Please turn the help defense, and cutter help defense back to were it was on release

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  • amioran
    Rookie
    • Oct 2019
    • 71

    #796
    Re: Please turn the help defense, and cutter help defense back to were it was on rele

    Originally posted by kwabalicious
    I think one thing people don't understand is just how necessary and prevalent help defense is in the NBA. Help defense prevents at least a half a dozen wide open layups every possession, not to mention many open jumpshots.

    It's easy to see the scrambling and ball movement that can sometimes result from help defense and think that you've simply signed up to give up an open jumpshot. In real life, the (vast) majority of these scramble scenarios occur because a defender rotated to take away an easy layup opportunity. Any lower-quality shot you can create from there is a success for the defense.
    I think one big parameter that people are missing here and that really prevents true help defense to be put in place is how easy is in vanilla 2K to make outside shots. Help defense works in real life because you prevent the most dangerous shots - those at the basket - for shots that have a much smaller success to go in, hence you willingly accept the exchange of a sure basket for one with just a chance to go in.

    However if the parameters are inverted and making jumpshots becomes easier than making layups then help defense doesn't make any sense anymore as giving away 2 points is a much better option than giving away 3 points. And this is the primary aspect of the issue (that is tied once again to Park gameplay): given how gameplay is structured to work for Park - and that's how users there want it to be - a open three in 2K (especially in 2K22) is a 100% make shot and people in Park willingly give open layups to prevent three pointers (the parameters are totally inverted from reality).

    If this aspect is not addressed and separated for 5v5 gameplay then help defense simply makes absolutely no sense, as it is actually much more difficult to make a layup than to make an outside shot in vanilla 2K. The devs tried to mitigate the matter by increasing on ball defense and players recovery on open jumpers but in online gameplay it is easy to overcome such behavior or even use it to cheese the AI.

    That's why 2K decided to remove the help defense, because just one simple pass away and it was a guaranteed 3 point lost and the other aspects that the devs introduced to try to prevent this from happening didn't really work online. We can obviously use sliders to make outside shots go in at a realistic percentage, and hence that's why for us help defense worked so beautifully in the beginning , but that's not what 2K has to work with for normal balance of gameplay for the majority of users.

    And here's also why 2K is stuck until a separation of gameplay is introduced or at the very least dedicated options to turn ON or OFF certain aspects of AI behavior gets implemented, as Park players want to make every single shot if they are left open, no matter how difficult, but with such a context help defense makes absolutely no sense no matter how good they make it to be.

    Unless the underlying contexts are separated accordingly (since not only they are different but they are in complete opposition one to the other) nothing that works in one context will work on the other and no behavior that makes sense in one will make sense in the other.
    Last edited by amioran; 10-27-2021, 02:55 AM.

    Comment

    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #797
      Re: Please turn the help defense, and cutter help defense back to were it was on rele

      Originally posted by amioran
      I think one big parameter that people are missing here and that really prevents true help defense to be put in place is how easy is in vanilla 2K to make outside shots. Help defense works in real life because you prevent the most dangerous shots - those at the basket - for shots that have a much smaller success to go in, hence you willingly accept the exchange of a sure basket for one with just a chance to go in.

      However if the parameters are inverted and making jumpshots becomes easier than making layups then help defense doesn't make any sense anymore as giving away 2 points is a much better option than giving away 3 points. And this is the primary aspect of the issue (that is tied once again to Park gameplay): given how gameplay is structured to work for Park - and that's how users there want it to be - a open three in 2K (especially in 2K22) is a 100% make shot and people in Park willingly give open layups to prevent three pointers (the parameters are totally inverted from reality).

      If this aspect is not addressed and separated for 5v5 gameplay then help defense simply makes absolutely no sense, as it is actually much more difficult to make a layup than to make an outside shot in vanilla 2K. The devs tried to mitigate the matter by increasing on ball defense and players recovery on open jumpers but in online gameplay it is easy to overcome such behavior or even use it to cheese the AI.

      That's why 2K decided to remove the help defense, because just one simple pass away and it was a guaranteed 3 point lost and the other aspects that the devs introduced to try to prevent this from happening didn't really work online. We can obviously use sliders to make outside shots go in at a realistic percentage, and hence that's why for us help defense worked so beautifully in the beginning , but that's not what 2K has to work with for normal balance of gameplay for the majority of users.

      And here's also why 2K is stuck until a separation of gameplay is introduced or at the very least dedicated options to turn ON or OFF certain aspects of AI behavior gets implemented, as Park players want to make every single shot if they are left open, no matter how difficult, but with such a context help defense makes absolutely no sense no matter how good they make it to be.

      Unless the underlying contexts are separated accordingly (since not only they are different but they are in complete opposition one to the other) nothing that works in one context will work on the other and no behavior that makes sense in one will make sense in the other.
      I agree with you but they can still get their greens but instead just off a 1 more pass after a scramble instead of 1 pass for corner 3.

      The problem is when attacking to the 2 side and there is 1 backside lift behind it (or no lift). They played it well on the pnpop with the helper coming up to take the pop and then they had an X out behind it. So you passed to the pop THEN had to make the extra pass for the corner 3. The problem lies in if no pop. How do you play it? It’s easy on the 2 side to tag and top player plays 2 and then 1st pass out and scramble. But the single side behind the play is an issue. But if they had proper drop that solves that problem. Or if they auto switched those PNR’s but they would have to recognize if it was a pop or roll. Because they can’t scramble out fast enough with a tag on the single side. Just like irl. But if settings work again the system gets overridden otherwise.

      I just think it can be done to please both sides until we get something to separate the updates to be mode specific. Bottom line even with greens if there are scrambles it just requires the my player crowd to play basketball and play the 1 more pass game which might not be as bad to them as THEY could be the ones to scramble to the 1 more player.

      By the way, I saw there was an update today. Anyone test or any differences at all?
      Basketball Playbooks
      http://www.nextplayhoops.com

      Comment

      • Reddcheese
        Rookie
        • Oct 2012
        • 73

        #798
        Re: Please turn the help defense, and cutter help defense back to were it was on rele

        This man solved it!!!



        He must have been able to get under the hood and recode the game to get help to come in the first place then tone it down! Genius

        Comment

        • nikulover
          Rookie
          • Jan 2021
          • 20

          #799
          Re: Please turn the help defense, and cutter help defense back to were it was on rele

          Originally posted by Reddcheese
          This man solved it!!!



          He must have been able to get under the hood and recode the game to get help to come in the first place then tone it down! Genius
          interesting. Will give it a try

          Comment

          • Mikelopedia
            The Real Birdman
            • Jan 2008
            • 1523

            #800
            Re: Please turn the help defense, and cutter help defense back to were it was on rele

            Originally posted by nikulover
            interesting. Will give it a try
            I thiiink he was being sarcastic lol

            But in regards to the video, this would have served better as a solution to the initial complaints of the MyTeam style gameplay crowd. 'The choice to turn off NBA help but still have SOME help' would have been a nice compromise. Instead we got what we currently have.

            This doesn't really do anything to alleviate the concerns brought up throughout this thread.
            Die hard Heat and Dolphins fan since '89

            PSN: MiiikeMarsh

            Comment

            • AIRJ23
              MVP
              • Apr 2021
              • 2804

              #801
              Re: Please turn the help defense, and cutter help defense back to were it was on rele

              Has anyone noticed a change to on ball D now? I’m driving to the hole as easy as 2K21 all of a sudden. Just press turbo and go, and it’s easy as that.

              Just a week ago I was having trouble scoring. Now I can score as will like last year.

              Of course that’s when my game doesn’t crash at halftime. Who the hell was in charge of the 1.7 update.

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #802
                Re: Please turn the help defense, and cutter help defense back to were it was on rele

                Originally posted by AIRJ23
                Has anyone noticed a change to on ball D now? I’m driving to the hole as easy as 2K21 all of a sudden. Just press turbo and go, and it’s easy as that.

                Just a week ago I was having trouble scoring. Now I can score as will like last year.

                Of course that’s when my game doesn’t crash at halftime. Who the hell was in charge of the 1.7 update.
                Welcome to the thread. We are only on day 28 and 100 pages in. Better late than never.
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • Mikelopedia
                  The Real Birdman
                  • Jan 2008
                  • 1523

                  #803
                  Re: Please turn the help defense, and cutter help defense back to were it was on rele

                  Originally posted by AIRJ23
                  Has anyone noticed a change to on ball D now? I’m driving to the hole as easy as 2K21 all of a sudden. Just press turbo and go, and it’s easy as that.

                  Just a week ago I was having trouble scoring. Now I can score as will like last year.

                  Of course that’s when my game doesn’t crash at halftime. Who the hell was in charge of the 1.7 update.
                  Yeah, it's gone back and forth a couple times, but it would be great in it's current state if there was anything going on behind that initial defender. As I and many others have said before, NBA basketball has never and is less so today about the on ball defender. Unfortunately many 2k players think defense is solely about 1 v1, and only want the challenge of beating the man in front of them and the rest is too complex to care about.
                  Die hard Heat and Dolphins fan since '89

                  PSN: MiiikeMarsh

                  Comment

                  • AIRJ23
                    MVP
                    • Apr 2021
                    • 2804

                    #804
                    Re: Please turn the help defense, and cutter help defense back to were it was on rele

                    Originally posted by Mikelopedia
                    Yeah, it's gone back and forth a couple times, but it would be great in it's current state if there was anything going on behind that initial defender. As I and many others have said before, NBA basketball has never and is less so today about the on ball defender. Unfortunately many 2k players think defense is solely about 1 v1, and only want the challenge of beating the man in front of them and the rest is too complex to care about.
                    Agreed. Especially since they’ve abolished hand checking, it’s easier than ever for a ball handler to beat a defender, pretty much impossible to stop someone 1V1 who really wants to get to the rack with todays rules. I didn’t really like the “defender mirroring your every move on rails” approach to the original D, but at least it made it challenging, albeit also unrealistic.

                    But now I can beat the defender at will and there’s zero help behind him? This game is literally 2K21 all over again. Except at least 2K21 was a stable product without any of the bugs I’m experiencing.

                    It’s just bizarre that EVERY defensive improvement Czar touted is now officially gone. Not just help D and double teams anymore, but on ball defense too.

                    Comment

                    • coachlem
                      Rookie
                      • Aug 2008
                      • 178

                      #805
                      Re: Please turn the help defense, and cutter help defense back to were it was on rele

                      Why did they change this? They had it right at first. Now it plays exactly like last year.

                      Comment

                      • Reddcheese
                        Rookie
                        • Oct 2012
                        • 73

                        #806
                        Re: Please turn the help defense, and cutter help defense back to were it was on rele

                        Originally posted by coachlem
                        Why did they change this? They had it right at first. Now it plays exactly like last year.
                        So they can fix it in 23! It’s the circle of (2k) life

                        Comment

                        • AIRJ23
                          MVP
                          • Apr 2021
                          • 2804

                          #807
                          Re: Please turn the help defense, and cutter help defense back to were it was on rele

                          Originally posted by coachlem
                          Why did they change this? They had it right at first. Now it plays exactly like last year.
                          So they can advertise all the “fixes” in 2K23, add in some immersion gimmicks like the PA announcers, get everyone hyped as hell, and then patch it out by week 3 again.

                          Never forget all the marketing for 2K22 touted “defense is better and more rewarding this year” as the main improvement.

                          I guess if pressed, 2K will just say “there’s way more blocks and steals, and a guy stays close on you even at the half court line, see, it’s not false advertisement.” [trash emoji]

                          Comment

                          • AIRJ23
                            MVP
                            • Apr 2021
                            • 2804

                            #808
                            Re: Please turn the help defense, and cutter help defense back to were it was on rele

                            They really tried to tell us “defense was broken in 2K21” then they fixed it with a new system, and then used that new fixed system to…. Emulate the broken defense of 2K21?

                            I mean c’mon man. At least give us the courtesy of a dev explaining what happened.

                            Comment

                            • el jimmy
                              Banned
                              • Mar 2011
                              • 77

                              #809
                              Re: Please turn the help defense, and cutter help defense back to were it was on rele

                              I'm ok with on ball d not being difficult (apart from when it should be, i.e facing a good perimeter defender). As someone mentioned earlier in this thread, in the real life NBA defenders get beaten off the dribble quite often.

                              The difference (as stated in this thread) is the help d and rotations behind that beaten defender. Which of course we no longer have in nba2k22.

                              I honestly don't think 2k has realised just how much damage they've done by hoodwinking the Sim community this year. Even if they fix the help d and reinstate the defence (which they won't, the 2k league is too important money wise to them) I'm still not buying the game next year unless it's on sale months after release and I can confirm the game is playable offline after patches.

                              From what I've seen on this site and social media, this is true for a lot of people. Eventually 2k's chickens will come home to roost.

                              At this point, we've done more work on the help d topic in this thread since 2k have since the patch lol.

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3344

                                #810
                                Re: Please turn the help defense, and cutter help defense back to were it was on rele



                                Speed is the main problem with this game. Then help defense a close second. The cap on speed with ball is insulting.
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

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