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JoshC1977's M17 Sliders
This is a discussion on JoshC1977's M17 Sliders within the Madden NFL Football Sliders forums.
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05-20-2017, 03:52 PM | #3625 |
Rookie
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Re: JoshC1977's M17 Sliders
So I played my first game after setting it to All-Madden vs the Texans... I still won by a good margin, but they did do a good bit better. They were without JJ Watt, but Clowney was just eating my line alive. I managed to eke out 4 ypc, but it was tough sledding throughout. I carved them up in the passing game though, but Clowney again was just coming for me on every play. My line has garbage pass blocking though, so that could be why.
On defense, I noticed a lot more spin/jukes from the cpu, which led to them busting a huge run (I hate L.Miller. I have since M25). Generally though, I didn't see much down the field. They usually just kept dumping it off into the flats which my defense just really wasn't playing, even when I shaded underneath. Their pass blocking was very solid... I almost never got to Osweiler, but my best pass rusher is D.Fowler, so it's not a huge deal. My interior is pretty meh too, so that could also help explain it. Anytime I did get close to him, he just threw it away almost instantly. I did record the entire game, but it came out to something like 1.8gb, so I'm not sure it's realistic to post it to show. Final score was something like 35-20. |
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05-22-2017, 03:10 AM | #3626 |
Rookie
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Re: JoshC1977's M17 Sliders
@ JoshC1977 > Josh you are absolutely 100% right. Here's why? I've owned Madden NFL 17, since December of 2016 and tonight was my first actual real football game played on "Default" settings. I added a few minor changes to the game, just like you had suggested. The only thing that I changed, was the game speed set to "Slow" in the Main Menu settings. I set the quarters to 15 minutes each, accelerated clock on with a run off clock of 15 seconds. I noticed you had suggested to play with 9 minute quarters, but it's almost the same with the accelerated clock on...slightly a little bit longer. Everything seemed to play out fairly realistic considering the final score was 35-28 in-which I was playing as the Falcons, and had I lost that game to the Saints. My only concern with playing on default is there wasn't really any penalties called whatsoever. The only penalty that was called during the entire game. Was a delay of game on me, in-which was my fault for taking too long on deciding which play to choose on that down...lol! Also another thing I had noticed, was the stat numbers at the end of the game were a little too high to be considered realistic...in my opinion.
On the other hand though, I do think playing on default Player/CPU sliders is the way to go now since I've actually played a full complete game on those settings. The only few suggestion that I have, would be to create some sort of a custom penalty slider to match well with default settings. Also I think maybe do some testing as well, and try to find a sweet spot between penalties, quarter length etc so that games can finish with realistic stats and numbers. These past few months, I've had lots of fun playing with Flazko's sliders, Raider_Ren82's, Whosnext00's, and a few other ones as well. Anyhow I just don't think they're the same anymore since the new patch was released. To me everything just seems to be out of whack now, as if the latest patch broken everyone's sliders who put lots of hours of testing and hard work into. Honestly it kinda makes me upset...but what can you do? Anyway whenever I try playing Madden NFL 17, with a specific slider set that someone had created on here. Not sure if it's just me, but it just doesn't seem to play out like they use to before...is it just me though? Well from here on out, as of right now I'll be playing Madden NFL 17 on default settings until someone can come up with another solid set of sliders that'll actually work right and play good with the latest patch updates. Kind regards, -Majik
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05-22-2017, 09:02 PM | #3627 | ||||||||||||||||||||||||
All Star
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Re: JoshC1977's M17 Sliders
This last patch is very much a double-edged sword. The absolute default gameplay is the best it has ever been; the downside is that it seems like the game is far more sensitive to changes. Changing autosubs, penalty sliders, fatigue settings, turning assists off, etc. all have major effects on the gameplay. Even seemingly minor changes can really throw the balance out. I'm not surprised if other slider sets feel different in this version of the game. But where this slider approach pays-off is over the long haul; the variety of games you have and situations where one player can make a huge difference. As in real life, you can be on a roll and then suddenly get smacked; maybe a guy having a great game against you, maybe losing a player to injury. As far as penalties go, treat them as any other stat and don't fret about what happens in one, two, or even 10 games. Take it as a whole. I've had games with 8-10 total penalties, I've had games with only 1-2. Player traits play a large role in what you see (if you have a lot of guys with the 'disciplined' penalty trait, you won't see as many).
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05-22-2017, 09:12 PM | #3628 |
All Star
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Re: JoshC1977's M17 Sliders
Sort of a random post, but recent comments got me thinking of a lot of different "little" things I do when I play they maybe others don't. I wouldn't call these "house rules" but more my "style of play" which I feel adds layers of realism. You're going to notice a lot of these are centered around the user passing game....which I feel is the number 1 area where you can really skew the game.
__________________
Play the games you love, not the games you want to love. |
05-25-2017, 10:32 AM | #3629 |
Rookie
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Re: JoshC1977's M17 Sliders
Just as an update to my previous posts about All-Madden with these sliders, my buddy played 2 games the other day, and it was very different. He got -destroyed- by Seattle. He started off the game down 21, but managed to come back to an extent and ended up losing by 14. He then played SF, and did fairly well against them, especially in the run game. He would have done better, but he made some bonehead plays that cost him a couple of drives. I really like the feel of this so far on All-Madden. No game is a for sure win, and I feel like the player talent level gap is even larger than what it was on the all-pro. If you have bad linemen, they will get blown up and you will get sacked.
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05-25-2017, 02:09 PM | #3630 |
Pro
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Re: JoshC1977's M17 Sliders
Josh, these play great. How often have you found yourself resetting your sliders in cfm and why?
Do you use tdawgs exp sliders? If so when did you enter them? Ive played multiple cfms and things get mucked up after awhile, mostly by the cpu offense, they become useless, 10 plus throw aways per game, 20 carries for 25 yards etc. So i booted up a new franchise with the same settings minus tdawgs sliders. Played like a new game, 3 games later i entered tdawgs exp sliders....then cpu offense became useless again. So i exited the game, reset the sliders, but the same thing, this is infuriating how we have all these tools but you try and use them and things go haywire. Your experience? Anyone elses? |
05-25-2017, 02:47 PM | #3631 | ||||||||||||||||||||||||
All Star
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Re: JoshC1977's M17 Sliders
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Play the games you love, not the games you want to love. |
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05-25-2017, 03:40 PM | #3632 |
Pro
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Re: JoshC1977's M17 Sliders
Thanks i appreciate the insight. Ive played enough to know when im shutting the cpu down and when theyre just not acting right, i think (unfortunately) straight default seems to be the way to go. Thanks for the tips josh
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