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Originally Posted by Big FN Deal |
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Well I have my laptop hooked up to the LED TV and some quick things I noticed.
There still seems to be a lack of ability for the intended receiver to "become the defender" which diminishes the natural flow of the passing game. It creates this disjointed occurrence where the receiver sometimes instantly tackles the defender after an INT. The become a defender element would allow for a needed transition in those situations. I suppose one could be hopeful that this will be included whenever they specifically address WR/DB interaction but who knows. That element would be another way to naturally diminish unrealistic INTs without nerfing anything, which has been mentioned in the past.
Another thing is the way players do not play through the whistle, meaning we are quickly reminded this is a video game when most players instantly go into that post play trance the moment the whistle blows. Kind of odd that wasn't addressed in tandem with the real time post play reactions, seeing as they would compliment each other. You essentially have these real time post reactions from some, which is a good addition but makes the lack of reaction from others clash.
This seems to be an issue mainly with any players that aren't somehow on the ground when the whistle blows. For example, in one video a pass is thrown just out of reach of a receiver, out of bounds, the receiver is tracking the ball a few steps out of bounds, then the moment the whistle blows, the receiver instantly heads back for the huddle like a robot. No representation at all of their momentum carrying on through the whistle, it's like the entire virtual field time warps to "post play mode" after/because of the whistle, for standing players, instead of a real time transition.
Things like these may seem petty and inconsequential to some but they add up to create immersion. Considering the known legacy issues that will take who knows how long to address, I think a strong focus on the "little things" could add up fast and in conjunction with overall presentation and franchise additions, help distract from the bigger issues.
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Excellent post and if you read my blog post that is in my signature, I talk a lot about these kinds of things. I know they can be labeled as "little things", but they are actually very big. The reason we play these games is to escape into the fantasy world of playing in the NFL. If we can't be fooled into believing the players are real people, it takes away from a lot of the immersion. If you've ever played MLB the show, you will see an ASTOUNDING of "little things" happen on each play. It is mind blowing at how much attention was paid to every little detail. Even things like a guy's helmet flying off as he slides into 2nd base.
Think about it, what is the most important aspect in any sports game? Player movement and interaction should be number one every time. Without proper player movement and interactions, the game is going to look and feel like a sloppy mess. Madden's movement and interactions aren't beyond atrocious, but they are the worst of any sports game on the market - by a wide margin. In fact, I saw a video of someone playing NFL Fever 2004 today and I was amazed at how smooth and fluid all of the players moved. The tackles looked fantastic and the pocket formation and animations looked really, really good. (What is it about the year of 2004 that produced all of these really great games??? ).
Anyway, you have to wonder if they play their own game and if they even see some of this stuff. Madden is hands down the best looking football game we've ever had... WHILE IT IS STILL. Once it starts moving and animating, all hell breaks loose.