View Full Version : LXXVII Spawn III: Game Over (See Post 4507)
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Alan T
07-08-2008, 09:58 AM
I like these ideas -- maybe Telle and KWhit leading small away teams? That way if something goes wrong, sabotage would be easier to identify.
I'm wondering which has better chances for success:
1 larger away team with 1 officer, 2 scientists and 4 privates
or 2 smaller away teams with 1 officer, 1 scientist and 2 privates each.
The success of an away team is based on if it was planned (only one of the two could be planned), the number of non-scientist crew present, the number of scientists and the number of spawn..
Whereas regardless of how we break it up, every member going out has a 10% chance of being infected. Not sure what weight we want to put success vs being able to track spawn in the early stages.
KWhit
07-08-2008, 09:59 AM
I think today I should plan an exploratory away mission as well as plan for a mining mission for tomorrow (they can be saved for future use). That will use my AP for today.
Telle can lead the exploration mission today.
We can also send the slaves on an away mission for mining today as well (unless the slave pen has to be repaired first).
hoopsguy
07-08-2008, 10:00 AM
We probably need the scientist to take part on the away teams. And the scientist also needs to be scoped by the doctor sometime early in the game. I'm not endorsing it being Day 1, since he will get put in harms way a few times. But probably no later than after the Day 3 mission.
I know we want to check out the officers, but there isn't an officer who is going to be exposed as often as the Scientist. And the knowledge that he is going to be checked should serve as a counter-measure to the Spawn making him a night attack (theoretically). If he started as Spawn then we are going to have a couple of lousy away missions before we get him, but he won't make it into mid-game.
hoopsguy
07-08-2008, 10:01 AM
Oops, missed that there are multiple scientists. Hmm.
KWhit
07-08-2008, 10:03 AM
We probably need the scientist to take part on the away teams. And the scientist also needs to be scoped by the doctor sometime early in the game. I'm not endorsing it being Day 1, since he will get put in harms way a few times. But probably no later than after the Day 3 mission.
I know we want to check out the officers, but there isn't an officer who is going to be exposed as often as the Scientist. And the knowledge that he is going to be checked should serve as a counter-measure to the Spawn making him a night attack (theoretically). If he started as Spawn then we are going to have a couple of lousy away missions before we get him, but he won't make it into mid-game.
Yes. The command staff as a whole will be priorities for scans, so I'm hoping the spawn lay off us for a while.
Alan T
07-08-2008, 10:04 AM
We probably need the scientist to take part on the away teams. And the scientist also needs to be scoped by the doctor sometime early in the game. I'm not endorsing it being Day 1, since he will get put in harms way a few times. But probably no later than after the Day 3 mission.
I know we want to check out the officers, but there isn't an officer who is going to be exposed as often as the Scientist. And the knowledge that he is going to be checked should serve as a counter-measure to the Spawn making him a night attack (theoretically). If he started as Spawn then we are going to have a couple of lousy away missions before we get him, but he won't make it into mid-game.
I would likely say we probably will be exposing Telle as much as the scientists if we have her lead alot of the away missions. So while I understand your point, I think we should also consider the same approach for Telle to be scanned at some point in the upcoming days.
Chubby
07-08-2008, 10:04 AM
I'd rather mine/explore than risk trying to fix the Security HQ and have it not fully repaired after we spend our AP. Utilizing the slaves while we can is a good idea too. At some point we will need phasers...
As a lowly private I'm pretty much awaiting my orders :)
Passacaglia
07-08-2008, 10:05 AM
BK -- in the rules, I (the Warden) get 1 AP per cycle...does that mean I get 1 AP each day, and 1 AP each night?
Alan T
07-08-2008, 10:09 AM
I think today I should plan an exploratory away mission as well as plan for a mining mission for tomorrow (they can be saved for future use). That will use my AP for today.
Telle can lead the exploration mission today.
We can also send the slaves on an away mission for mining today as well (unless the slave pen has to be repaired first).
Sounds good to me!
Barkeep49
07-08-2008, 10:14 AM
BK -- in the rules, I (the Warden) get 1 AP per cycle...does that mean I get 1 AP each day, and 1 AP each night?
Yes
KWhit
07-08-2008, 10:19 AM
5 people max per away team. So we could send out 3 away teams today.
I can plan an exploratory mission and a mining mission.
Render can lead the planned exploratory mission with himself, a scientist, and 2 privates.
Telle can lead the planned mining mission after render gets back with herself, a scientistm, and 2 privates.
Sladana can lead a mining mission of all slaves.
hoopsguy
07-08-2008, 10:23 AM
I'm in favor of maxing out our teams today. Theoretically, there should be fewer Spawn today than any other day up until the point where we catch one. We landed in the safe area, so we aren't likely to find as much Crys - which means that we may need to go with a volume approach to collecting it.
Only caveat is that we need to make sure we have sufficient resources left on the ship to help with repairs. I want phasers, dammit.
hoopsguy
07-08-2008, 10:24 AM
Lets see if I can sneak in a dola ...
I'm not sure that "max teams" will be optimal strategy for tomorrow or any other following day. Depends on our results, to some extent. But we are also putting more people out there to potentially get converted by sending bigger teams. Tomorrow's teams may be compromised to a greater extent, which would dampen our success in finding Crys.
Barkeep49
07-08-2008, 10:24 AM
"Excuse me First Officer Kwhit. Sir, would you please come with me?," Dr. path 12 asks. A little while later the two men emerge from the office.
Alan T
07-08-2008, 10:25 AM
I'm in favor of maxing out our teams today. Theoretically, there should be fewer Spawn today than any other day up until the point where we catch one. We landed in the safe area, so we aren't likely to find as much Crys - which means that we may need to go with a volume approach to collecting it.
Only caveat is that we need to make sure we have sufficient resources left on the ship to help with repairs. I want phasers, dammit.
As long as the Chief Engineer and 3 other engineers work on the HQ today, that should give the 5 points needed to repair the HQ (as long as no one fakes their work and I am understanding how the bonus point works for the Chief). We wouldn't want the engineers on the away teams any ways, so I don't think the two conflict at all.
The only things really I am worried about in away team planning is how much risk we are putting ourselves at in regards to spawns, and what the impact on our cargo hold that any crystlium that we mine up will mean (in regards to water that is dumped out to put in the crystlium). .
Either way I think what Kwhit suggests is fine with me, and we have to get the crystlium anyways so might as well get started.
KWhit
07-08-2008, 10:25 AM
So here's what I suggest we do today (away team wise). I just put the privates and scientists in order as listed in the role list.
KWhit: Plans exploratory mining mission and plans mining mission.
Exploratory Mission (mining)
Render - Second Officer (Leads it)
LoneStarGirl - Scientist
Claphamsa - Private
Marc Vaughn - Private
Planned Mining Mission
Telle - Ensign (Leads it)
PackerFanatic - Scientist
Chubby - Private
bulletsponge - Private
Unplanned mining mission
Saldana - Slavemaster (Leads it)
4 slaves
Alan T
07-08-2008, 10:26 AM
Are the slave teams limited to only 5 members also? I was under the impression that the full slave group went with Saldana.
KWhit
07-08-2008, 10:27 AM
Actually, we might be able to send out another away team if we include the security guys. Do they do any good during the day cycle?
KWhit
07-08-2008, 10:27 AM
Are the slave teams limited to only 5 members also? I was under the impression that the full slave group went with Saldana.
Not sure.
BK?
KWhit
07-08-2008, 10:27 AM
"Excuse me First Officer Kwhit. Sir, would you please come with me?," Dr. path 12 asks. A little while later the two men emerge from the office.
Works for me.
Telle
07-08-2008, 10:30 AM
So, when leading an away mission.. do I actually DO anything? Or is what happens all up to Barkeep?
Passacaglia
07-08-2008, 10:31 AM
Actually, we might be able to send out another away team if we include the security guys. Do they do any good during the day cycle?
I can put people in the brig, but I don't think that's such a huge deal on Day 1.
KWhit
07-08-2008, 10:31 AM
So, when leading an away mission.. do I actually DO anything? Or is what happens all up to Barkeep?
Just up to BK.
KWhit
07-08-2008, 10:34 AM
I can put people in the brig, but I don't think that's such a huge deal on Day 1.
That action's really only good during the night cycle, right?
So the question is how much we want to risk infection while out on away missions. I'll leave it up to you guys if you want to try to put together another mission.
Barkeep49
07-08-2008, 10:34 AM
Are the slave teams limited to only 5 members also? I was under the impression that the full slave group went with Saldana.
Limited to 5. Saldana can only keep track of so many. Also just a reminder that officers can lead slaves on away missions as well, but Saldana can ONLY lead slaves.
KWhit
07-08-2008, 10:35 AM
Running off to lunch. I sent in my actions to BK (planning for the away missions).
Alan T
07-08-2008, 10:35 AM
Actually, we might be able to send out another away team if we include the security guys. Do they do any good during the day cycle?
Not sure how much I want to expose the people who need to protect us from the spawn at night outside to possibly be infected. To send them out would mean risking another officer as well as the security team who needs to guard us, plus giving far too many targets for the doctors to look at.
Barkeep49
07-08-2008, 10:41 AM
KWhit goes to his small office. He emerges a while later carrying two plans for away missions.
Tyrith
07-08-2008, 10:43 AM
I agree with everything that's been said about the Security HQ, so that's what I'm going to spend my day doing. Note to other engineers -- make yourselves useful :)
The Jackal
07-08-2008, 10:43 AM
If you think you'll need a medic for any of these away teams I'm up for it, otherwise I'll wait and hope there aren't too many injuries to deal with.
jeheinz72
07-08-2008, 10:43 AM
Ok, reading up now. I'm open to fixing anything. I still havent' had a chance to back-read previous games. I'm off to do that now.
I'll defer to those in the know as far as what I should repair, and am happy to work with the Chief to get that bonus cycle.
Passacaglia
07-08-2008, 10:44 AM
That action's really only good during the night cycle, right?
So the question is how much we want to risk infection while out on away missions. I'll leave it up to you guys if you want to try to put together another mission.
No, it's a day action.
PackerFanatic
07-08-2008, 10:45 AM
So are LSG and I going to split up on the two planned missions then?
Tyrith
07-08-2008, 10:45 AM
Should we be sending slaves instead of privates on these missions? Having them dead doesn't really hurt us, and the infection chance is per person, so it might be worth it to use them instead of taking a chance of getting actual crew infected.
Passacaglia
07-08-2008, 10:45 AM
If you think you'll need a medic for any of these away teams I'm up for it, otherwise I'll wait and hope there aren't too many injuries to deal with.
I think your day action should be used doing medical stuff.
PackerFanatic
07-08-2008, 10:46 AM
Should we be sending slaves instead of privates on these missions? Having them dead doesn't really hurt us, and the infection chance is per person, so it might be worth it to use them instead of taking a chance of getting actual crew infected.
After seeing BK's post, I was thinking this too.
Alan T
07-08-2008, 10:48 AM
Should we be sending slaves instead of privates on these missions? Having them dead doesn't really hurt us, and the infection chance is per person, so it might be worth it to use them instead of taking a chance of getting actual crew infected.
Pros:
You get a bonus for having the privates on the away team
Cons:
Privates are risk of being infected by spawn.
If any of the privates are spawn they could interfere with the mission.
Maybe the slaves would be a good idea if they went 3 slave + scientist + officer... but I think that should be left up to Render and Telle to decide how they want to handle their away teams (or if they don't want to go at all for some reason)
Barkeep49
07-08-2008, 10:49 AM
Tyrith picks up his tools and heads over to the Security HQ. It's going to be tough, but he's confident he can do it.
oliegirl
07-08-2008, 10:50 AM
I was planning on spending my day repairing the HQ, but if I'm not needed there, please let me know what you'd like me to be doing.
hoopsguy
07-08-2008, 10:51 AM
Ok, reading up now. I'm open to fixing anything. I still havent' had a chance to back-read previous games. I'm off to do that now.
I'll defer to those in the know as far as what I should repair, and am happy to work with the Chief to get that bonus cycle.
If you are in agreement with Tyrith, you can send in your order to take advantage of that bonus.
I think there are numerous people here who think that the Security HQ is a priority for repairs (me included) and I would prefer the engineers make their own call today rather than waiting for someone to use an Action Point issuing an order.
The Jackal
07-08-2008, 10:52 AM
I think your day action should be used doing medical stuff.
It seems the only thing I can do is cure people's wounds, and unless we've got people on the suicide watch, doesn't seem like anyone's hurt yet.
Passacaglia
07-08-2008, 10:52 AM
Pros:
You get a bonus for having the privates on the away team
Cons:
Privates are risk of being infected by spawn.
If any of the privates are spawn they could interfere with the mission.
Maybe the slaves would be a good idea if they went 3 slave + scientist + officer... but I think that should be left up to Render and Telle to decide how they want to handle their away teams (or if they don't want to go at all for some reason)
From the rules:
(The Slave Master may only lead an away team made up completely of slaves).
Passacaglia
07-08-2008, 10:53 AM
I was planning on spending my day repairing the HQ, but if I'm not needed there, please let me know what you'd like me to be doing.
You can't repair -- you're not an engineer. Also, your day action of handing out weapons will be needed once the engineers get the security HQ repaired.
PackerFanatic
07-08-2008, 10:54 AM
From the rules:
(The Slave Master may only lead an away team made up completely of slaves).
I think he was talking more about the other two missions that KWhit planned.
Passacaglia
07-08-2008, 10:55 AM
It seems the only thing I can do is cure people's wounds, and unless we've got people on the suicide watch, doesn't seem like anyone's hurt yet.
That action will probably be needed after the away mission.
Alan T
07-08-2008, 10:56 AM
From the rules:
(The Slave Master may only lead an away team made up completely of slaves).
Limited to 5. Saldana can only keep track of so many. Also just a reminder that officers can lead slaves on away missions as well, but Saldana can ONLY lead slaves.
Was referring to this.
The Jackal
07-08-2008, 10:56 AM
That action will probably be needed after the away mission.
Standing by.
hoopsguy
07-08-2008, 10:57 AM
Medic!!!
hoopsguy
07-08-2008, 11:01 AM
Hmm, hope our medic is more alert in the case of a real emergency.
path12
07-08-2008, 11:03 AM
I would humbly suggest that First Officer KWhit and I spend the night together in the brig.
Alan T
07-08-2008, 11:11 AM
I would humbly suggest that First Officer KWhit and I spend the night together in the brig.
Will that be possible? If all of our engineers work on the Security HQ, it should be repaired today, but does that go into effect during today's phase or for tonight's phase? if tonight's phase, then I don't think the warden can put you in until tommorrow. If today's phase, then all good...
In addition to this, I think it probably is wise for the other doctor (The Jackal) to perhaps examine Path. I remember past missions there was an issue where one of the doctors was actually infected.
If The Jackal can clear Path for now, then having Path and Kwhit in the brig to start sounds like a good idea. I just don't want to see us make the same mistake that happened in previous missions where a spawn is locked up in the brig with our cleared officer.
The Jackal
07-08-2008, 11:11 AM
Hmm, hope our medic is more alert in the case of a real emergency.
:D
The Jackal
07-08-2008, 11:11 AM
Alan, Path is the doctor, I'm the medic.
Alan T
07-08-2008, 11:12 AM
Will that be possible? If all of our engineers work on the Security HQ, it should be repaired today, but does that go into effect during today's phase or for tonight's phase? if tonight's phase, then I don't think the warden can put you in until tommorrow. If today's phase, then all good...
In addition to this, I think it probably is wise for the other doctor (The Jackal) to perhaps examine Path. I remember past missions there was an issue where one of the doctors was actually infected.
If The Jackal can clear Path for now, then having Path and Kwhit in the brig to start sounds like a good idea. I just don't want to see us make the same mistake that happened in previous missions where a spawn is locked up in the brig with our cleared officer.
Oh woops.. for some reason I was thinking we had two doctors, not a doctor and a medic... ahh nevermind this then!
Barkeep49
07-08-2008, 11:13 AM
When something is repaired, it is done so instantly. So if the Security HQ is repaired by the end of today's cycle people may be put in there tonight.
Passacaglia
07-08-2008, 11:13 AM
Will that be possible? If all of our engineers work on the Security HQ, it should be repaired today, but does that go into effect during today's phase or for tonight's phase? if tonight's phase, then I don't think the warden can put you in until tommorrow. If today's phase, then all good...
In addition to this, I think it probably is wise for the other doctor (The Jackal) to perhaps examine Path. I remember past missions there was an issue where one of the doctors was actually infected.
If The Jackal can clear Path for now, then having Path and Kwhit in the brig to start sounds like a good idea. I just don't want to see us make the same mistake that happened in previous missions where a spawn is locked up in the brig with our cleared officer.
I'm pretty sure I can put people in the brig as soon as the security HQ is repaired. So PB, Danny, jeheinz -- get working! Although, I'll probably wait until later in the day to decide who goes in there anyway, so no real rush.
path12
07-08-2008, 11:16 AM
Will that be possible? If all of our engineers work on the Security HQ, it should be repaired today, but does that go into effect during today's phase or for tonight's phase? if tonight's phase, then I don't think the warden can put you in until tommorrow. If today's phase, then all good...
In addition to this, I think it probably is wise for the other doctor (The Jackal) to perhaps examine Path. I remember past missions there was an issue where one of the doctors was actually infected.
If The Jackal can clear Path for now, then having Path and Kwhit in the brig to start sounds like a good idea. I just don't want to see us make the same mistake that happened in previous missions where a spawn is locked up in the brig with our cleared officer.
I'm not sure who can clear me. I don't think that Jackal can though. But I'd agree that if you want to trust my results you're going to need to have to verify my humanity (humanness?)......
oliegirl
07-08-2008, 11:16 AM
Thanks Pass...I was a little confused there I guess...
BK - will I need to specify who the weapons should go to or is there a hierarchy already in place for that?
AlanT - if I'm supposed to specify, please let me know if you have a preference on who should get weapons first...
I'm heading out for a little while, I will be back no later than 4ish though :)
LoneStarGirl
07-08-2008, 11:18 AM
scientist checking in! I thought the game wasn't starting until today.
path12
07-08-2008, 11:18 AM
Actually, I guess that if Jackal was trained so he was a doctor also then we could go forward both having two scans per day and also clear me. But I guess I'd have to scan him first......
Alan T
07-08-2008, 11:18 AM
I'm not sure who can clear me. I don't think that Jackal can though. But I'd agree that if you want to trust my results you're going to need to have to verify my humanity (humanness?)......
I think for now we'll have to work under the assumption that you are ok, and people you clear are ok. We'll likely want our trainer to help train us a second doctor I would believe and at that point we'll want to have them check you out. If you show up clean then, we're ok... if not then well yuck :)
Barkeep49
07-08-2008, 11:19 AM
Jeheinz goes off the to the Security Headquarters in order to help Tyrith. The two of them seem to work well together.
Alan T
07-08-2008, 11:20 AM
Actually, I guess that if Jackal was trained so he was a doctor also then we could go forward both having two scans per day and also clear me. But I guess I'd have to scan him first......
Well the trainer could train The Jackal up, but there also is some use to keeping The Jackal as the medic and training up a new doctor so we still have someone to help heal folks.
jeheinz72
07-08-2008, 11:20 AM
W0ot! I'm in action!
Barkeep49
07-08-2008, 11:20 AM
BK - will I need to specify who the weapons should go to or is there a hierarchy already in place for that?
You'll need to specify.
path12
07-08-2008, 11:20 AM
I think for now we'll have to work under the assumption that you are ok, and people you clear are ok. We'll likely want our trainer to help train us a second doctor I would believe and at that point we'll want to have them check you out. If you show up clean then, we're ok... if not then well yuck :)
Along that same line, I'm assuming that as the captain that you start good, but looking back through the rules I don't see anything that says that for sure.
Alan T
07-08-2008, 11:21 AM
Thanks Pass...I was a little confused there I guess...
BK - will I need to specify who the weapons should go to or is there a hierarchy already in place for that?
AlanT - if I'm supposed to specify, please let me know if you have a preference on who should get weapons first...
I'm heading out for a little while, I will be back no later than 4ish though :)
Yes you will have to hand out the weapons to people Each day. I would like to recommend that you and Hoopsguy work together to assign them (with taking input from others that are interested in tossing out their thoughts).
Initially I would assume we'll want some variation of you, Hoopsguy and others in the security staff to have them.
The Jackal
07-08-2008, 11:22 AM
Having two doctors would probably be useful, can still choose to heal instead of scan anytime.
Alan T
07-08-2008, 11:23 AM
Along that same line, I'm assuming that as the captain that you start good, but looking back through the rules I don't see anything that says that for sure.
I am good, and that probably is a good assumption, but I think we can't absolutely trust anyone is good that there isn't some way to remove doubt of infection. For now I don't think you should include me in the brig with you + Kwhit. I think you have to start with whom you trust for sure and then we need to make sure those locked up in the brig don't go out for away missions or expose themselves somewhere that they can be infected.
You can scan me when you wish to add me in there, but for now it should remain just you and Kwhit I think.
Alan T
07-08-2008, 11:24 AM
Having two doctors would probably be useful, can still choose to heal instead of scan anytime.
My point was:
2 doctors + medic (making someone else a doctor instead of you) = 2 scans + ability to heal each day
2 doctors + no medic (making you the doctor) = either 2 scans, or 1 scan + 1 heal each day.
The Jackal
07-08-2008, 11:27 AM
Right. I'm fine with whatever.
LoneStarGirl
07-08-2008, 11:39 AM
I am curious about what the scientists have done in past games.... if anybody remembers.
KWhit
07-08-2008, 11:42 AM
Okay, the two away missions are planned. I think we need to go ahead and send out the exploratory mission so we can have that done in time for the other 2 missions.
Render, Telle, can one of you guys lead that mission for us?
KWhit
07-08-2008, 11:44 AM
And I had forgotten that we can use slaves on any mission, so there's that option as well. We need to make sure we have a scientist on board, though.
BK, I assume scientists help on exploration missions, too. Is that correct?
KWhit
07-08-2008, 11:46 AM
And I think Path and myself going to the brig is a good idea. I'd also be for putting AlanT in there as it's likely he's not spawn. But that's a risk.
hoopsguy
07-08-2008, 11:51 AM
Game #1 - Dubb the scientist was either infected or started Spawn and was busted fairly early.
Don't recall Game #2.
hoopsguy
07-08-2008, 11:52 AM
Olie - I would like to see what happens on the away missions before putting too much thought into who gets weapons. But if you have some ideas already I'm happy to discuss them.
Telle
07-08-2008, 11:52 AM
I'll go ahead and lead the exploratory mission. I presume I have to put in a PM to do that? And do I need to state who's on it or was that part of the planning already submitted?
Barkeep49
07-08-2008, 11:53 AM
And I had forgotten that we can use slaves on any mission, so there's that option as well. We need to make sure we have a scientist on board, though.
BK, I assume scientists help on exploration missions, too. Is that correct?
Correct
Barkeep49
07-08-2008, 11:54 AM
I'll go ahead and lead the exploratory mission. I presume I have to put in a PM to do that? And do I need to state who's on it or was that part of the planning already submitted?
You need to state in your PM who is on the away mission with you.
KWhit
07-08-2008, 11:55 AM
I'll go ahead and lead the exploratory mission. I presume I have to put in a PM to do that? And do I need to state who's on it or was that part of the planning already submitted?
You PM BK who's on the mission. Make sure to include a scientist and then you can choose to use privates or slaves to round out the 5 member team. So you, scientist, and then 3 others (privates, slaves, or a combo).
Barkeep49
07-08-2008, 11:55 AM
Following his comrades, PurdueBrade goes to work on the Security HQ.
Alan T
07-08-2008, 11:58 AM
I am curious about what the scientists have done in past games.... if anybody remembers.
I seem to remember a scientist on a past mission after going off on an away team came back with some ability to create some new device or weapon or something after a few days.. I might be remembering incorrectly though as I think one of the scientist was also infected and it might have just been a cover story he used instead though.
PurdueBrad
07-08-2008, 11:59 AM
I've been working on the headquarters
all the live-long day
I've been working on the headquarters
to keep the Spawn at bay
jeheinz72
07-08-2008, 12:03 PM
Haha, clutch PB.
Barkeep49
07-08-2008, 12:03 PM
It has come time. Ensign Telle calls PackerFanatic, Claphamsa, and 2 slaves to join her on an away mission. They will be exploring for future mining sites.
Alan T
07-08-2008, 12:03 PM
You PM BK who's on the mission. Make sure to include a scientist and then you can choose to use privates or slaves to round out the 5 member team. So you, scientist, and then 3 others (privates, slaves, or a combo).
I wonder if slaves are only useful on mining missions, or they are equally useful on exploration missions....
As long as it doesn't effect it much, I think the more I think about it, the more I like the idea of us using Telle + slaves + scientist on the mission
Telle
07-08-2008, 12:05 PM
I wonder if slaves are only useful on mining missions, or they are equally useful on exploration missions....
As long as it doesn't effect it much, I think the more I think about it, the more I like the idea of us using Telle + slaves + scientist on the mission
I went with one private and two slaves.. figured it was a decent balance.
Alan T
07-08-2008, 12:06 PM
And I think Path and myself going to the brig is a good idea. I'd also be for putting AlanT in there as it's likely he's not spawn. But that's a risk.
Well I know that I am not a spawn, so I don't think anything further bad can come from me being in there on a personal knowledge level.. However this is a dangerous thing to start doing.. I think it is going to be very important to keep the cleared people quarantined from any possibility of spawn infection.. so that means not taking those types of risks... So I think it would be a bad precedence to start with me going in there until I'm cleared.
I'll leave the decision for this up to Hoopsguy and Passacaglia though on how they want to handle it, I'm not opposed to going in there, just saying why I think it is important to be very careful with this. Lets say I know from personal experience with Kwhit in there in a past life...
Alan T
07-08-2008, 12:06 PM
I went with one private and two slaves.. figured it was a decent balance.
Do us proud out there, good luck on the mission!
LoneStarGirl
07-08-2008, 12:10 PM
I want to go on a mission! Who runs the other mission? Kwhit?
Barkeep49
07-08-2008, 12:10 PM
A while later the intrepid group returns. There is a smile on the face of Telle as she informs the crew that she has found several sites that seem like they would be promising to dig at. When she points to these sites, the general consensus is that it would have been VERY hard for any exploration mission to have done better.
KWhit
07-08-2008, 12:10 PM
I went with one private and two slaves.. figured it was a decent balance.
Good deal.
Alan T
07-08-2008, 12:11 PM
I want to go on a mission! Who runs the other mission? Kwhit?
Kwhit used up his turns for today. I think he is asking that Second officer Render lead the next group.
and nice job Telle, looks like you all did a bang up job.
KWhit
07-08-2008, 12:12 PM
A while later the intrepid group returns. There is a smile on the face of Telle as she informs the crew that she has found several sites that seem like they would be promising to dig at. When she points to these sites, the general consensus is that it would have been VERY hard for any exploration mission to have done better.
Great job!
Likely no sabotage on that mission (doesn't mean that there were no spawn on it, however, just to be clear). But that's awesome!
Telle
07-08-2008, 12:12 PM
Yay! My first away mission is a success!! :)
PurdueBrad
07-08-2008, 12:13 PM
Wow, nice job on the mission guys!
hoopsguy
07-08-2008, 12:13 PM
Terrific - nice to see a good start. Well done to all members of that team.
Alan T
07-08-2008, 12:13 PM
Great job!
Likely no sabotage on that mission (doesn't mean that there were no spawn on it, however, just to be clear). But that's awesome!
If I remember right, when the spawn infects you.. it doesn't happen immediately. There is a time period where the doctor can actually cure you if he scans you and finds you infected..
So someone on the away team could have still been infected, even though it does seem likely from that result that no spawn was on the trip.
KWhit
07-08-2008, 12:13 PM
Yeah, now Render can lead the other planned mission.
And I think that Saldana should lead the slaves out on an unplanned mission.
(This is just my suggestion - I'm totally open to discussion if others have better/different ideas).
Alan T
07-08-2008, 12:14 PM
Barkeep, can we have more ensigns than just one? Or can the second officer not train an officer until we lose one?
jeheinz72
07-08-2008, 12:15 PM
Excellent mission folks. Kudos.
Barkeep49
07-08-2008, 12:19 PM
Barkeep, can we have more ensigns than just one? Or can the second officer not train an officer until we lose one?
You may have more ensigns
KWhit
07-08-2008, 12:20 PM
If I remember right, when the spawn infects you.. it doesn't happen immediately. There is a time period where the doctor can actually cure you if he scans you and finds you infected..
So someone on the away team could have still been infected, even though it does seem likely from that result that no spawn was on the trip.
Right. I meant that there was no original spawn on the mission. I have been assuming that we have 2-3 fully formed spawn with us now based upon the original post by BK. But maybe they're still just spawnlings.
Alan T
07-08-2008, 12:20 PM
I know some people are busy with work/RL/etc and haven't had a chance to get in.. We need daytime actions in before 6pm however (I think that is 6pm EST right?)
Some key things still needing to be done is:
Danny to work on Seq HQ
Render and/or Saldana to lead missions
If someone doesn't check in with time to go, I can force the action to make sure it is done...
Barkeep, can I force 3 actions a day, for 1 AP each, or is it a limit of only one use per cycle?
Chubby
07-08-2008, 12:20 PM
excellent mission guys and girls!
hoopsguy
07-08-2008, 12:20 PM
BK, can you clarify on the timetable for spawn infection?
D1 - infected on day trip. Are they immediately considered Spawnling?
N1 - Spawnling at this point?
D2 - Spawnling or Spawn?
Thanks, and sorry if I missed this somewhere in the rules.
PackerFanatic
07-08-2008, 12:23 PM
Huzzah for a successful mission!
PackerFanatic
07-08-2008, 12:24 PM
Also, BK - does my going on that mission count as my action? I assume it does, and its not like I can do anything else, just curious :)
Alan T
07-08-2008, 12:24 PM
You may have more ensigns
Maybe the best play here would be for Saldana to lead the mining team of slaves, and Render to not go out today but instead pick someone to train to be an ensign. Then that would give us two ensigns to lead away missions on future days?
Also everyone I believe we also still have to vote for an execution today too.
Telle
07-08-2008, 12:29 PM
Maybe the best play here would be for Saldana to lead the mining team of slaves, and Render to not go out today but instead pick someone to train to be an ensign. Then that would give us two ensigns to lead away missions on future days?
Also everyone I believe we also still have to vote for an execution today too.
Actually the rules say that we may vote for an execution.. not that we have to.
hoopsguy
07-08-2008, 12:29 PM
I'm hoping that we get the away mission(s) underway quickly so we have time to react to them with our votes and night actions.
Alan T
07-08-2008, 12:29 PM
Actually the rules say that we may vote for an execution.. not that we have to.
Well BK asked if we don't want an execution, we still should vote. but we just vote "No execution"
Alan T
07-08-2008, 12:29 PM
I'm hoping that we get the away mission(s) underway quickly so we have time to react to them with our votes and night actions.
Away missions have to be in by 6pm, vote I believe is over at 10pm.. so you will have some time to react at least.
Telle
07-08-2008, 12:30 PM
Well BK asked if we don't want an execution, we still should vote. but we just vote "No execution"
Ah, I see. I missed that part :)
claphamsa
07-08-2008, 12:34 PM
its cuz i was along :)
A while later the intrepid group returns. There is a smile on the face of Telle as she informs the crew that she has found several sites that seem like they would be promising to dig at. When she points to these sites, the general consensus is that it would have been VERY hard for any exploration mission to have done better.
hoopsguy
07-08-2008, 01:01 PM
Saldana, are you planning on taking out some slaves for a mission today?
path12
07-08-2008, 01:05 PM
So I think it would be a bad precedence to start with me going in there until I'm cleared.
I agree with this. I scanned KWhit first because of his role in putting together missions and though I'll get to Alan eventually, I think as unintuitive as it sounds that there are better scan targets before the captain.
Tyrith
07-08-2008, 01:07 PM
I agree with this. I scanned KWhit first because of his role in putting together missions and though I'll get to Alan eventually, I think as unintuitive as it sounds that there are better scan targets before the captain.
Captain = low probability of being spawn, and on the off chance he is it is unlikely he's going to start shoving his weight around early and risk detection, so I agree with this.
KWhit
07-08-2008, 01:08 PM
I agree with this. I scanned KWhit first because of his role in putting together missions and though I'll get to Alan eventually, I think as unintuitive as it sounds that there are better scan targets before the captain.
Yes, I suppose that's the safest thing to do.
claphamsa
07-08-2008, 01:08 PM
ok, all caught up, and MRIs suck!
claphamsa
07-08-2008, 01:08 PM
looks like ive been on a mission, so thats my action? gonna go rearead the beging (again)
KWhit
07-08-2008, 01:09 PM
On a different subject:
Remember that the engineers can repair at night too. It might make sense for some of them to burn the midnight oil.
Barkeep49
07-08-2008, 01:11 PM
Barkeep, can I force 3 actions a day, for 1 AP each, or is it a limit of only one use per cycle?
You may force 3 actions.
BK, can you clarify on the timetable for spawn infection?
D1 - infected on day trip. Are they immediately considered Spawnling?
N1 - Spawnling at this point?
D2 - Spawnling or Spawn?
Thanks, and sorry if I missed this somewhere in the rules.
If someone is infected on the away mission they immeadiately become a Spawnling. They become a Spawn at the start of Day 2.
Also, BK - does my going on that mission count as my action? I assume it does, and its not like I can do anything else, just curious :)
Going on an away mission counts for 1 AP, which is all you have.
Alan T
07-08-2008, 01:11 PM
On a different subject:
Remember that the engineers can repair at night too. It might make sense for some of them to burn the midnight oil.
If we can get the Security HQ fixed today, probably should do the slave pens and cargo holds next I would guess? The engineer team probably wants to coordinate who is fixing what even though it helps map out where people will be we have security guards who can protect the areas.
jeheinz72
07-08-2008, 01:13 PM
What's our risk of repairing at night as well? We could get exhausted if we do it too often?
Is there any benefit to the engineers not publicly stating which part they repair at night?
Tyrith
07-08-2008, 01:15 PM
If we can get the Security HQ fixed today, probably should do the slave pens and cargo holds next I would guess? The engineer team probably wants to coordinate who is fixing what even though it helps map out where people will be we have security guards who can protect the areas.
Cargo hold isn't broken. I would say Slave Pens and Water Plant as a lesser priority; in the long term it needs to work right so we might as well get the repairs out of the way when we have nothing else urgent. Or we can always put some cycles on the engines.
Alan T
07-08-2008, 01:16 PM
What's our risk of repairing at night as well? We could get exhausted if we do it too often?
Is there any benefit to the engineers not publicly stating which part they repair at night?
You will become tired and more at risk from future spawn attacks if you work all night. At this point though that is a risk that needs to be weighed with reward as it likely would be very useful to at least have 2 points of the slave pens repaired tonight. We have security personnel who can protect various sections though.
hoopsguy
07-08-2008, 01:18 PM
OK, based on the spawnling/spawn cycle I think it makes sense for us to roll out the same teams tomorrow - as much as they are intact - and have the doctor take a look at one of those people. If they are healthy then they have gotten through two away missions. If they are spawnling, they can probably be cured. And if they are spawn then we are getting rid of an enemy.
I know this is contrary to the plan of scanning the officers. I'm willing to put myself out there for a day trip today if people think I'm angle-shooting with my thought process here.
I would rather be able to interrogate folks during the day than go on missions as we get later into the game but I'll forego that early if needed to allay any potential suspicion about my intentions.
hoopsguy
07-08-2008, 01:20 PM
Also, if an officer or Path would like to have a PM conversation with me about this let me know and I'll use my action in that direction today. I don't think I have enough in-thread information so far to feel any particular value out of an interrogation.
path12
07-08-2008, 01:21 PM
What's our risk of repairing at night as well? We could get exhausted if we do it too often?
Is there any benefit to the engineers not publicly stating which part they repair at night?
IIRC, in the last game we made quite a few repairs at night (I was an engineer) -- if we know you've got security in an area then it shouldn't be a problem to announce -- if not or if it's uncertain, then you've basically told the spawn where you'll be for an attack.
That said, I also vaguely remember having it be public where you go to.....
oliegirl
07-08-2008, 01:22 PM
Good work on that mission guys!!!! :D
I'm thinking that at this point, we vote No Execution. I have a scan ability or a Spy ability I can use each night...let me know what you'd like me to do tonight and who I should use it on. Until I have reason to believe AlanT has been converted, I'm willing to go along with his directives...
Hoops - I don't have much of an idea on who to give weapons to at this point. If we get HQ repaired today we can worry about it then, otherwise we can figure that out tomorrow...
path12
07-08-2008, 01:22 PM
Also, if an officer or Path would like to have a PM conversation with me about this let me know and I'll use my action in that direction today. I don't think I have enough in-thread information so far to feel any particular value out of an interrogation.
We can discuss it if you'd like. My initial thought is that it is better for you to stay on the ship.
Tyrith
07-08-2008, 01:24 PM
OK, based on the spawnling/spawn cycle I think it makes sense for us to roll out the same teams tomorrow - as much as they are intact - and have the doctor take a look at one of those people. If they are healthy then they have gotten through two away missions. If they are spawnling, they can probably be cured. And if they are spawn then we are getting rid of an enemy.
I know this is contrary to the plan of scanning the officers. I'm willing to put myself out there for a day trip today if people think I'm angle-shooting with my thought process here.
I would rather be able to interrogate folks during the day than go on missions as we get later into the game but I'll forego that early if needed to allay any potential suspicion about my intentions.
Only problem with this approach is that we're sending 4-6 people out there each day on missions and we can only clear them one at a time. What good does a clear of a random person get us? The only one who it makes sense to me to clear is Render, assuming he leads a team, as it kills two birds with one stone -- and let's face it, there's a good chance he'll get promoted someday.
Otherwise I'd suggest keep clearing the important roles; we can use our early vote record creating lynches on the adventuring privates if need be, as at some point we're going to probably have to start lynching people we don't have good info on. That might happen today, but I'm not sure yet.
Alan T
07-08-2008, 01:24 PM
Also, if an officer or Path would like to have a PM conversation with me about this let me know and I'll use my action in that direction today. I don't think I have enough in-thread information so far to feel any particular value out of an interrogation.
Don't worry about having a conversation with me today if you're considering me on the list. I'm likely leaving close to 6pm anyways to head out with my wife for until after deadline. Plus I've been pretty much stating most of my thoughts.
Also regarding my actions today. I am waiting to see what happens with people whom have not checked in yet. We absolutely need at least 1 more team out before 6pm today, but I would prefer two teams. I don't want to come across as heavy handed though, so asking for people's thoughts...
Are there any strong objections to me ordering Render and a team out to mine as well as ordering Saldana and his team out to mine today if they aren't here by say 5pm to either object to it? Along the same lines, if Danny hasn't checked in before I have to leave I am going to order him to fix the Security HQ. We're 1 person short and that is utterly important.
The only thing I am wondering... do we want to use up Render's AP to take a team out today, or is it better served training a new officer so we can have two full teams to go out daily without using up the Second officer's AP?
hoopsguy
07-08-2008, 01:25 PM
Olie, I definitely want to see us hand out weapons if they are available. You get to make the call on this (barring an order) but if it helps I'll provide my suggestions. You probably should change at least one of them as a safeguard against me being a stinking spawn - or just disregard them entirely.
How late are you going to be around today? I want to make sure you have time to get the order in before deadline (6PM, right?)
hoopsguy
07-08-2008, 01:27 PM
The only thing I am wondering... do we want to use up Render's AP to take a team out today, or is it better served training a new officer so we can have two full teams to go out daily without using up the Second officer's AP?
I would like to see Saldana's team of slaves go out first - asssuming that the other team would still benefit from the exploration by Telle's group. Barkeep, can you confirm that both teams benefit from this, or is it only the next team out?
If both, then Saldana's team goes out first, we see what the results look like, and then can factor that into a decision on how to best use RendeR.
hoopsguy
07-08-2008, 01:29 PM
Only problem with this approach is that we're sending 4-6 people out there each day on missions and we can only clear them one at a time. What good does a clear of a random person get us? The only one who it makes sense to me to clear is Render, assuming he leads a team, as it kills two birds with one stone -- and let's face it, there's a good chance he'll get promoted someday.
Otherwise I'd suggest keep clearing the important roles; we can use our early vote record creating lynches on the adventuring privates if need be, as at some point we're going to probably have to start lynching people we don't have good info on. That might happen today, but I'm not sure yet.
I agree that RendeR, Telle, and the scientists are better scans than the privates following this approach. If we are sending RendeR out today and tomorrow, then it does kill two birds with one stone in terms of trust (exposed guy + promotable guy).
hoopsguy
07-08-2008, 01:30 PM
We can discuss it if you'd like. My initial thought is that it is better for you to stay on the ship.
You going to be around for awhile? If so, then let's move ahead with a PM chat.
saldana
07-08-2008, 01:31 PM
sorry i have been away all day...bad day at the office.
i would be happy to take 5 slaves out for mining duty...can an officer please confirm for me that is what you want me to do.
also, if we mine, where are we going to put it...the hold is full and we havent used up any water yet.
PackerFanatic
07-08-2008, 01:32 PM
It looks like the hold can hold 125, and we only have a 100 water. We can't hold much crys, but some is better than none.
Tyrith
07-08-2008, 01:33 PM
I agree that RendeR, Telle, and the scientists are better scans than the privates following this approach. If we are sending RendeR out today and tomorrow, then it does kill two birds with one stone in terms of trust (exposed guy + promotable guy).
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P
Alan T
07-08-2008, 01:36 PM
sorry i have been away all day...bad day at the office.
i would be happy to take 5 slaves out for mining duty...can an officer please confirm for me that is what you want me to do.
also, if we mine, where are we going to put it...the hold is full and we havent used up any water yet.
Yes, please go ahead and go on a mission if you are willing to lead one.
As for where it will go, BK mentioned in the rules that if the hold is full, we will dump out water to make room for the Crystlium that is brought back.
PackerFanatic
07-08-2008, 01:36 PM
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P
At least I get fresh (albeit, spawn-filled) air!
PackerFanatic
07-08-2008, 01:37 PM
Yes, please go ahead and go on a mission if you are willing to lead one.
As for where it will go, BK mentioned in the rules that if the hold is full, we will dump out water to make room for the Crystlium that is brought back.
I saw that too - does that mean we get to decide to dump out water if we want or we automatically dump out water?
Alan T
07-08-2008, 01:37 PM
The Cargo Hold The Cargo Hold houses Crystlium and Water. The game begins with the Cargo Hold full of Water. If the Cargo Hold does not have enough room to house any harvested Crystlium water will be automatically dumped out. If the Cargo Hold is damaged nothing may be taken in or out. Further, if the Cargo Hold is damaged in Space some of the contents of the cargo hold will leak out after each cycle (night AND day). A successful spawn attack requires 3-6 man cycles of repair time.
ie: see above
Barkeep49
07-08-2008, 01:39 PM
I saw that too - does that mean we get to decide to dump out water if we want or we automatically dump out water?
As Alan quoted it is automatic.
Tyrith
07-08-2008, 01:40 PM
At least I get fresh (albeit, spawn-filled) air!
I imagine this planet as some kind of really humid jungle world. Even without the spawn I think I'd rather stay inside like a good engineer. Daylight = evil.
Alan T
07-08-2008, 01:42 PM
I imagine this planet as some kind of really humid jungle world. Even without the spawn I think I'd rather stay inside like a good engineer. Daylight = evil.
That is funny because I imagine the exact opposite.. like a desert/hilly wasteland where we have to mine for crystlium in.
Tyrith
07-08-2008, 01:46 PM
That is funny because I imagine the exact opposite.. like a desert/hilly wasteland where we have to mine for crystlium in.
They didn't do a lot of those on Star Trek, so that comes less readily to mind for me ;)
Passacaglia
07-08-2008, 01:46 PM
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.
The Jackal
07-08-2008, 01:47 PM
That is funny because I imagine the exact opposite.. like a desert/hilly wasteland where we have to mine for crystlium in.
Sounds like Dune.
Passacaglia
07-08-2008, 01:49 PM
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.
Wait, you probably can use that AP for more important stuff. I'll figure something out. I'm leaving at 5 Central, but as long as we finish all away missions by then, I should be all right.
Barkeep49
07-08-2008, 01:49 PM
The crack of the whip is heard as Saldana takes a crew of five slaves out to mine for some Cyrstilium.
Barkeep49
07-08-2008, 01:50 PM
I do accept conditional orders.
Alan T
07-08-2008, 01:52 PM
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.
Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.
hoopsguy
07-08-2008, 01:56 PM
I concur with Alan. I can issue the order, but that would keep me from being able to chat with Path (assuming he responds that he has time to chat this afternoon ... his schedule can be hit/miss from what I've seen).
Passacaglia
07-08-2008, 01:57 PM
Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.
I'd rather wait and see what happens with the away missions. Conditional orders are a little hard, since I'm not sure what can happen on them.
RendeR
07-08-2008, 01:58 PM
Just got caught up folks, Sorry I wasn't here to lead the away mission. I'll take the next one out.
Do we need a third mission today or should it wait until tomorrow?
I think my best actions today are to:
Train one Private to become an Ensign (BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)
Assign one Private to be another MEDIC.
Thoughts?
RendeR
07-08-2008, 01:59 PM
Nevermind BK, I just re-read the rules and see that training is a DAY only action.
jeheinz72
07-08-2008, 02:00 PM
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?
I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.
path12
07-08-2008, 02:02 PM
You going to be around for awhile? If so, then let's move ahead with a PM chat.
I'm in and out but at my desk until about 7PM Eastern.
path12
07-08-2008, 02:04 PM
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P
We're going to need every engineer we've got once the spawn get going.
RendeR
07-08-2008, 02:04 PM
I also think we need to vote for no execution tonight. No real reason to suspect anyone yet so why take the risk of losing valuable personnel?
PurdueBrad
07-08-2008, 02:05 PM
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?
I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.
I think I'll second this unless someone has a better idea. I can work through the night as well.
RendeR
07-08-2008, 02:05 PM
It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.
jeheinz72
07-08-2008, 02:06 PM
I think I'll second this unless someone has a better idea. I can work through the night as well.
Not a bad idea, though we should likely cap it at 2 of the 4 of us I'd think.
Barkeep49
07-08-2008, 02:07 PM
When Saldana and the slaves return, he's not terribly happy. "Listen the site should have been good. And what was accomplished wasn't all that great. You all know that this planet is arid. It's hilly. It's dusty. It's boiling hot out there which doesn't make the work easy. But there are just some places you expect to find Crystilium and this was one of them. But there just wasn't a whole lot of it there."
When the results are refined you discover that the away team only recovered 16 units of Crystilium which isn't bad but not what was expected based on the exploration.
Passacaglia
07-08-2008, 02:07 PM
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?
I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.
Sign me up for no sleep, too. I figure I can guard the security HQ. Provided I get a phaser, though. If I don't get one, I might as well just sleep.
Barkeep49
07-08-2008, 02:08 PM
(BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)
Training can only be done during the day cycles.
claphamsa
07-08-2008, 02:08 PM
I dont have any real night time value.....
KWhit
07-08-2008, 02:11 PM
Was the saldana away mission the planned one or unplanned?
Tyrith
07-08-2008, 02:11 PM
My suggestion would be that two engineers repair the slave pens tonight - we already have at least two volunteers. Slave Pens can't be attacked if the Security HQ is fixed, which it should be at the end of the day today. Then the other engineers can do their own thing, or nothing at all; there should be a decent amount of out and about activity tonight regardless so I'm not too concerned about running out of beds.
KWhit
07-08-2008, 02:12 PM
I agree on the No Lynch vote tonight. I normally hate that strategy, but everyone is important in this game, so we need to wait for something more than just a simple shot in the dark.
Barkeep49
07-08-2008, 02:13 PM
"Doctor, if you could come with me," hoopsguy says to path. The two disappear into a room where they can talk privately.
KWhit
07-08-2008, 02:13 PM
So the question on the table is should render lead an away mission to mine or should he train.
I think I am leaning toward him taking a team on an away mission.
Thoughts?
saldana
07-08-2008, 02:14 PM
Was the saldana away mission the planned one or unplanned?
i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission
i also volunteer not to sleep tonight...i will guard the slave pen
Tyrith
07-08-2008, 02:16 PM
Someone has to start what we're already saying we're going to do.
VOTE NO LYNCH
LoneStarGirl
07-08-2008, 02:17 PM
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P
damn i hate having an expendable role!
Tyrith
07-08-2008, 02:17 PM
i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission
i also volunteer not to sleep tonight...i will guard the slave pen
Slave Pen will be automatically guarded if the Security HQ works.
hoopsguy
07-08-2008, 02:17 PM
Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?
PurdueBrad
07-08-2008, 02:17 PM
Thanks for the protection, I sent in my plans to work overnight. I'll follow my fearless Chief Engineer on this:
vote no lynch
Barkeep49
07-08-2008, 02:17 PM
This mission did benefit from the exploration bonus garnered by Telle.
Alan T
07-08-2008, 02:18 PM
So the question on the table is should render lead an away mission to mine or should he train.
I think I am leaning toward him taking a team on an away mission.
Thoughts?
I'm leaning towards him training someone to become an ensign.. either way I feel if he goes today he should continue to be available for outside away missions. I think we should minimize the amount of crew that gets exposed to the outside.
LoneStarGirl
07-08-2008, 02:19 PM
It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.
the scientists as well... right now i am having a hard time feeling useful
jeheinz72
07-08-2008, 02:20 PM
Vote No Lynch/Execution
Barkeep49
07-08-2008, 02:20 PM
Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?
It provides a decreasing bonus for an unknown number of missions.
Chubby
07-08-2008, 02:20 PM
No Lynch
I agree with others that there really isn't any point to taking a shot in the dark when there's so many roles with a purpose.
PackerFanatic
07-08-2008, 02:21 PM
damn i hate having an expendable role!
*hugs* At least we are expendable together! Haha.
jeheinz72
07-08-2008, 02:21 PM
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?
sorry if I just missed it.
PackerFanatic
07-08-2008, 02:21 PM
VOTE NO LYNCH
LoneStarGirl
07-08-2008, 02:22 PM
I am usually a huge enemy of no lynches but seeing how Spawn is a very unusual game, i think i can vote no lynch just this once
vote no lynch
Passacaglia
07-08-2008, 02:22 PM
This mission did benefit from the exploration bonus garnered by Telle.
I think he was asking if future missions benefit, or is it just the one immediately following Telle's mission (i.e. the slave mission).
Alan T
07-08-2008, 02:22 PM
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?
sorry if I just missed it.
If Danny doesn't show up soon I'll take care of putting him to work.
Passacaglia
07-08-2008, 02:24 PM
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?
sorry if I just missed it.
I don't think he did. That's the other thing I was waiting for, before I could put people in the brig.
Alan T
07-08-2008, 02:26 PM
Ok, here are my thoughts...
I'm thinking we should stop here for away missions for today. I think we should have Render train one of the privates that did not go on the away mission today (so either Bulletsponge, Chubby or Mark Vaughn) to become an ensign which will take today and tommorrow to do. Tonight kwhit works on more mission plans as well as tommorrow and tommorrow Saldana and Telle can lead two mining missions to get more crystlium.
The following day we should have three teams available with the new ensign also available to lead an away team.. If Render feels strongly about going or the crew really thinks it is a good idea to get another away team out there, then Render can make that choice..
KWhit
07-08-2008, 02:26 PM
This mission did benefit from the exploration bonus garnered by Telle.
Did it benefit from the bonus of being one of the missions that I planned today?
jeheinz72
07-08-2008, 02:28 PM
If Danny doesn't show up soon I'll take care of putting him to work.
Ah, there is that. Excellent.
KWhit
07-08-2008, 02:28 PM
Vote No Lynch
hoopsguy
07-08-2008, 02:29 PM
As you might be able to tell from my signature, I hate the idea of "No Lynch". I would have been willing to consider it before seeing the flavor on the Day 1 post but knowing that there are spawn on the ship I think we definitely should take a shot.
But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t.
Just about all of the public roles are replaceable. Are you worried about private roles? If so, how is that different than a normal game?
Heck, vote me if you think that I'm a bad guy here. But I think "No Lynch" is a losing strategy that concedes Day 1 to the wolves. Even more so because we sent people out on away missions who could have been compromised.
jeheinz72
07-08-2008, 02:32 PM
Ok, given that hoops, where to start? I mean I haven't seen too much as far as suspicious activity. How do you suggest we balance roles we'd like to put to use versus those we think might have that slim bit of doubt?
LoneStarGirl
07-08-2008, 02:36 PM
I agree... if we have a good reason to vote for somebody then i will follow along, but its going to take a lot of votes to over take all these no executions
Passacaglia
07-08-2008, 02:38 PM
Ok, given that hoops, where to start? I mean I haven't seen too much as far as suspicious activity. How do you suggest we balance roles we'd like to put to use versus those we think might have that slim bit of doubt?
That's what I'm thinking. I think the only one pulling us back is Danny. Not to say that makes him more spawn-like, but spawn or not, he is holding us back.
RendeR
07-08-2008, 02:39 PM
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.
hoopsguy
07-08-2008, 02:40 PM
Where to start:
1.) Look at the people who are on away missions. They may have been spawn to start, but even if they were human they have a 10% chance of now being a spawnling.
2.) Look to manage risk with the public roles. We probably want to keep our Doctor intact, as it takes time to backfill him and he scans ever day.
3.) Trust the scans provided, until proven otherwise (KWhit for now).
4.) Integrate any kind of private role info that you might have. For example, the Absolute Trust group knows a couple of people who are not Spawn.
Those are some starting points. Me, I'm waiting to see if we have another Away mission, but I'm going to be voting for someone. Even if it does end up being a case of spitting in the wind.
I'll go through the whole "value of the lynch" lecture again if people really want to hear the long version, but I feel like a broken record when I do it.
RendeR
07-08-2008, 02:43 PM
"Captain Alan SIR! I have submitted my orders for the day SIR!"
"Is there anything you would like me to handle overnight SIR? or should I bunk down in the birthing and prepare for tomorrow..SIR?"
hoopsguy
07-08-2008, 02:44 PM
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.
I'm not in a race to get my vote on someone, but I do want to try and stem the tide of "no lynch".
When we determine if there is more data for today - and the best way to have a data point on Day 1 is with another mission - then I'll move to vote. Hopefully others are forming their own voting criteria along the way and can post arguments on why they think "Player X" is the way to go.
Tyrith
07-08-2008, 02:44 PM
Generally, I agree with you hoops. This game strikes me as different in some major ways, though.
1) It seems likely to go longer, putting less emphasis on getting voting records early.
2) It's much more of an attrition war than normal, where keeping people on our side alive is more important than trying to establish a strategically dominant position rapidly -- all of the conversion possibilities make that much less likely.
3) There's a higher chance of getting a sniff of a wolf during the night phase than normal, with all of the stuff going on, and using that as a starting point instead. Granted, this means that if we kill someone today we could have a starting point for analysis. However, day 1 votes are pretty random and generally overrated and overused in terms of implicating people later.
All we have now is gut instinct and kill the people we sent outside to go on. In a game this complex I'm not comfortable just offing someone on day 1 for the sake of offing someone. BK's quote says, "especially in a game with no BG." We're in a game that, while there are multiple attacks going on at night, there are multiple opportunities to stop those attacks.
There's a lot more potential for analyzing the night phase to make at least moderately well informed decisions. Today we have nothing to go on, which isn't going ot be the case tomorrow in all likelihood. Then we can start our slaughtering spree.
Barkeep49
07-08-2008, 02:44 PM
Alan is seen leaving his cabin and going down to where the engineers like to hang-out when not working. There he finds Danny and promptly orders him to begin fixing the Security HQ.
Passacaglia
07-08-2008, 02:45 PM
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.
The scientists aren't expendable now. They're expendable after we launch.
Alan T
07-08-2008, 02:45 PM
"Captain Alan SIR! I have submitted my orders for the day SIR!"
"Is there anything you would like me to handle overnight SIR? or should I bunk down in the birthing and prepare for tomorrow..SIR?"
I don't see much that you can help us with at night, so up to you if you want to get a good night of sleep or try to stay awake and suprise a spawn attack some how. I believe the Security HQ should be repaired though and no spawn attack can happen there though.
PurdueBrad
07-08-2008, 02:46 PM
Way to take care of business Alan!
Tyrith
07-08-2008, 02:46 PM
The scientists aren't expendable now. They're expendable after we launch.
Part of the nature of this game is that we're gonna have to kill someone that can do something useful. That's what makes the game interesting for everyone -- everyone has a role, or can wind up with a role. We're not going to be able to have our cake and eat it too.
Alan T
07-08-2008, 02:49 PM
Regarding sleeping arrangements for tonight...
The sleeping quarters will sleep 16 and we have 23. So that leaves 7 without beds there.
Kwhit and Path will be in the brig I assume, so we really only have 5 extra people versus beds. I think if we have at least 2 engineers work at night, and 2-3 security personal out in strategic spots, that would leave everyone else a spot to sleep.
Probably don't want all security personal staying up though to start, might want to consider staggering it some (as well as the engineers) so no one ends up super exhausted because of multiple nights without sleep.
KWhit
07-08-2008, 02:51 PM
Hoops:
This game is different because of these reasons mostly:
1) We get a ton of information from doctor scans, security members spying on people, and BK's multiple posts during the day - much more than in normal games. Voting records are not AS important in this game as in others where it is nearly the only source of information.
2) We have external goals that we need live bodies to help us achieve - every dead villager makes it take longer to achieve those goals, which makes it more likely the spawn win.
These two things make No Lynch a good strategy for day 1 in this game.
claphamsa
07-08-2008, 02:53 PM
Regarding sleeping arrangements for tonight...
The sleeping quarters will sleep 16 and we have 23. So that leaves 7 without beds there.
Kwhit and Path will be in the brig I assume, so we really only have 5 extra people versus beds. I think if we have at least 2 engineers work at night, and 2-3 security personal out in strategic spots, that would leave everyone else a spot to sleep.
Probably don't want all security personal staying up though to start, might want to consider staggering it some (as well as the engineers) so no one ends up super exhausted because of multiple nights without sleep.
alot of us cant sleep tongiht. i went ona mission so thats all i can do.
unless i read the rules wrong.
Passacaglia
07-08-2008, 02:53 PM
The other thing we need to think about is that the more people we have alive, the more water gets used up.
Alan T
07-08-2008, 02:53 PM
Hoops:
This game is different because of these reasons mostly:
1) We get a ton of information from doctor scans, security members spying on people, and BK's multiple posts during the day - much more than in normal games. Voting records are not AS important in this game as in others where it is nearly the only source of information.
2) We have external goals that we need live bodies to help us achieve - every dead villager makes it take longer to achieve those goals, which makes it more likely the spawn win.
These two things make No Lynch a good strategy for day 1 in this game.
The only other thing I would add to this is that it is very likely that there will be multiple conversions during this game as well. Because of such voting records from day 1-2-3 is far less important in my opinion on day 7 than normal games as all kinds of things likely could have changed between then. That is why I probably sound like a broken record, but I feel the most important thing is developing a rock solid COT early, and quarantining off those members where there is no chance of infection going forth.
KWhit
07-08-2008, 02:54 PM
alot of us cant sleep tongiht. i went ona mission so thats all i can do.
unless i read the rules wrong.
You get another AP for your night cycle.
Alan T
07-08-2008, 02:54 PM
alot of us cant sleep tongiht. i went ona mission so thats all i can do.
unless i read the rules wrong.
Your mission is your day action. You have a different action point for at night.
KWhit
07-08-2008, 02:54 PM
The only other thing I would add to this is that it is very likely that there will be multiple conversions during this game as well. Because of such voting records from day 1-2-3 is far less important in my opinion on day 7 than normal games as all kinds of things likely could have changed between then. That is why I probably sound like a broken record, but I feel the most important thing is developing a rock solid COT early, and quarantining off those members where there is no chance of infection going forth.
Yes, yes.
KWhit
07-08-2008, 02:55 PM
Did render ever take his day action?
Alan T
07-08-2008, 02:55 PM
The other thing we need to think about is that the more people we have alive, the more water gets used up.
Which adds a different strategic option later in the game. We have someone who can assign out water.. and the water can be given first to the CoT and then there are ways we possibly could use water to try to narrow down other spawn... (The ones that don't die are spawn??) :) Ok that probably isn't as good sounding as it could have been in my head.. but there are ways we will be able to manage the water. Plus hopefully we will have the water plant repaired in a few days
Alan T
07-08-2008, 02:56 PM
Did render ever take his day action?
He said he submitted it. Haven't seen anything from BK yet though.
Danny
07-08-2008, 02:57 PM
I just got home and am going to catch up. As an engineer when is the deadline I need to have my repairs in by?
claphamsa
07-08-2008, 02:59 PM
oh
)
then i wanna sleep!
You get another AP for your night cycle.
RendeR
07-08-2008, 03:02 PM
I had to clarify something in my orders for the night. I made an error, it is fixed now and BK should post about it sometime soon.
I will sleep tonight so I am fresh and formidable on the Morrow.
Barkeep49
07-08-2008, 03:02 PM
He said he submitted it. Haven't seen anything from BK yet though.
It need clarification.
Render comes strolling out looking for a private. Finally he finds the one he's been looking for.
"Private Chubby I have been looking over your service record and you have served intellegently and well. I think you have what it takes to be an officer. Please come with me, we will begin your training at once."
hoopsguy
07-08-2008, 03:04 PM
OK, looks like we are not going to have another away mission.
RendeR
07-08-2008, 03:06 PM
No Alan thought we should stop those for the day. So i went ahead with training up a new Ensign.
Passacaglia
07-08-2008, 03:08 PM
hoops -- I think you said you would give olie some recommendations for phasers. Mind letting me know if I'm going to be on that list?
PackerFanatic
07-08-2008, 03:08 PM
I will be sleeping tonight as well.
path12
07-08-2008, 03:11 PM
It need clarification.
Render comes strolling out looking for a private. Finally he finds the one he's been looking for.
"Private Chubby I have been looking over your service record and you have served intellegently and well. I think you have what it takes to be an officer. Please come with me, we will begin your training at once."
Private Chubby. That cracks me up for some reason.
Danny
07-08-2008, 03:15 PM
Ok, I sent in my order to fix security HQ and then saw Alan ordered me to do so already :). Sorry about that. I work from 11-3:30 eastern time everyday, so will make sure to have my repair orders in before I go to work.
Alan T
07-08-2008, 03:20 PM
Ok, I sent in my order to fix security HQ and then saw Alan ordered me to do so already :). Sorry about that. I work from 11-3:30 eastern time everyday, so will make sure to have my repair orders in before I go to work.
No worries, I wasn't sure when you would be on and wanted to try to get the HQ done before Pass had to leave since he seemed uncomfortable with his conditional orders.
Alan T
07-08-2008, 03:37 PM
Barkeep, when you say instantly below does that mean the lack of any confirmation means that there hasn't been enough work done on it yet? Or does the work not finish until the end of the day phase (10pm EST) tonight?
When something is repaired, it is done so instantly. So if the Security HQ is repaired by the end of today's cycle people may be put in there tonight.
path12
07-08-2008, 03:39 PM
Thinking this over I believe it's really important for the time being to have the same people leave the ship on missions whereever possible.
My main reasoning for this is that we've got a list of folks to clear. If we have the same people going out every day, we lessen the exposure risks for spawnlings. Plus, if a particular crew keeps having unusually bad luck we can focus on them a bit more then. It also lets me put those folks on the back burner somewhat while I scan some crucial on-board people.
Barkeep49
07-08-2008, 03:41 PM
Barkeep, when you say instantly below does that mean the lack of any confirmation means that there hasn't been enough work done on it yet? Or does the work not finish until the end of the day phase (10pm EST) tonight?
I don't update it, but yes the Security HQ is now usable by the warden and S-a-A.
jeheinz72
07-08-2008, 03:49 PM
Nice, go Engineers!
PurdueBrad
07-08-2008, 03:49 PM
Nice, go Engineers!
It's Miller time before you and I hit the night shift Heinz!
Alan T
07-08-2008, 03:56 PM
Thinking this over I believe it's really important for the time being to have the same people leave the ship on missions whereever possible.
My main reasoning for this is that we've got a list of folks to clear. If we have the same people going out every day, we lessen the exposure risks for spawnlings. Plus, if a particular crew keeps having unusually bad luck we can focus on them a bit more then. It also lets me put those folks on the back burner somewhat while I scan some crucial on-board people.
Yep, that is what I have been trying to get at , at least.. so I agree.
I think you continuing to clear people who then won't be leaving the ship and can be locked in the brig with you and Kwhit is important.. that way at least everyone in there you trust.. Then it is simply a case of our trainer training up a new doctor who can scan you and verify that COT is good going forward.
Ideally it seems to make sense that Chubby, Telle, Saldana, our two scientist and our privates are the ones to leave the ship along with the slaves.
Alan T
07-08-2008, 03:57 PM
Hey Barkeep, another question... when the sleeping quarters is protected from attack while the Security HQ is operational, does that protect against both physical attacks and spawn attacks? Or just physical attacks?
LoneStarGirl
07-08-2008, 03:58 PM
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.
That really hurts my feelings!
LoneStarGirl
07-08-2008, 04:02 PM
I am curious BK, did you use random.org to put us in our positions or did you put everybody where you thought we would fit?
Danny
07-08-2008, 04:02 PM
I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?
Chubby
07-08-2008, 04:03 PM
I will serve proudly.
Will I be able to lead an away team tomorrow or do I have to wait a day?
RendeR
07-08-2008, 04:04 PM
5 am..... u guys are dedicated!
Should we be sending slaves instead of privates on these missions? Having them dead doesn't really hurt us, and the infection chance is per person, so it might be worth it to use them instead of taking a chance of getting actual crew infected.
That really hurts my feelings!
Don't worry, pass basically told me to stuff that opinion so you're no more in danger than I am or anyone I guess at this point =)
oliegirl
07-08-2008, 04:06 PM
Alright everyone, I'm here...will be submitting my order for weapons shortly.
VOTE NO EXECUTION
Alan T
07-08-2008, 04:08 PM
I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?
I think it's probably up to the engineers to decide if they want to work all night or not.
Like the security personal though, there has to be a balance between being exhausted from staying up multiple nights and providing enough coverage in places. If all of the security guards or engineers stay up tonight, and then something comes up where we need more people tommorrow night, then someone will have to stay up multiple nights.
Remember the spawn will see as will everyone else tommorrow who stayed up and who didn't by the exhausted report also. So they'll know which targets will be weaker to attack tommorrow.
hoopsguy
07-08-2008, 04:08 PM
OK, people who make sense to have phasers are the people who can protect. That is the correct starting point, I think.
- I've got one (3-shot) so don't bother giving one to me
- Seargent-at-Arms should trust themselves, so one probably stays there if they intend to protect or just don't trust the others with protect options
- Security Crewman
- Galley Master can protect one of two rooms
- Warden + SlaveMaster can protect a room, but not people
So those roles belong to Olie (SAA), Mrs Schmidty (SC), Schmidty (Waterboy), Pass (Warden), and Saldana (Slavelord). Three phasers, Saldana didn't get good results on the away mission (no bonuses taking out slaves, outside of one supplied by Telle), so he doesn't get one. I would suggest giving one to Schmidty because he has more flexibility, but I'm a little worried taht we haven't heard from him today. I guess I tentatively go Olie, Mrs Schmidty, and Schmidty.
Again, if you suspect my intentions then feel free to mix this up. But I think I've outlined the "correct" play based on my understanding of the rules.
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