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JoshC1977's M16 Sliders

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Old 12-15-2015, 09:53 PM   #849
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
That frankly wouldn't shock me at this stage. I always play 9 minute quarters on NCAA, so I am going to start there with no Acc Clock. I'm also going to bump up fatigue to 75ish to see how things play out.

It will be fun to see the impact of time changing, and who knows, maybe we'll get some field and uniform degradation too
Currently using this auto sub set up, injuries, and fatigue:

QB Sub Out: 0
QB Sub In: 2
RB Sub Out: 92
RB Sub In: 96
WR Sub Out: 20
WR Sub In: 25
FB/TE Sub Out: 25
FB/TE Sub In: 30
OL Sub Out: 0
OL Sub In: 2

DT Sub Out: 80
DT Sub In: 85
DE Sub Out: 80
DE Sub In: 85
LB Sub Out: 50
LB Sub In: 55
CB Sub Out: 20
CB Sub In: 25
S Sub Out: 20
S Sub In: 25

Injuries:80
Fatigue: 70

I played one half of my Chargers CFM (gonna finish later tonight) and I'm with eastcoast, not necessarily better or worse, just different. I noticed more penalties, definitely more subbing (still not sure how much the auto sub sliders affect this), what seems like sloppy play (ie they are tired), and the time of day change. That was just in a half. Really looked like I was getting some massive DLine movement. Will give some play count stats when I finish. If anything I think it adds to what we already have. Oh I'm running with 9 min qtrs also. That's what I did on Ncaa as well.

Last edited by tdawg3782; 12-15-2015 at 09:55 PM.
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Old 12-15-2015, 10:08 PM   #850
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Re: JoshC1977's M16 Sliders

Playing week 1 as Ten vs TB with my autosubs and 75 fatigue. I'm in the first half but am seeing 3rd string RBs come in on long drives for both sides and some rotation at other slots (LB, WR, etc.). It was actually (happily) frustrating to see Justin Hunter get subbed-in (5th on depth chart) and drop a 3rd down pass that would've moved the chains

Like you guys said....so far, not better nor worse, just different (somehow). And like tdawg said, whatever we have here is just going to improve upon what we already have.
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Old 12-15-2015, 10:33 PM   #851
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by JoshC1977
Playing week 1 as Ten vs TB with my autosubs and 75 fatigue. I'm in the first half but am seeing 3rd string RBs come in on long drives for both sides and some rotation at other slots (LB, WR, etc.). It was actually (happily) frustrating to see Justin Hunter get subbed-in (5th on depth chart) and drop a 3rd down pass that would've moved the chains

Like you guys said....so far, not better nor worse, just different (somehow). And like tdawg said, whatever we have here is just going to improve upon what we already have.
Josh--are you using the same penalty, auto sub, and slider settings as op?
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Old 12-15-2015, 11:10 PM   #852
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by gcoons22
Josh--are you using the same penalty, auto sub, and slider settings as op?
Yes I am.

Finished a nail biter in the previously mentioned game, winning on a FG as time expired 27-24. So using 9 minute quarters (no acc clock), had a total of 127 plays (not bad at all). Also saw more errors in the second half (bad throws, missed tackles, etc.).

A very good start here...
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Old 12-15-2015, 11:35 PM   #853
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Re: JoshC1977's M16 Sliders

Alright. 1st game in. Some notes before I get into play counts. There were 6 injuries and 154 yards of penalties in this game. I lost a SS and WR to broken collarbones for 7 weeks each. Allen broke his finger and was out for the game. They lost 2 WRs, one to a broken hand (3 weeks),the other to a partial ACL tear (4 weeks), and a TE to a broken thumb (4 weeks). So guys were getting dinged up more then usual for me. Me running 80 injury might be to much while also running 70 fatigue FWIW. 153 total plays (that includes kickoffs). 9 min qtrs seems pretty good for me. I don't **** around when calling plays and don't adjust unless I know I'm totally ****ed BTW. As for the feel, it was real nice. I actually liked it a lot. I see no reason to play with acc clock anymore. Now on to play counts.

QB
Rivers (65 snaps)(Offensive Base Line)

HB
Gordon (52)
Miller (20)
Oliver (11) (PR and KR probably)

FB
Olawale (24)

WR
Johnson (45)
Gordon (43)
Allen (31)
Matthews (30)
Brown (13)

TE
Green (60)
Paul (37)

OL
Shipley - C (57)
Franklin - G (56)
Dunlap - T (55)
Fluker - G (52)
Ryan - T (50)
Stewart - T (21)
Miller - T (13)

D-Line
Liuget (51)
Hicks (50)
Tillman (43)
Ninkovich (24)
Raji (8)
Philon (7)

LB
Te'o (63)
Ingram (57)
Attaochu (55)
Mack (48)
Shembo (41)
Emanuel (29)
Butler (12)

CB
Manning (68)(Defensive Baseline)
Flowers (60)
Verrett (58)Cockrell (35)
Williams (10)FS
Weddle (60)
Stuckey (32)
Mager (8)

SS
Addae (65)
Galvin (32)

So there it is. Take it for what it's worth. Not sure if sub sliders have an affect but I think fatigue and injuries are definitely different with no acc clock. In a good way.
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Old 12-16-2015, 12:23 AM   #854
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Re: JoshC1977's M16 Sliders

This was with OP sliders and auto subs, 10 min no accel clock, 60 fatigue.

Downs played. did not include people who only play special teams

Human
QB - Winston (65), Glennon (1) *Glennon got one snap due to Winston injury
RB - Martin (46), Sims III (21) *Sims is also the 3DRB
WR - Jackson (50), Evans (50), Murphy (43), Shepard (29), Humphries (18), Hall (3)
TE - Seferian-Jenkins (50), Stocker (25), Myers (8)
LT - Dotson (56),
LG - Mankins (62),
C - Smith (60),
RG - Marpet (61)
RT - Cherilus (60),
Backup OL - Pamphile (12), Groy (12), D. Smith (11) - These 3 rotated in at various positions along the line

CPU
QB - Cousins (76)
HB - Morris (59), Jones (22)
WR - Crowder (74), Garcon (65), Grant (56), Roberts (27)
TE - Reed (69), Paul (34), Carrier (14)
LT - Williams (75), Moses (4)
LG - Thomas (76), Lauvao (3)
C - De La Puente (80), Bowanko (5)
RG - Scherff (75), Cofield (4)
RT - Compton (73), Nsekhe (6)

1) 10 mins is too much, will switch to 9
2) CPU starting O-line had way less subbing despite having the ball longer than i did.
3) I can live with frequent o-line subs if it means RB's and WR's get a good rotation. Was nice to see the CPU sub in their backup RB more frequently (something rarely seen with accel clock on)
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Old 12-16-2015, 01:13 AM   #855
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Re: JoshC1977's M16 Sliders

Finished another game where my HBs had a 21 carry to 14 carry split. 53 snaps to 31 snaps respectively. CPU had a 9 carry to 8 carry split. 36 snaps to 22 snaps respectively. HB rotation seems to actually be working pretty damn good. Again, I don't know if changing the sub slider will change anything but this is intriguing. As eastcoast said I'll take a bit of oline subs to get the rest working pretty good.
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Old 12-16-2015, 09:11 AM   #856
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Re: JoshC1977's M16 Sliders

Love the thought of seeing good rotation at rb and wr but man the subbing of ol makes me crazy. Just doesn't feel right. I understand it's a sacrifice to get better rotations at other positions but what a maze/mess this game has become. Especially since upon release, we all thought there was less wonkiness than in years past. Not so much. Thanks to all of you for all your testing and hard work to make this game as good as can be. Really appreciated!
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