My previouos post ... just in case ...
Also, there are games were the AI is just plain re-tarded (maybe because of some pretty bad defensive teams and individual low ratings or maybe by a previous mistake of mine) and I need to compensate that by taking one (or more) of the off the ball players in order to place him where he is supposed to be.
I agree that someone who is always camping on the paint, who is always doing double team and who is always looking for a steal or a block are cheesers but ... I have always feel that those who blindly predicate that playing "strictly" on ball D (with no off ball what so ever) is sim, are those who are just, plain and simple: good with the sticks (not necessarilly sim players at all) and need to convince themselves and others that doing that is the utopy of bball videogaming, when they are truelly negating and trying to avoid their opponent strategy superiority ... wrestling minigames come to my mind, almost entirely by and for above able sticks users.
Basketball is indeed "more complex" than physical attributes (or stick skills in this case), is truelly a "team" sport, were 5 players face 5 players, were 2 coaches face each other (having entire squads and schemes at their dispossals), were strategies and counters are met, were anticipation is a most (I am good at it) ... and yes, were sticks skills (I compare it to physical attributes, am soso at it, by the way) also collide (yet, as important as they are, are not the alone factor to dictate a win , which most tend to believe... look at MJ, he was an excellent athlete but he was far more a superb player with his "on the court IQ").
I have faced, allegatedlly sim players, that while strictly playing on ball d, spend the whole game doing alley oops, constant driving with iso crossovers/hop steps and doing excesive pick and rolls (and werent even using PHO nor UTAH to at least have an argument, thus still absurd).
I laugh at one of the most unreasonable yet commum approaches: "the game is and plays perfect, you are the imperfect one, the only variable that makes all wrong" ... while right in some cases, understand that the game was made by humans, and humans are imperfects ... does it makes a lot of sense that the game is perfect ? ... yet, with every itineration the mortal devs make "improvements" and corrections to their "perfect" engine.
Sim is a style of play were you dont feel handcuffed when you "dont do what you were given", If you feel like that when you do "excesses", then maybe you are not so sim (even if the defense is letting you) ... it comes as a natural sim response/action not to do unproportionate things because you dont see that in the sport ... yes real teams/players could, but they dont, so do/dont you. To me, real sim player dont go un sim if they are being beaten by an un sim player, they just stick to their way of play and try to disrupt the opponents gameplay with strategy, rather than cheese.
I would love to see some footage of the two sides of the coin battling, not to see who is better or who wins the game but rather, how far the 2 approaches are in respect of sim ... if any.
And you certainly can have fun and win, playing sim ... thus cheesers or sim can always loose, even if they stick to their gamestyle.
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