Home

Armor & Swords All-Pro Slow Simulation Style Sliders

This is a discussion on Armor & Swords All-Pro Slow Simulation Style Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Replicating the Playoffs Experience in NBA 2K24
TopSpin 2K25 Review - A Winning Return for the Series
Out Of The Park Baseball 25 Review: An Impressively Deep Managerial Experience
Reply
 
Thread Tools
Old 09-08-2014, 12:13 PM   #1025
MVP
 
booker21's Arena
 
OVR: 16
Join Date: Jun 2003
Location: Argentina
Blog Entries: 1
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by azdawgpound
I think I need to try these out in a cfm just played another play now game with new tuner and the new roster and new sliders and I had a tough game against saints won 27-17.... but my defense sacked bree's 11 times... the cmp only sacked me twice.


the bad part about it was I wasen't even trying to sack bree's he just hung onto the ball to long.


gonna see if they play different in cfm if not I may have to tweak the pass protection slider for cmp.
take a look at my post on the page before this one.
__________________
English, is not my first language.
booker21 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2014, 12:22 PM   #1026
Hall Of Fame
 
areobee401's Arena
 
OVR: 24
Join Date: Apr 2006
Location: Rhode Island
Posts: 16,772
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I need some help with what most of you would consider a stupid question. How the hell do I know what roster I have loaded into Online CFM Mode. Do I load the Official Roster then import it when starting an Online CFM? How can I tell I have the correct tuner rosters in my CFM?
areobee401 is offline  
Reply With Quote
Old 09-08-2014, 01:03 PM   #1027
All Star
 
azdawgpound's Arena
 
OVR: 21
Join Date: Nov 2009
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by booker21
take a look at my post on the page before this one.


its good that they working on it.


just tried a cfm everything was going good till the superman back up QB came in he was 17-17 200+ yards 2 td's... meanwhile my back up QB hoyer threw 2 int's lost 3 fumbles on qb hits... and once was a 13-10 game blew up into a 31-13 game all the qb threw was slants which are unstoppable in this game no matter what defense u call.


meanwhile I tried slants and the cmp played so tight of defense my player couldn't of even farted without the defender knowing it.


I think im not gonna start a cfm until they patch the stuff up. I can take loses but not when the cmp is not even missing a throw.. and playing like manning or brady.
azdawgpound is offline  
Reply With Quote
Old 09-08-2014, 01:04 PM   #1028
All Star
 
azdawgpound's Arena
 
OVR: 21
Join Date: Nov 2009
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by areobee401
I need some help with what most of you would consider a stupid question. How the hell do I know what roster I have loaded into Online CFM Mode. Do I load the Official Roster then import it when starting an Online CFM? How can I tell I have the correct tuner rosters in my CFM?


load up the new roster go to cfm click custom roster it will say d/ling roster 2525 etc and u all set.
azdawgpound is offline  
Reply With Quote
Old 09-08-2014, 01:07 PM   #1029
MVP
 
Lil Worm's Arena
 
OVR: 4
Join Date: Sep 2010
Location: North Carolina
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Armor your getting 5 stars from me man!!! I won't lie.....I jumped around from set to set, and after the tuner and week 1 rosters hit started a new CFM with your set and WOW!!!! Love them!!! I have oficially found my set. I use your Show set also. Thanks for putting in the time man!!!
Lil Worm is offline  
Reply With Quote
Old 09-08-2014, 01:12 PM   #1030
Rookie
 
DCD6890's Arena
 
OVR: 0
Join Date: Sep 2014
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Even with the new tuner patch, I'm still getting to the QB too easily. I bumped it to 80 last night and was the Panther vs. TB. I got to McCown maybe 3 times during the game. Don't know if it was the sliders or just the team.
DCD6890 is offline  
Reply With Quote
Old 09-08-2014, 01:23 PM   #1031
Hall Of Fame
 
OVR: 33
Join Date: Aug 2006
Posts: 10,724
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by azdawgpound
meanwhile I tried slants and the cmp played so tight of defense my player couldn't of even farted without the defender knowing it.

I think im not gonna start a cfm until they patch the stuff up. I can take loses but not when the cmp is not even missing a throw.. and playing like manning or brady.
I, too, have run into this problem. It seems that the HUM and CPU coverage values are the same, but the CPU covers much more aggressively @ its value than my guys do at the same value, even with different teams.

I also notice that the HUM QB @ both 5 and 10 QBA misses several throws a game, but the CPU at those same values, even as low as 5, doesn't really miss more than 1-2 throws a game.

That has me thinking that the HUM coverage sliders might need to be higher than the CPU's to generate the same level of coverage.

That won't stop the basic problem of the CPU QB just being way too accurate, but that may not be a fixable problem.
RogueHominid is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2014, 01:30 PM   #1032
Banned
 
OVR: 1
Join Date: Oct 2010
Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Trojan Man
I, too, have run into this problem. It seems that the HUM and CPU coverage values are the same, but the CPU covers much more aggressively @ its value than my guys do at the same value, even with different teams.

I also notice that the HUM QB @ both 5 and 10 QBA misses several throws a game, but the CPU at those same values, even as low as 5, doesn't really miss more than 1-2 throws a game.

That has me thinking that the HUM coverage sliders might need to be higher than the CPU's to generate the same level of coverage.

That won't stop the basic problem of the CPU QB just being way too accurate, but that may not be a fixable problem.
You all do know the average in the NFL for starting QBs is over 60%? And while I get a game here and there where they go 70 or even 80%, I see the CPU miss plenty of throws.

Are you getting any pressure on the QB? Are your guys getting close? Are you squeezing the pocket, or collapsing it? Making him move his feet?

I like my corners, but there both rooks with low 60's Awareness. And the times where the CPU goes 70 or 80% I have given the QB way to much time to throw. I mean 5 to 7 seconds. Thats a failure on my defensive play calling not the sliders or game.

Watching the NFL this weekend I saw something I had seen in 20 games played in madden. Almost every throw by a QB was challenged by a nearby defender.

I dont see any of this as a bad thing. We need the competition. The CPU has been our boot in the face colleague for a long, long time. I think we should rejoice when they dont throw it out of bounds 10 to 20 times a game.
SteelD1974 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:43 AM.
Top -