            • Combinations: I am glad that they still remained a part of the game, because they are efficient in real-life, but i am more glad that they were tuned to realistic combos and not in the likes of the 1-2 body cheese or the unblockable lead kick->rear kick that everyone was concerned with.
                            • Damage system: Sounds amazing from reading it, will have to play with however on the beta and try it out for ourselves to get a feel on how vunerable we feel as players or what not.
                            • Stopping Power & Frame Advantage Range Management: Those 2 are just perfect, there is not a lot to say other than that. I am just wondering how will a guy like Anthony Johnson play out, since he sort of has long limbs, but the dude can generate an insane ammount of damage even without powering up and fully using his range.
                            • Stamina System:
                              Spoiler

                            • Head Movement:
                              Spoiler
                              I'll have to ask a few things here however:
                              1. Will ducking forward make Elbows duckable? ( You can't do so in EA UFC 2)
                              2. While Using the Head Movement, can we press the block buttons Or are they done automatically as mentioned, like ducking forward will bock your body etc?
                              3. Will there be signature head movement (like signature lunges) for guys like Anderson Silva?(hands down style etc.)
                              4. Will Shorter guys be able to avoid more strikes and use head movement faster and differently, or the avoidable strikes are pre-determined?
                              5. Will Head Movement be a stat this time around, so that guys like Stefan Struve are not utilizing Head Movement in a simillar manner to someone like Anderson Silva?

                            • Lunging: I have 2 things to ask here. First of all, it was mentioned on that article that you cannot lunge backwards and avoid a leg kick. Why is that? Shouldn't for example a stomping leg kick or an oblique kick be counterable by that? Lastly, will we be able to duck below RoundHouse Kicks to the head and lunge below them as well?(Combine Lunge with Head Movement)
                            • Defense:
                              Spoiler
                              One thing i want to ask here, Will Strikes like Anderson Silva's front kick, be able to bleed through block, when for example: "Someone is holding the body and switches it to a head block, will there be enough delay for that short window for the front kick to catch people on the chin?"
                            • Rocked State: How will it play out this time around that the finish the fight mechanic is removed?

                            • Now that parries are gone, How will we Catch Kicks? and will stuff like that be possible? :
                              Spoiler

                            • I am curious to see how the Hit Reaction Animations are this time around to strikes( Hopefuly scenarios like the Lead Kick-> Rear Kick unblockable combos changed and nearly impossible this time around due to unrealistic hit reactions
                            • Finally 1 thing i didn't see mentioned on that article regarding stand-up-striking(but i believe it was discussed in a thread here on the forums a while back) was Strike Feints/Strike Cancels What's the deal with them? Will they affect at all the damage multiplier/block bleed through depending on wether we are fighting a high level striker or a grappler? Will for example a low skilled striker have his block more easily confused & penetrated as they are not as experienced as others?


                            That's all for now! Great job devs and thank you for taking into consideration our suggestions and bringing them to life! Can't wait to get into that BETA... WHICH IS COMING NEXT WEEK GUYS! Can't believe it's finally here and this time around available for us European players!
                            Last edited by manliest_Man; 11-24-2017, 05:45 AM.

                            Comment

                            • Jv160
                              Rookie
                              • Sep 2014
                              • 140

                              #269
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              So I guess GSP superman punch + leg kick that we saw on trailer is a combination, we might also see this combination from cowboy.

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #270
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by neyney00
                                this is how I know your re.....
                                re..........?

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