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Originally Posted by Majik_JoKerr |
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@ JoshC1977 > Josh you are absolutely 100% right. Here's why? I've owned Madden NFL 17, since December of 2016 and tonight was my first actual real football game played on "Default" settings. I added a few minor changes to the game, just like you had suggested. The only thing that I changed, was the game speed set to "Slow" in the Main Menu settings. I set the quarters to 15 minutes each, accelerated clock on with a run off clock of 15 seconds. I noticed you had suggested to play with 9 minute quarters, but it's almost the same with the accelerated clock on...slightly a little bit longer. Everything seemed to play out fairly realistic considering the final score was 35-28 in-which I was playing as the Falcons, and had I lost that game to the Saints. My only concern with playing on default is there wasn't really any penalties called whatsoever. The only penalty that was called during the entire game. Was a delay of game on me, in-which was my fault for taking too long on deciding which play to choose on that down...lol! Also another thing I had noticed, was the stat numbers at the end of the game were a little too high to be considered realistic...in my opinion.
On the other hand though, I do think playing on default Player/CPU sliders is the way to go now since I've actually played a full complete game on those settings. The only few suggestion that I have, would be to create some sort of a custom penalty slider to match well with default settings. Also I think maybe do some testing as well, and try to find a sweet spot between penalties, quarter length etc so that games can finish with realistic stats and numbers. These past few months, I've had lots of fun playing with Flazko's sliders, Raider_Ren82's, Whosnext00's, and a few other ones as well. Anyhow I just don't think they're the same anymore since the new patch was released. To me everything just seems to be out of whack now, as if the latest patch broken everyone's sliders who put lots of hours of testing and hard work into. Honestly it kinda makes me upset...but what can you do? Anyway whenever I try playing Madden NFL 17, with a specific slider set that someone had created on here. Not sure if it's just me, but it just doesn't seem to play out like they use to before...is it just me though? Well from here on out, as of right now I'll be playing Madden NFL 17 on default settings until someone can come up with another solid set of sliders that'll actually work right and play good with the latest patch updates.
Kind regards,
-Majik
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This last patch is very much a double-edged sword. The absolute default gameplay is the best it has ever been; the downside is that it seems like the game is far more sensitive to changes. Changing autosubs, penalty sliders, fatigue settings, turning assists off, etc. all have major effects on the gameplay. Even seemingly minor changes can really throw the balance out. I'm not surprised if other slider sets feel different in this version of the game. But where this slider approach pays-off is over the long haul; the variety of games you have and situations where one player can make a huge difference. As in real life, you can be on a roll and then suddenly get smacked; maybe a guy having a great game against you, maybe losing a player to injury.
As far as penalties go, treat them as any other stat and don't fret about what happens in one, two, or even 10 games. Take it as a whole. I've had games with 8-10 total penalties, I've had games with only 1-2. Player traits play a large role in what you see (if you have a lot of guys with the 'disciplined' penalty trait, you won't see as many).