09-05-2016, 06:51 PM
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#636
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I hate you Norv
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 4,797
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Re: JoshC1977's M17 Sliders
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Originally Posted by JoshC1977 |
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A couple of housekeeping items:
- Defender pursuit, fatigue, injuries, and penalties (if possible) are still on my list of things to look at in order of importance.
- I have a massive project at work this week that has to be done next Monday. I'm going to have extremely limited play time in the interim...but sorry, work pays the bills, sliders don't
- Really double-check and even triple-check your settings. I played a game on Twitch last night and I had a setting messed up that affected things.
- It was posted last night, but might have been buried. But, I did bump CFM fatigue back to 55 last night. It is reflected in the OP.
Mini-rant time....
Raise your hand if you are here to play football? Me too....I'm not here to play Strat-O-Matic....
Even Madden football is not some arcane number-crunching ordeal...it should feel like a living, breathing thing. The term average does not mean that every game plays the same way every time with the exact same stats every single time....it means that over the course of a season, this is what the typical game measures out as.
I had a game last night where I scored on a long TD run because the gap LB tripped over the leg of one of the o-linemen. Had he not tripped, he would've stopped me for a big loss...instead, it is a 71 yard TD....inflating what have been nearly "perfect" final numbers. But hell....stuff like that happens in the NFL....plays are often made or broken by a matter of mere inches.
That's the unpredictability I want....but guess what, that means higher variance from game to game stats....meaning, you need a larger sample size before drawing statistically-based conclusions. I can build sliders from the stats I get from my games, but they will be "Josh's sliders for himself"...plus it would be boring as **it. I look at sliders from an animation/reaction perspective - do the actions on the field match what we would see (within reason) on Sunday?
So what does that mean? It means you sometimes get blowouts, sometimes you get beat down, sometimes you get a low scoring game and others are shootouts. It means sometimes a great player makes a ridiculous play for a big gain...it means sometimes a mediocre player sucks wad...guess what...welcome to football.
Don't get me wrong....I love seeing boxscores and hearing about great/crappy games. But my goal is getting dynamic gameplay where anything can happen and have every game feel different. Yes, there are still some flaws to be fixed and I am working on them, but that goes into the bucket of not wanting to see the same things every game (whether it be overpowered run games, underpowered passing games, etc.). Once we get the core gameplay right, stats will take care of themselves over the long haul.
...end rant
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