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JoshC1977's M16 Sliders

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Old 12-04-2015, 12:02 AM   #705
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Re: JoshC1977's M16 Sliders

if i use fbg rosters, should i lower injury slider from 70 ?
does injury slider changes affect simmed games ?

thanks
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Old 12-04-2015, 10:55 AM   #706
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Re: JoshC1977's M16 Sliders

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Originally Posted by 2019
if i use fbg rosters, should i lower injury slider from 70 ?
does injury slider changes affect simmed games ?

thanks
No idea about FBG. Yes injury slider seems to affect simmed games
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Old 12-04-2015, 10:56 AM   #707
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Re: JoshC1977's M16 Sliders

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Originally Posted by Neddy_87
Yeh I hear ya, I love how it plays on default but just can't get the challenge I'm looking for. Some things play great but I feel like I can run all day if I don't start dropping the blocking down. Might give it another crack. Loving the discovery in penaltys though. Definitely seeing a lot more
Question to you and anyone else....has anyone given this set a shot on all madden?
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Old 12-04-2015, 11:01 AM   #708
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Re: JoshC1977's M16 Sliders

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Originally Posted by D81SKINS
I haven't tested it this year but in years past speed threshold seemed to benefit the defenders by improving pursuit. Too high and you couldn't outrun defenders, too low and you could see big plays all game.
I briefly tried 55 threshold a while back and it played well. I don't think that is the issue here. I think the issue is lack of a "push" from either line. The lineplay is good, its just that it never shifts much from the LOS. Bumping up the offsides and false start to 30 in the main menu might bring back some of the "surge" we want. Can't test though till tonight.
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Old 12-04-2015, 01:27 PM   #709
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Re: JoshC1977's M16 Sliders

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Originally Posted by JoshC1977
Question to you and anyone else....has anyone given this set a shot on all madden?
I'm running it tonight on all madden with ai qb accuracy at 10 tonight. I have a theory about run blocking Tackling and fumbles that I'm going to test. 1 to see more fumbles and 2 to see special team returns a little more dangerous
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Old 12-05-2015, 12:09 AM   #710
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Re: JoshC1977's M16 Sliders

I may be onto something but I need a couple more games to test.

Anyway, take the penalty sliders you have but put the game to All-Pro when you start it up, All-Madden in MM and All-Madden in CFM
Hum/AI
QB ACC 50/10
Run Block 75/75
Fumbles 60/60
Tackling 70
FGA 30/30

Everything else default. You should get a very good competitive game with the AI showing some killer instinct.
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Old 12-05-2015, 01:31 AM   #711
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Re: JoshC1977's M16 Sliders

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Originally Posted by fistofrage
I may be onto something but I need a couple more games to test.

Anyway, take the penalty sliders you have but put the game to All-Pro when you start it up, All-Madden in MM and All-Madden in CFM
Hum/AI
QB ACC 50/10
Run Block 75/75
Fumbles 60/60
Tackling 70
FGA 30/30

Everything else default. You should get a very good competitive game with the AI showing some killer instinct.
Hows pass rush on both sides? I'll plug these in right now in my Jags CFM.
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Old 12-05-2015, 01:37 AM   #712
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Re: JoshC1977's M16 Sliders

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Originally Posted by saywatt
Hows pass rush on both sides? I'll plug these in right now in my Jags CFM.
It's good. The QB's are feeling heat. It's pretty realistic. I think I need to look at the penalties though because getting too many.

I'm playing the Texans and Chiefs and both sides are driving the QB nuts. The run game is solid and Foster and Charles each fumbles once.

I will say one thing, you better call the right d. You can't just sit in Nickel or the AI run game will shred you to pieces. And if you call a run D and they pass, you are pretty much screwed.

The thing I really like about it is sometimes holes open right up and you get a nice chunk, other times you get flat out stuffed. On 3rd and 1, just running up the middle is going to get you stuffed most of the time, so you have to actually really think about the play calling.

The key is the pass rush though, a lot of innacurate passes when the QB is pressured.

The other thing is too, play a couple of games because I have completely shut the AI down on their first 3 drives in a game only to get lit up later. I've seen the AI start off 8/8 passing and 0/5 passing, so make sure you play a few games before you draw conclusions. The AI varies their passes and throws deep and short, use preplay adjustments and try to get an advantage on defense.
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Last edited by fistofrage; 12-05-2015 at 01:51 AM.
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