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The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Old 01-14-2011, 05:04 PM   #1081
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by greenieblue
The swing in FG% is beautiful but, you're right, it does seem to favor the CPU. I've been trying to figure out if that is attributable to my shot selection, some other factor, or if the CPU does have an inherent AS shooting boost.

The shrinking TO rate is maddening to me.

Next time you get a chance, give 3.3 a shot. We'll get it right.
Sure thing! I've already started a game with 3.3 and new Coaching Tendencies. After 1st quarter it's ORL 26 - DAL 19. I saved cause I couldn't believe my eyes :-D Dinner time here, will finish this game next days, don't know really when, sorry.
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Old 01-14-2011, 07:11 PM   #1082
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Cool, man. Whenever.

I made a few changes to coach profiles (sorry). I pace adjusted tendencies and fast break. Those are the only two that changed, since the rest rely on rates.

BTW: Anyone play against PHO (w/ the coach profile edits) recently? Is their defense garbage?
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Old 01-14-2011, 08:02 PM   #1083
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

I just tried these sliders with the Blazers on All-Star with 12min quarters. My game version is still 1.0 (PC).
I didn't use the coaching setting, just wanted to test the rest of the sliders and was too lazy to edit all the coaching stuff.

The game was against the Knicks. Me lost 114 - 109, so for my first game on All-Star it wasn't that bad.
During the first quarter I realized how my opponents were going for onball-steals and had to dribble much more carefully around the perimeter. I lost the first Q by 28-18 or something.
I seemed to have a hard time stopping driving players, especially quicker guards. That was clearly partly on me, but these sliders seem to encourage driving.
Only that my teammates felt a bit sluggish to close the driving lane when I got beat on the ball. Help-D was set at around 50% on the coaching sliders.
There were a lot of fouls going on in the second half, both teams got close to 10 fouls in each of the last 2 quarters. 37 FTAs stood for both teams in the end.
FG% and rebounding seemed ok, I kept my turnovers to "only" 17, which was also ok considering the aggressive defensive AI I had to adjust to at first. So no stats where out of whack.

Just wanted to report that those sliders also feel quite nice pre-patch. I will tell you if anything queer comes up as I observe what they do to my next few games
Thanks for putting all the effort into them.
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Old 01-14-2011, 08:55 PM   #1084
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Clutch is part of the game so i suggest u use it. I set mine at 35 and i guess u gotta turn it on for it to be in effect.
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Old 01-14-2011, 09:23 PM   #1085
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

So what do coaching profiles save under?

Great sliders, btw. Hard to keep up with all the changes.
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Old 01-14-2011, 09:26 PM   #1086
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by .hazee.
So what do coaching profiles save under?

Great sliders, btw. Hard to keep up with all the changes.
they'll save as a roster......the Greenie doesn't change the coach profiles often. This is the first change since they were done I think.....so don't worry too much about that.....Greenie is really close to perfection, thus the sliders are getting tinkered often at the moment!
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Old 01-15-2011, 03:48 AM   #1087
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Greenie just making the public aware....

UPDATE: 1/15 Essential Rosters Version 5.0 has been released:

-DiceMan was kind enough to add Nogster's Playbooks for ALL teams and correct contracts for ALL NBA players from ShamSports.com

-updated Coach Profiles from the Purists Sliders newest set.

-numerous adjustments to players' attributes.


-added 40+ sig shots(mainly free throw)

-minor tweaks throughout
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Old 01-15-2011, 05:35 AM   #1088
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

can i get that for the 360?
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