View Full Version : LXXVII Spawn III: Game Over (See Post 4507)
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Alan T
07-08-2008, 04:11 PM
OK, people who make sense to have phasers are the people who can protect. That is the correct starting point, I think.
- I've got one (3-shot) so don't bother giving one to me
- Seargent-at-Arms should trust themselves, so one probably stays there if they intend to protect or just don't trust the others with protect options
- Security Crewman
- Galley Master can protect one of two rooms
- Warden + SlaveMaster can protect a room, but not people
So those roles belong to Olie (SAA), Mrs Schmidty (SC), Schmidty (Waterboy), Pass (Warden), and Saldana (Slavelord). Three phasers, Saldana didn't get good results on the away mission (no bonuses taking out slaves, outside of one supplied by Telle), so he doesn't get one. I would suggest giving one to Schmidty because he has more flexibility, but I'm a little worried taht we haven't heard from him today. I guess I tentatively go Olie, Mrs Schmidty, and Schmidty.
Again, if you suspect my intentions then feel free to mix this up. But I think I've outlined the "correct" play based on my understanding of the rules.
The other thing regarding Saldana is that he can only protect the slave pen which should be protected by the security system anyways. So that is somewhat redundant for now at night. I assume Saldana will just sleep and be rested for another mission tommorrow and a chance to redeem himself.
Barkeep49
07-08-2008, 04:12 PM
Hey Barkeep, another question... when the sleeping quarters is protected from attack while the Security HQ is operational, does that protect against both physical attacks and spawn attacks? Or just physical attacks?
It covers attacks on the rooms themselves. Someone could could still be attacked, or converted, with-in the sleeping quarters.
The Jackal
07-08-2008, 04:15 PM
VOTE NO EXECUTION
Telle
07-08-2008, 04:15 PM
Btw, if we intend to do nothing but sleep tonight do we need to put in a PM for that or is that just the assumed default?
The Jackal
07-08-2008, 04:16 PM
I suppose my day action is useless today. Should I choose a random person on the away missions to heal anyways to see if someone is hiding a possible spawn attack?
Alan T
07-08-2008, 04:16 PM
It covers attacks on the rooms themselves. Someone could could still be attacked, or converted, with-in the sleeping quarters.
Ahh well.. that can be important... Is the same thing true if a guard chooses to guard the sleeping quarters and someone is attacked there, the security guard only protects the room from attack? They have to specifically protect a player to protect them?
KWhit
07-08-2008, 04:17 PM
That's assumed, telle.
Barkeep49
07-08-2008, 04:21 PM
Btw, if we intend to do nothing but sleep tonight do we need to put in a PM for that or is that just the assumed default?
It is indeed assumed. However, if you have a secret role with a night action it's helpful that you PM me that you are sleeping.
Barkeep49
07-08-2008, 04:22 PM
Ahh well.. that can be important... Is the same thing true if a guard chooses to guard the sleeping quarters and someone is attacked there, the security guard only protects the room from attack? They have to specifically protect a player to protect them?
In order for a player to be protected they must be specifically guarded.
mccollins
07-08-2008, 04:24 PM
Ok, I've been super busy at work all day and I'm only now at the beginning of page 6 as I head out the door to go home. From what I gather, it's quite possible that no one is infected yet and scrolling up a bit I see a couple like-minded votes:
Vote No Execution
jeheinz72
07-08-2008, 04:25 PM
I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?
I think I first proposed this and it was just splitting our resources. I think we've got a good start fixing up the Security HQ and 2 units again tonight. I don't know how fast people go exhausted, but let's say one or both of myself and PB are exhausted come tomorrow, it's a good idea to have you and Tyrith able to work at night should we need something to for sure get done tomorrow night.
I think the only person who should consider over-exerting themselves for sure would be Tyrith, since that gets us a bonus fix.
RendeR
07-08-2008, 04:27 PM
Vote No Execution
Tyrith
07-08-2008, 04:28 PM
Only thing with that is that if we go two on the Slave Pens then me going doesn't add any value -- it's 2 cycles needed, any overflow will get wasted. And for us to get the extra repair anywhere else we have to telegraph where all of our engineers are going, which seems unwise.
Tyrith
07-08-2008, 04:30 PM
Hoops, if you're going to try to stir up a vote today--and I wish you would, because bandwagons, even if intelligent, are still slightly uncomfortable--you probably need to do it soon. It's probably already too late, as we seem to have a critical mass of no lynch votes, but I'd still like to see the effort.
Alan T
07-08-2008, 04:30 PM
Path, if you want my suggestion for the next person to scan.. you might want to consider Hoopsguy. Not because I think he is evil, but more because of his role. Security is probably the one thing we don't want to be open about in the thread where Spawn know what is going on. So there has to be some behind the scenes involved with it. Hoops is the only person who can both order one of the security guards to protect one place while he protects another with absolutely 0 in thread communication.
(Or he could do it via his communication interrogation if he chooses to instead).. So having him on the good side probably is pretty important.. especially if he has one of the guns.
jeheinz72
07-08-2008, 04:32 PM
Only thing with that is that if we go two on the Slave Pens then me going doesn't add any value -- it's 2 cycles needed, any overflow will get wasted. And for us to get the extra repair anywhere else we have to telegraph where all of our engineers are going, which seems unwise.
Yeah, I didn't mean tonight per se. More that in the future, if something needs to get fixed and someone has to overextend, you're the best candidate IMO.
I don't think we're in a rush to fix anything right now, I'd think you and Danny should just get some Z's
Alan T
07-08-2008, 04:33 PM
Only thing with that is that if we go two on the Slave Pens then me going doesn't add any value -- it's 2 cycles needed, any overflow will get wasted. And for us to get the extra repair anywhere else we have to telegraph where all of our engineers are going, which seems unwise.
Seems like it makes sense if your target is to repair the slave pens that you take the night off tonight so you are fresh tommorrow night and let two of the engineers take care of the two turns of damage there. (unless you want to mix it up and keep the spawn on their toes by going elsewhere to get a head start somewhere tonight)..
My only concern for the engineers is if you all coordinate who is going where, make absolutely sure you know who is doing what.. A failure to communicate is the easiest way to have a good guy get lynched because of an honest mistake (or a good way for a spawn to hide not doing their work to pass it off as a simple mixup)
Tyrith
07-08-2008, 04:37 PM
Yeah, I didn't mean tonight per se. More that in the future, if something needs to get fixed and someone has to overextend, you're the best candidate IMO.
I don't think we're in a rush to fix anything right now, I'd think you and Danny should just get some Z's
I agree with both parts of this.
jeheinz72
07-08-2008, 04:38 PM
I'll be truthful, I'm still weighing my options on if I'm going to do the slave pens or get a head start elsewhere. There are benefits to both.
oliegirl
07-08-2008, 04:40 PM
Weapons order has been submitted.
I'm contemplating my night order, I can sleep, spy or protect - I think I'm going to sleep tonight and maybe tomorrow I'll have more of an idea who to spy on or protect.
Passacaglia
07-08-2008, 04:40 PM
Only thing with that is that if we go two on the Slave Pens then me going doesn't add any value -- it's 2 cycles needed, any overflow will get wasted. And for us to get the extra repair anywhere else we have to telegraph where all of our engineers are going, which seems unwise.
I think if we get 2 people to do it, if one is a spawn, they'd be afraid to sabotage.
Barkeep49
07-08-2008, 04:41 PM
With the Security HQ once again restored, oliegirl is pleased to access the weapons locker. She announces that Mrs. Schmidty, Passacaglia, and herself will have phasers tonight and they should pick them up before going to sleep or taking care of other business.
bulletsponge
07-08-2008, 04:41 PM
ok just caught up.
Vote no execute
Passacaglia
07-08-2008, 04:46 PM
VOTE NO LYNCH
bulletsponge
07-08-2008, 04:46 PM
sorry bout not posting earlier, forgot about the game, and my role isnt important :(
Barkeep49
07-08-2008, 04:48 PM
olie isn't the only one who is happy to see the brig repaired. Pass informs the crew that for safe keeping he will ask Alan T, KWhit, and path to report to the brig rather than elsewhere tonight.
Tyrith
07-08-2008, 04:49 PM
VOTE NO LYNCH
Deviating from the system, tsk tsk :P
Passacaglia
07-08-2008, 04:51 PM
Deviating from the system, tsk tsk :P
I didn't see anyone score any points.
hoopsguy
07-08-2008, 04:53 PM
Hoops, if you're going to try to stir up a vote today--and I wish you would, because bandwagons, even if intelligent, are still slightly uncomfortable--you probably need to do it soon. It's probably already too late, as we seem to have a critical mass of no lynch votes, but I'd still like to see the effort.
Yep, I've been pretty busy at the office but I see what you are saying. I'll be putting a vote on someone, if for no other reason that to indicate where my thoughts were on Day 1.
Tyrith
07-08-2008, 04:55 PM
As far as a member of the command being spawn, I know that I'm not starting off as one but I'm not sure how much that means. The last game didn't have any spawn during the first day and there isn't anything in the rules suggesting if we start with spawn or if we get infected early on in the process.
I remember explicitly thinking of you when I read that first sentence of that paragraph ;) Now, I'm not encouraging you to vote for hoops - I have no desire to see him dead. But that seemed like it met your requirements.
hoopsguy
07-08-2008, 04:55 PM
Path, if you want my suggestion for the next person to scan.. you might want to consider Hoopsguy. Not because I think he is evil, but more because of his role. Security is probably the one thing we don't want to be open about in the thread where Spawn know what is going on. So there has to be some behind the scenes involved with it. Hoops is the only person who can both order one of the security guards to protect one place while he protects another with absolutely 0 in thread communication.
(Or he could do it via his communication interrogation if he chooses to instead).. So having him on the good side probably is pretty important.. especially if he has one of the guns.
I'm fine with it. I recognize that I have a pretty important position and that I often am in the middle of conversations. It also allows Path to know that anything I said today in our PMs had good intentions.
Obviously, I know there are better targets (you know, Spawn) but I understand it and think there are compelling reasons to go in this direction if we have to clear a villager.
hoopsguy
07-08-2008, 04:57 PM
olie isn't the only one who is happy to see the brig repaired. Pass informs the crew that for safe keeping he will ask Alan T, KWhit, and path to report to the brig rather than elsewhere tonight.
VOTE PASS
Hotel time for Poli. Hi, gang.
jeheinz72
07-08-2008, 05:00 PM
why for Hoops? I have to admit, Pass has pinged my radar a couple of times here today as well.
hoopsguy
07-08-2008, 05:01 PM
If only for paranoia, but he is going against what Alan asked (keep the Brig tight in terms of COT). If he is spawn along with either Alan or Path then he just created a conversion opportunity. He was also more interested than other in getting a gun for tonight - if I had been making the call he would not have gotten one tonight, although I didn't want to be transparent in my post suggesting this.
The Brig order just pushed him to the top of my distrust list for today. Path, I probably should have mentioned him earlier in our PMs about relative trust/distrust along with the other person I did mention ... I kept the list small with you in event that you started the game as Spawn. After all, it was the first question you had asked me and I hadn't gotten much of a feel yet (honestly still don't have one, conversation has been pretty slow, not much time left).
path12
07-08-2008, 05:01 PM
I'm wondering about that too.
path12
07-08-2008, 05:02 PM
Dola, referring to hoops' vote for Pass. I thought we were going to play it safe and just put myself and KWhit in.
claphamsa
07-08-2008, 05:03 PM
do we have to vote? if its an obvious runaway.....
hoopsguy
07-08-2008, 05:03 PM
Asked and answered. I'll leave candidate #2 as a secret between Path and I for now (may regret it if I end up dead) but Heinz is #3 on the initial distrust list because I'm getting a "deflecting/inquiring" vibe from him early. It doesn't feel like the villager Heinz to me ... small sample set of posts, yada, yada, yada.
So there is a start on some distrust. Hope it opens the floodgates for the rest of you :)
Tyrith
07-08-2008, 05:03 PM
Dola, referring to hoops' vote for Pass. I thought we were going to play it safe and just put myself and KWhit in.
Agreed. That did strike me as weird, and the only real mark I've seen against anyone so far. However, it seems like a particularly audacious move for a wolf to make, trying to convert the captain night one...but it would have payoffs. Not sure, it's at least something to get hoops stirring.
path12
07-08-2008, 05:04 PM
VOTE PASSACAGLIA
path12
07-08-2008, 05:05 PM
Agreed. That did strike me as weird, and the only real mark I've seen against anyone so far. However, it seems like a particularly audacious move for a wolf to make, trying to convert the captain night one...but it would have payoffs. Not sure, it's at least something to get hoops stirring.
It's not only that -- what if Alan is spawn? Then he just put a bad guy in a cell with KWhit and I.
Tyrith
07-08-2008, 05:05 PM
I'm at least thinking now.
UNVOTE NO LYNCH
Tyrith
07-08-2008, 05:07 PM
Although, if I'm reading this right, if we kill our sergeant at arms we can't get another. That would be a major problem -- someone correct me if I'm wrong.
jeheinz72
07-08-2008, 05:09 PM
Asked and answered. I'll leave candidate #2 as a secret between Path and I for now (may regret it if I end up dead) but Heinz is #3 on the initial distrust list because I'm getting a "deflecting/inquiring" vibe from him early. It doesn't feel like the villager Heinz to me ... small sample set of posts, yada, yada, yada.
So there is a start on some distrust. Hope it opens the floodgates for the rest of you :)
Interesting. Wrong, but interesting. :)
Chubby
07-08-2008, 05:09 PM
Although, if I'm reading this right, if we kill our sergeant at arms we can't get another. That would be a major problem -- someone correct me if I'm wrong.
I think 2nd officer could change another member of the enlisted crew to SAA
saldana
07-08-2008, 05:11 PM
i dont really have a problem with putting alan in...i am a fan of trusting our captain until we have reason otherwise to do so.
also, with the security system repaired, i will sleep tonight to be ready for another away mission tomorrow.
as far as todays mission, there are three possibilities:
1. i got a bad success roll
2. i subconsciously sabotaged my own mission. i am not aware of being a spawn as of right now, but we all know that does not mean i was not infected...i am fully prepared to be the object of suspicion if i have another bad mission tomorrow
3. telle was converted and her mission data is false (i dont know if this is possible based on the rule set..i dont remember reading anywhere if the results of a mission could be faked the same way work on the ship could be)
i am in full agreement with just sending me and the slaves out every day until i get lynched.
Tyrith
07-08-2008, 05:11 PM
Oh, yeah, okay. Thanks Chubby.
oliegirl
07-08-2008, 05:15 PM
Although, if I'm reading this right, if we kill our sergeant at arms we can't get another. That would be a major problem -- someone correct me if I'm wrong.
Why would you want to kill me? I haven't seen my name anywhere on a suspicion list...did I miss something?
oliegirl
07-08-2008, 05:17 PM
BK - do we have to submit a PM to pick up our weapon or is it automatically done?
Alan T
07-08-2008, 05:19 PM
olie isn't the only one who is happy to see the brig repaired. Pass informs the crew that for safe keeping he will ask Alan T, KWhit, and path to report to the brig rather than elsewhere tonight.
Bah, I really didn't want to be put in there. I think it is a bad precedence to set. Guess the decision has been made though already. Lets hope that path didn't start out as a spawn. :)
Tyrith
07-08-2008, 05:21 PM
I meant the warden, sorry olie. Still getting all you security types mixed up :P
Alan T
07-08-2008, 05:21 PM
If only for paranoia, but he is going against what Alan asked (keep the Brig tight in terms of COT). If he is spawn along with either Alan or Path then he just created a conversion opportunity. He was also more interested than other in getting a gun for tonight - if I had been making the call he would not have gotten one tonight, although I didn't want to be transparent in my post suggesting this.
The Brig order just pushed him to the top of my distrust list for today. Path, I probably should have mentioned him earlier in our PMs about relative trust/distrust along with the other person I did mention ... I kept the list small with you in event that you started the game as Spawn. After all, it was the first question you had asked me and I hadn't gotten much of a feel yet (honestly still don't have one, conversation has been pretty slow, not much time left).
Luckily for me I don't have to sit pat with someone putting me somewhere that I don't want to be!
Alan T
07-08-2008, 05:23 PM
It's not only that -- what if Alan is spawn? Then he just put a bad guy in a cell with KWhit and I.
Don't have to worry about that. I already have the order in to change up who is going in the brig for tonight.
path12
07-08-2008, 05:24 PM
Don't have to worry about that. I already have the order in to change up who is going in the brig for tonight.
That would be good. I don't want to scan you yet!
Alan T
07-08-2008, 05:25 PM
i dont really have a problem with putting alan in...i am a fan of trusting our captain until we have reason otherwise to do so.
also, with the security system repaired, i will sleep tonight to be ready for another away mission tomorrow.
as far as todays mission, there are three possibilities:
1. i got a bad success roll
2. i subconsciously sabotaged my own mission. i am not aware of being a spawn as of right now, but we all know that does not mean i was not infected...i am fully prepared to be the object of suspicion if i have another bad mission tomorrow
3. telle was converted and her mission data is false (i dont know if this is possible based on the rule set..i dont remember reading anywhere if the results of a mission could be faked the same way work on the ship could be)
i am in full agreement with just sending me and the slaves out every day until i get lynched.
For #3, If this game is like the last spawn, everyone in the away party received some kind of PM that should be able to agree that the mission was very successful.. I would think #3 is the least likely of the scenerios...
I also learned my lesson from the last game though that dice roles on missions are pretty powerful and if you are lucky/unlucky a result that is unexpected might occur (ie: someone good with a bad result or vice versa).. so a poor performance from you out there today probably should put you on a list of people to be looked at but not enough to condemn if that makes sense.
Schmidty
07-08-2008, 05:28 PM
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I go to sleep with like 2 pages, and now there's 9. I still have to make dinner and help with the yard. My wife will be home soon, and I must have dinner on the table for her, or I get a beatin'.
I'll catch up....slowly. Please stop posting so much, ye scurvy scum!!!!
Alan T
07-08-2008, 05:29 PM
I'm not ready to condemn Passacaglia yet. Mainly because Kwhit was absolutely right earlier.. we need people we need these roles or we're going to have a very difficult time of things.
We need to keep a warden that will be able to lock up our COT in the brig.. and our second officer is busy for another day.. losing the warden would be bad I think...
Plus I know I am good and assume kwhit is good.. so really only if Path is evil will I want to come after Passacaglia's head which hopefully we can find out in another day or so once Mccollins can give us another doctor. If Path is good right now, I know I am good... so I don't see why a Spawn would lock up three good guys in the brig like that in a way where they would get heat.
Alan T
07-08-2008, 05:30 PM
We need all of the crew we can have right now.
Vote No execution
Schmidty
07-08-2008, 05:32 PM
I beg of someone - Can you give me a VERY brief breakdown of what happened today? I'm sure some spawn brought up the fact that I have been "silent" today, even though they fully know what shift I work, but please realize that fact. It's a rough day today, because Mrs. S opened, so my sleep had to happen early.
Anyway, like I said a breakdown, or directive would be great.
hoopsguy
07-08-2008, 05:35 PM
Breakdown:
- lots of discussion on away missions, rules of game
- Telle had good exploration mission, but
- Saldana didn't have much success afterwards leading a group of slaves
- Almost unanimous no-vote
That is the very, very short version. Lots of juicy details for you to catch up on, but that is a start.
Alan T
07-08-2008, 05:35 PM
I beg of someone - Can you give me a VERY brief breakdown of what happened today? I'm sure some spawn brought up the fact that I have been "silent" today, even though they fully know what shift I work, but please realize that fact. It's a rough day today, because Mrs. S opened, so my sleep had to happen early.
Anyway, like I said a breakdown, or directive would be great.
1) Our engineers repaired the security Headquarters so it is now functional
2) Telle led an away mission of herself, Claphamsa, Packerfanatic and 2 slaves for exploration which was extremely successful
3) Saldana led an away mission of himself and four slaves for mining which was not as successful (only 16 crystlium mined)
4) Oliegirl handed out phasers to herself, Mrs.Schmidty and Passacaglia
5) Passacaglia locked up Path12, Kwhit (our starting CoT supposedly) in the brig along with me for safety tonight
6) I have overode Passacaglia's order and left myself out of the brig , leaving only Kwhit and path12 in the brig for tonight (Barkeep hasnt been around to announce that order yet)
Ongoing now are:
1) Talks from various engineers to whom is fixing what tonight
2) Security personal (such as yourself) are having to make decisions regarding if you want to stay up and guard somewhere tonight or take tonight to sleep.. which probably is kept to yourself.
Marc Vaughan
07-08-2008, 05:35 PM
Signing in late - sorry had work and kittens to get fostered (three now have homes, three more looking for homes if anyones interested) :D
Barkeep49
07-08-2008, 05:37 PM
BK - do we have to submit a PM to pick up our weapon or is it automatically done?
It's done automatically.
Schmidty
07-08-2008, 05:38 PM
Ok, I don't have time to read every page right now, so I searched my name.....and sure enough, someone brought up the fact that I was "quiet" today - hoopsguy. That moves him to the top of my Spawn list.
Then I noticed that oliegirl didn't give a weapon to the GALLEY MASTER who guards the fraking water supply and cargo. That makes her the #2 Spawn on my list.
I see a bunch of "No lynch", but I'm not sure if I won't vote for one of them. I'm actually mad for the first time in quite a few games.
Schmidty
07-08-2008, 05:39 PM
Maybe I'm just jumping to conclusions a bit early, but I'm still watching those two. No offense to them, as I might/probably be wrong about them.
Time to log and go do what I need to.
Tyrith
07-08-2008, 05:39 PM
Ok, I don't have time to read every page right now, so I searched my name.....and sure enough, someone brought up the fact that I was "quiet" today - hoopsguy. That moves him to the top of my Spawn list.
Then I noticed that oliegirl didn't give a weapon to the GALLEY MASTER who guards the fraking water supply and cargo. That makes her the #2 Spawn on my list.
I see a bunch of "No lynch", but I'm not sure if I won't vote for one of them. I'm actually mad for the first time in quite a few games.
Well, at least some things haven't changed too much in WW world :)
Barkeep49
07-08-2008, 05:40 PM
"Listen son, I'm not sure your thoughts were, but I'm gonna have to tell ya that I am not going to the brig tonight," the crew overhears Alan T saying to Pass. "I'm gonna have to override you and command you not to put me in the brig tonight."
LoneStarGirl
07-08-2008, 05:40 PM
So the scientists dont get a weapon? Damn Packer we are getting the shaft
oliegirl
07-08-2008, 05:41 PM
Ok, I don't have time to read every page right now, so I searched my name.....and sure enough, someone brought up the fact that I was "quiet" today - hoopsguy. That moves him to the top of my Spawn list.
Then I noticed that oliegirl didn't give a weapon to the GALLEY MASTER who guards the fraking water supply and cargo. That makes her the #2 Spawn on my list.
I see a bunch of "No lynch", but I'm not sure if I won't vote for one of them. I'm actually mad for the first time in quite a few games.
You can suspect me all you want...I hadn't seen you around all day, and regardless of your reasoning, being absent during WW always always brings suspicion/doubt/etc... That was the ONLY reason I didn't give you a phaser.
Alan T
07-08-2008, 05:41 PM
So the scientists dont get a weapon? Damn Packer we are getting the shaft
I think you get first dibs once we hand out the pocket protectors :D
LoneStarGirl
07-08-2008, 05:43 PM
I think you get first dibs once we hand out the pocket protectors :D
well that is no fun... alan give me something to do
RendeR
07-08-2008, 05:43 PM
Yeah, Schmidty is still a fragile time bomb just waiting for a good bumping.
Barkeep49
07-08-2008, 05:44 PM
I think you get first dibs once we hand out the pocket protectors :D
"Son, I know you have been feeling a little empty. I found these around," and with that Alan T hands Packer a pocket protector & slide ruler of his very own.
Note this post is meaningless in terms of gameplay
Tyrith
07-08-2008, 05:47 PM
Pretty sure that even if Pass got the votes tonight Alan would override, and I really don't feel like killing him, so I'm going to reinstitute my no lynch vote.
VOTE NO LYNCH
LoneStarGirl
07-08-2008, 05:49 PM
"Son, I know you have been feeling a little empty. I found these around," and with that Alan T hands Packer a pocket protector & slide ruler of his very own.
Note this post is meaningless in terms of gameplay
oh so Packer gets one and I dont... that really hurts Barkeep.
"Son, I know you have been feeling a little empty. I found these around," and with that Alan T hands Packer a pocket protector & slide ruler of his very own.
Note this post is meaningless in terms of gameplay
Chopped liver, checking in.
Alan T
07-08-2008, 05:52 PM
Pretty sure that even if Pass got the votes tonight Alan would override, and I really don't feel like killing him, so I'm going to reinstitute my no lynch vote.
VOTE NO LYNCH
Nope, I'm not going to override a vote tonight. If the majority of the crew feel that Passacaglia is a spawn and want to take care of him, then I'll respect that for today.
My point was moreso: What if we kill Pass, then we have no warden and can't make anyone a warden until Render is done training Chubby. So then our start of our CoT becomes meaningless as there will be a night that they are exposed and we'll have to start all over again.
My personal opinion is that I know I am good and I suspect that if Path is good or evil, Kwhit likely is good too... so really the only question to ask is if Path is bad or good which we can't find out until we get another doctor in the crew. So for the time being we have to work on the assumption that Path is good, but we shouldn't make that same assumption about anyone else (myself included)...
If and only if Path turns up bad in a few days after being locked up in the brig every night, then I think it is fair to come back and figure out what Passacaglia was up to and if it was good intentioned or not. If path ends up good when another doctor scans him, then I know I am good and will know Path and kwhit are good.. so what type of spawn play would it be for Pass to have made that move?
I just think because of our mission it is more important to keep Pass alive today and figure this out in the next two days instead... but I won't overrule the vote if the majority disagrees with me.. I won't put myself at risk of mutiny for someone who may very likely be a spawn even.
hoopsguy
07-08-2008, 05:53 PM
Ok, I don't have time to read every page right now, so I searched my name.....and sure enough, someone brought up the fact that I was "quiet" today - hoopsguy. That moves him to the top of my Spawn list.
Then I noticed that oliegirl didn't give a weapon to the GALLEY MASTER who guards the fraking water supply and cargo. That makes her the #2 Spawn on my list.
I see a bunch of "No lynch", but I'm not sure if I won't vote for one of them. I'm actually mad for the first time in quite a few games.
I still thought it was the right play to give you a weapon. Honestly, I don't have a bead on your schedule as my perception is that it changes from game to game. It is usually different than mine, for whatever that is worth.
I am mildly concerned about you, however. You have a hugely important role if/when we get down to endgame and we really need you to be developing your own trust/distrust lists rather and searching for your name in a post to determine your feel for the game. You lose out on all kinds of context when you take this approach. No context = hard to make good decisions.
Barkeep49
07-08-2008, 05:55 PM
I'll be gone for roughly the next hour.
hoopsguy
07-08-2008, 05:56 PM
And if you are going to be mad at me - who has listed multiple people I have some emerging distrust for, and have actually cast a vote rather than no lynch - then please bring that discussion to the thread so we have a chance to hash it out. Last time you were mad at me you night killed me when we were both villagers. I would prefer having a better ending this time around.
Alan T
07-08-2008, 06:02 PM
I am heading out.. Im not sure if I will be back before lynch deadline.
Danny
07-08-2008, 06:12 PM
I'd like everyone to know that since I fixed the Security HQ early today, I spent some time working on a robot. At this point, he is able to recognize certain situations and show some level of interaction with the crew.
claphamsa
07-08-2008, 06:12 PM
can he be trained to kill spawn?
The Jackal
07-08-2008, 06:14 PM
I'd like everyone to know that since I fixed the Security HQ early today, I spent some time working on a robot. At this point, he is able to recognize certain situations and show some level of interaction with the crew.
Well.. I spent some time watching Star Trek re-runs to better imitate Bones.
But seriously, what you did sounds like it could be useful, nice.
Danny
07-08-2008, 06:14 PM
Vote No lynch
It seems like too obvious a move for Pass to deliberately ignore captain's order if he was a spawn. He should be someone to check out as soon as possible though.
The Jackal
07-08-2008, 06:14 PM
can he be trained to kill spawn?
I'm not a murderer Jim, I'm a doctor!
Danny
07-08-2008, 06:17 PM
can he be trained to kill spawn?
Robot "Figaro! Figaro! Figaro!"
I think that's a no :(
Danny
07-08-2008, 06:19 PM
He might need some additional work in the days to come
Mrs. Schmidty
07-08-2008, 06:28 PM
Robot "Figaro! Figaro! Figaro!"
I think that's a no :(
lol
I just got home and am playing catch up.
I know I won't have time to go through the 7 pages before deadline so I'm going to go with the majority and
VOTE NO LYNCH
I intend on getting caught up tonight and will be on in the morning as well. As part of the security crew do I take orders directly from hoops as to whom or what I protect, or is that my call alone? I certainly can take suggestions also, but I want to know if my choice is actaully up to Hoops.
The Jackal
07-08-2008, 06:28 PM
Alan, can I call you Jim?
Mrs. Schmidty
07-08-2008, 06:31 PM
He might need some additional work in the days to come
I'm sure Bishop (Aliens) didn't work the first time he was turned on either.
jeheinz72
07-08-2008, 06:31 PM
Well I'm outta here folks, I'll be back in the AM.
hoopsguy
07-08-2008, 06:39 PM
lol
I just got home and am playing catch up.
I know I won't have time to go through the 7 pages before deadline so I'm going to go with the majority and
VOTE NO LYNCH
I intend on getting caught up tonight and will be on in the morning as well. As part of the security crew do I take orders directly from hoops as to whom or what I protect, or is that my call alone? I certainly can take suggestions also, but I want to know if my choice is actaully up to Hoops.
I'm not looking to override orders, as a general rule. First, it costs me an action point. Second, I would prefer people feel like they can make their own decisions. As long as I don't vehemently disagree with them I'll let them stand.
If you want to chat with me in the thread about potential moves I'm happy to participate.
Alan, can I call you Jim?
You can call him Al.
PackerFanatic
07-08-2008, 06:45 PM
"Son, I know you have been feeling a little empty. I found these around," and with that Alan T hands Packer a pocket protector & slide ruler of his very own.
Note this post is meaningless in terms of gameplay
LOL
That is awesome.
*hands LSG the ruler*
At least we can protect each other with these!
saldana
07-08-2008, 06:46 PM
vote no execution
Mrs. Schmidty
07-08-2008, 06:53 PM
Are AP awarded at the begining of the cycle, or at the end? So for tonight for example, we get 1 awarded today, at least I do, then for tonight do I get my next point right after the deadline, or not until tomorrow morning? Does that make sense? Basically, do I have 1 to spend tonight, or 2?
saldana
07-08-2008, 06:56 PM
Are AP awarded at the begining of the cycle, or at the end? So for tonight for example, we get 1 awarded today, at least I do, then for tonight do I get my next point right after the deadline, or not until tomorrow morning? Does that make sense? Basically, do I have 1 to spend tonight, or 2?
you get one per cycle, at the beginning...we got a day point or points, at the beginning of the day, and we get a night point at 10pm that has to be used during the night cycle...you cannot carry AP over into the next cycle.
Schmidty
07-08-2008, 06:59 PM
You can suspect me all you want...I hadn't seen you around all day, and regardless of your reasoning, being absent during WW always always brings suspicion/doubt/etc... That was the ONLY reason I didn't give you a phaser.
Then maybe I should f*cking quit.
PM sent to BK.
Schmidty
07-08-2008, 07:04 PM
Dola.
Spawn or not, someone that has played with me many times using schedule (real life) to prove a "oint" is bullSHIT.
Man. Maybe it's me being tired, but DAMN. LOOK WHEN I POST MOST, SPAWN.
VOTE OLIEGIRL
Schmidty
07-08-2008, 07:09 PM
Erg. I am fricking mad, but please not FOR 8,000th time, that I am only available at certain times. It's common knowledge and NOT a lie.
I'm sorry if I was insulting, but I think that that was an insultingly obvious attempt to use my prior (and current) lack of participation, to make an easy implication. Maybe I'm wrong. If not, I apologize.
Regardless, my vote stands.
(Please don't delete me from you friends list on myspace. :) )
Schmidty
07-08-2008, 07:13 PM
I'm going to eat a hotdog, and play some Civ4.
Good luck with the Spawn.
Mrs. Schmidty
07-08-2008, 07:20 PM
Dola.
Spawn or not, someone that has played with me many times using schedule (real life) to prove a "oint" is bullSHIT.
Man. Maybe it's me being tired, but DAMN. LOOK WHEN I POST MOST, SPAWN.
VOTE OLIEGIRL
lol
little piggy says, "oint, oint!"
Tyrith
07-08-2008, 07:28 PM
Current vote tally, just for giggles:
No vote - Telle, Marc Vaughn, claphasma
oliegirl - Schmidty
Passacagalia - hoopsguy, path12
No lynch - everyone else
KWhit
07-08-2008, 07:38 PM
Unvote No Lynch
Vote Schmidty
Marc Vaughan
07-08-2008, 07:42 PM
VOTE NO LYNCH
(yeah I was tempted to vote for Schmidty just to see the impending explosion ... but I probably should play nice with others ;)
Schmidty
07-08-2008, 07:49 PM
Unvote No Lynch
Vote Schmidty
Hi Spawn. Way to jump at the opportunity to vote for an innocent.
If anyone knows me, I don't talk at the beginning, Wolf or not. Good job.
We have two (or 3- hoops) possible Wolves if I get offed. I'm so farking annoyed right now, I don't mind finding you guys by jumping on my unstable posts, and killing me. Hopefully, I someone will be able to defend the water/cargo after if I die. Have had 6 hours pf sleep in 36 hours, and am edgy. I'm just going to stop talking about RL. If you people vote for me every game because of an easy target, go for. I'm not gonna quit. If you want to talk to me at night when I'm bored, and want to "believe" what I'm saying about R f'ing L, call me at 11 pm - 7 am PST *snip*. Go for it.
Unvote oliegirl
Vote Khwit
Schmidty
07-08-2008, 07:50 PM
RAWR!!!!!!!!!!!!!!!!!!!!
Schmidty
07-08-2008, 07:53 PM
Damn.
That was a meltdown. It feels like 2005 again.
Nostalgia. Where's Blade?
path12
07-08-2008, 07:53 PM
If you want to talk to me at night when I'm bored, and want to "believe" what I'm saying about R f'ing L, call me at 11 pm - 7 am . Go for it.
Who should we ask for?
I kid, kid. ;)
Tyrith
07-08-2008, 07:54 PM
Damn.
That was a meltdown. It feels like 2005 again.
Nostalgia. Where's Blade?
Not here, and that's why the game can be fun.
KWhit
07-08-2008, 07:54 PM
You know I was scanned good today right?
I voted for you because you quit or threatened to quit and that doesn't sit well with me at all.
Schmidty
07-08-2008, 07:58 PM
You know I was scanned good today right?
I voted for you because you quit or threatened to quit and that doesn't sit well with me at all.
I double vote you.
Vote KWhit X 2
Tyrith
07-08-2008, 08:03 PM
KWhit, I can understand the sentiment, but this being Schmidty your vote strikes me very, very poorly. This is something Schmidty does from time to time, so all that vote can do is stir him up more. Not good for us as good guys trying to play a game about killing wolves, not angry people, and not good for a community because all it does is prolong the anger. I'm not a fan of the blowups either, but this isn't the time or place to deal with it.
Schmidty
07-08-2008, 08:06 PM
You know I was scanned good today right?
I voted for you because you quit or threatened to quit and that doesn't sit well with me at all.
I'm honestly tired. At this point, quitting sound like a relief. I'm just being honest. Spawn or not.
My brain is twisted right now. 2 more nights. I'll be ok.
claphamsa
07-08-2008, 08:10 PM
KWhit, I can understand the sentiment, but this being Schmidty your vote strikes me very, very poorly. This is something Schmidty does from time to time, so all that vote can do is stir him up more. Not good for us as good guys trying to play a game about killing wolves, not angry people, and not good for a community because all it does is prolong the anger. I'm not a fan of the blowups either, but this isn't the time or place to deal with it.
i love the blowups..
saldana
07-08-2008, 08:10 PM
KWhit, I can understand the sentiment, but this being Schmidty your vote strikes me very, very poorly. This is something Schmidty does from time to time, so all that vote can do is stir him up more. Not good for us as good guys trying to play a game about killing wolves, not angry people, and not good for a community because all it does is prolong the anger. I'm not a fan of the blowups either, but this isn't the time or place to deal with it.
its not uncommon for alot of players to vote for someone who is either saying they are going to quit or voting for themselves. Eaglefan27 would automatically vote for someone that would self vote, even if they were proven to be the seer...its based on the thought that if someone is giving up, how much are they actually going to positively contribute.
Chief Rum
07-08-2008, 08:11 PM
Wow, just sickening to see how many players still have less posts than me (5 now). Here is the group below new UTR level:
Poli (4)
bulletsponge (3)
st.cronin (3)
Marc Vaughan (2)
Schmidty
07-08-2008, 08:11 PM
I sincerely apologize for my blowup. I'm just overly emotional. My life's a grind as far as sleep goes, and I thought everyone knew that. I work all night, and I watch my daughter all day. If I'm lucky, I get 3-4 hours of sleep a day when I work. When I don't work, I sleep a lot. It's probably not fair, and that's why I requested to be replaced.
Again - Sorry.
claphamsa
07-08-2008, 08:16 PM
U guys have myspace?
I just find my self wishign schmidty was on IM ever, Im bettign hes a hoot!
Tyrith
07-08-2008, 08:16 PM
its not uncommon for alot of players to vote for someone who is either saying they are going to quit or voting for themselves. Eaglefan27 would automatically vote for someone that would self vote, even if they were proven to be the seer...its based on the thought that if someone is giving up, how much are they actually going to positively contribute.
This isn't about the quitting thing; it was about not turning the game into a angst filled messed for 12 hours. Getting rid of a non-contributor can cause less contribution overall than getting rid of someone else if the way it happens causes everyone else to get distracted. That said, it looks like this is over with, which I am more than happy about.
Schmidty
07-08-2008, 08:16 PM
Eaglefan27 would automatically vote for someone that would self vote, even if they were proven to be the seer...its based on the thought that if someone is giving up, how much are they actually going to positively contribute.
Yep. Vote for me if BK doesn't kick me out. I shouldn't have ever signed up. I signed up for Spawn with a bunch of (the majority) knowing my schedule, and had that used against me. I screwed up. I love Spawn, but this time it's different.
Oh, and for the sake of facts, I didn't "self-vote", but don't let the facts get in the way of your point.
KWhit
07-08-2008, 08:19 PM
KWhit, I can understand the sentiment, but this being Schmidty your vote strikes me very, very poorly. This is something Schmidty does from time to time, so all that vote can do is stir him up more. Not good for us as good guys trying to play a game about killing wolves, not angry people, and not good for a community because all it does is prolong the anger. I'm not a fan of the blowups either, but this isn't the time or place to deal with it.
I had a really long post typed up that I thought better of posting. I just wish people would play the game without this stuff.
Tyrith
07-08-2008, 08:19 PM
I had a really long post typed up that I thought better of posting. I just wish people would play the game without this stuff.
Me too. But sometimes it's better to turn the other cheek. Which I'm terrible at, FYI, so don't think I'm going holier-than-thou here :)
Mrs. Schmidty
07-08-2008, 08:20 PM
i love the blowup dolls
fixed.
claphamsa
07-08-2008, 08:21 PM
Yep. Vote for me if BK doesn't kick me out. I shouldn't have ever signed up. I signed up for Spawn with a bunch of (the majority) knowing my schedule, and had that used against me. I screwed up. I love Spawn, but this time it's different.
Oh, and for the sake of facts, I didn't "self-vote", but don't let the facts get in the way of your point.
why would BK kick you out?w
Mrs. Schmidty
07-08-2008, 08:24 PM
words words words emotion words words words.
fixed
*puts up yellow caution tape and urges people to move along, nothing to see here, move along.*
Schmidty
07-08-2008, 08:24 PM
I had a really long post typed up that I thought better of posting. I just wish people would play the game without this stuff.
Without what stuff? Honesty?
Telle
07-08-2008, 08:30 PM
Since we don't have any real movement elsewhere I'll go along with everyone else..
VOTE NO LYNCH
KWhit
07-08-2008, 08:34 PM
Without what stuff? Honesty?
Don't worry about it. No big deal.
Barkeep49
07-08-2008, 08:35 PM
Don't worry about it. No big deal.
Thank you.
claphamsa
07-08-2008, 08:37 PM
fixed.
awwww
hoopsguy
07-08-2008, 08:39 PM
Schmidty, if you want to talk about the game I'm around.
I'm not going to stomp my feet and hold my breath trying to fight this no vote. (late note) Actually, now that I'm finished with the post I guess I am. (/late note)
I think it is wrong, and I think arguments suggesting that all of our scans + special abilities kind of miss the point as well. The history of the last couple of games suggest to me that this game is fundamentally WW. Putting pressure on players is still important. Conceding a day to the opponent is almost universally wrong - you don't force them to show themselves in either posts or votes. In a game of information, this is what i consider "bad"
KWhit
07-08-2008, 08:39 PM
Thank you.
The Spawn games have been by far my favorite ww games.
I re-read the threads of both games in the past 2-3 days (all 5400 posts of them). I don't want to see anything negative happen to this one.
mccollins
07-08-2008, 08:44 PM
Starting page 9 now - I hope nothing is urgent :banghead:
KWhit
07-08-2008, 08:46 PM
Schmidty, if you want to talk about the game I'm around.
I'm not going to stomp my feet and hold my breath trying to fight this no vote. (late note) Actually, now that I'm finished with the post I guess I am. (/late note)
I think it is wrong, and I think arguments suggesting that all of our scans + special abilities kind of miss the point as well. The history of the last couple of games suggest to me that this game is fundamentally WW. Putting pressure on players is still important. Conceding a day to the opponent is almost universally wrong - you don't force them to show themselves in either posts or votes. In a game of information, this is what i consider "bad"
I hear you and can kind of see your point. But right now, we'd just be shooting in the dark. I think the only person we can truly make a case against so far is Saldana - and that's just because he had a crappy mining expedition. (Did he take a scentist with him? Can't remember. If so, that could be somewhere else to look.)
I guess Pass is another possible candidate, but I don't think the spawn would do something so ballsy on day one. Further post coming on that.
The Spawn games have been by far my favorite ww games.
I re-read the threads of both games in the past 2-3 days (all 5400 posts of them). I don't want to see anything negative happen to this one.
I hope I made you smile. :)
hoopsguy
07-08-2008, 08:46 PM
Poli, good to see you getting your post count up to avoid the suspicion of Chief Rum.
Tyrith
07-08-2008, 08:47 PM
I hear you and can kind of see your point. But right now, we'd just be shooting in the dark. I think the only person we can truly make a case against so far is Saldana - and that's just because he had a crappy mining expedition. (Did he take a scentist with him? Can't remember. If so, that could be somewhere else to look.)
I guess Pass is another possible candidate, but I don't think the spawn would do something so ballsy on day one. Further post coming on that.
He didn't and couldn't -- the slavemaster can only lead an away team of slaves.
mccollins
07-08-2008, 08:48 PM
BK, I need a clarification - if I train a person (say, in the security department) who already has abilities to have a specialist's abilities (say, a doctor), do they have access to all those abilities all the time to utilize their AP on?
Just curious because one private is already on an officer track and soon there won't be any more privates.
Tyrith
07-08-2008, 08:48 PM
BTW, 550 posts through day 1, THIS is what WW is supposed to be like :)
hoopsguy
07-08-2008, 08:48 PM
Poli, make sure to bold your vote.
Schmidty
07-08-2008, 08:48 PM
The Spawn games have been by far my favorite ww games.
I re-read the threads of both games in the past 2-3 days (all 5400 posts of them). I don't want to see anything negative happen to this one.
It won't.
hoopsguy
07-08-2008, 08:49 PM
BTW, 550 posts through day 1, THIS is what WW is supposed to be like :)
+1
Exhausting if you are playing catchup, but a lot of fun when you are able to follow along.
Since I'm going to be out tomorrow for large chunks of the day, I will likely find myself exhausted (RL, not in-game) :)
Poli, make sure to bold your vote.YOUR VOTE
Tyrith
07-08-2008, 08:51 PM
+1
Exhausting if you are playing catchup, but a lot of fun when you are able to follow along.
Since I'm going to be out tomorrow for large chunks of the day, I will likely find myself exhausted (RL, not in-game) :)
This is why I'm glad this game is during summer school when there's no one in town and on non-golf days I have nothing to do :P Although tomorrow is a golf day and I will be gone from 3 to about 830....oh, crap.
Barkeep49
07-08-2008, 08:52 PM
BK, I need a clarification - if I train a person (say, in the security department) who already has abilities to have a specialist's abilities (say, a doctor), do they have access to all those abilities all the time to utilize their AP on?
Just curious because one private is already on an officer track and soon there won't be any more privates.
A person only can only have one job, so if you train them to something else they lose their former abilities.
Barkeep49
07-08-2008, 08:53 PM
+1
Exhausting if you are playing catchup, but a lot of fun when you are able to follow along.
Since I'm going to be out tomorrow for large chunks of the day, I will likely find myself exhausted (RL, not in-game) :)
I agree. I'm just happy I have a job during the summer that mostly lets me do what I want on the computer.
KWhit
07-08-2008, 08:54 PM
My thinking on Pass:
First, we discussed putting Alan in the brig at one time. I even suggested it might be a good idea (and so far I'm the only cleared villager), so I don't hold that against him too much.
Also, the only way it makes sense for Pass to maliciously put Alan in the brig is if Path (the doc) or Alan (captain) is a Spawn and could turn the other one (or me, but I'm less important). If a Spawn is currently in a position of such power such as the captain or the doctor, don't you think they'd lay low and try to use their public role to affect the game instead of riskin gouting themselves by trying to convert someone in the brig?
So I don't think Pass did anytihng to intentionally hurt our cause.
KWhit
07-08-2008, 08:56 PM
It won't.
:thumbsup:
Barkeep49
07-08-2008, 08:57 PM
I'm calling early deadline since the vote is clear and I want to get the end of day post up before I leave work.
Barkeep49
07-08-2008, 08:58 PM
The day had seemingly gone well. The mining away mission was a bit of a disappointment, but the lack of visible Spawn can hardly be called a disappointment. As the day comes to an end the engineers report that the Security Headquarters, which had started the day as all but impassable, is now once again usable. Little else had been done, but the crew felt pretty satisfied with the results of their day’s labors.
But the lack of progress elsewhere was nothing but trouble. Things started off innocently enough. A slave simply testing the force field. And the force field did what it was supposed to do: it shocked the slave. Except the force field didn’t feel as strong as normal. Now slaves aren’t the smartest creatures, but being penned up is something that no human, altered or not, likes. And so when the shock comes, and it’s a shock, but doesn’t really hurt? Excitement forms. And so the slave starts putting his hand in the force field and taking it out. Again. And again. Pretty soon a second slave notices and then joins in. Then a fourth moseys on over, a fifth sees what the commotion is about, and soon the weakened force field simply fails. At first five slaves simply put their hands in and feel nothing. Nothing but air. And then one takes a step. And soon all twenty are out, expressing their chemically stimulated rage. And the ship, and the crew are worse for the wear.
Emergency measures are taken to try and stop the situation. All personnel that had phasers may now as a night action do the “Hunt for slaves” action, attempting (with a good chance) to kill a slave. In order to corral any remaining slaves, the slave pens and security HQs will both have to be fully operational and it will take 1 AP worth of effort to get 4 slaves back in their pen. Non-security personnel have a good chance of be injured and a small chance of being killed, while security personnel have a chance of being injured, but will not be killed.
Room Reports
Engine Room – Damaged 7 man cycles to repair
Water Plant – Damaged (Non Operational) 6 cycles to repair
Cargo Hold - Damaged 2 man cycles to repair (Maximum Capacity: 125 units)
Water Supply – 100 units (Enough reserves for a little less than 4 days at current consumption)
Crystilium Supply – 16 units (at least 75 required)
Security Headquarters Damaged (Non Operational) 3 man cycles to repair
Brig – Empty
Weapons Locker – 5 phasers
Slave Pens – Damaged 5 man cycles to repair
Sleeping Quarters – Damaged. 12 berths requiring repair (enough berths for 11 people to sleep)
The Crew
Command Staff
Captain - Alan T
First Officer – Kwhit Wounded
Second Officer - Render
Security Chief - Hoopsguy
Ensign - Telle
Chief Engineer - Tyrith
Engineers
PurdueBrad
Danny
JeHeinz72
Trainer - mccollins
Medical Staff
Doctor - path12
Medic - The Jackal Wounded
Security Staff
Sergeant at Arms - oliegirl
Warden - Passacagalia
Galley Master - Schmidty
Slavemaster - Saldana
Security Crewman - Mrs. Schmidty Wounded
Scientists
LoneStarGirl
PackerFanatic
Privates
Claphamsa
Marc Vaughn
Chubby
bulletsponge
Slaves
0 slaves accounted for
mccollins
07-08-2008, 08:58 PM
And another clarification - do the people in the brig get a good night's rest? Thus, is that akin to some extra beds for us?
Barkeep49
07-08-2008, 09:00 PM
And another clarification - do the people in the brig get a good night's rest? Thus, is that akin to some extra beds for us?
Yes
Tyrith
07-08-2008, 09:01 PM
Oh, darnit. Well boys, we're working tonight.
hoopsguy
07-08-2008, 09:03 PM
McCollins, I'm not sure that matters since the Brig now appears wrecked. Also, a lot of us may need to be awake tonight with the bed situation. I'm not too worried about this, as we've seen many people stay awake at night in past games.
Guess it is time to reconsider the night actions. We've got our four phasers allocated, so we can go hunting for slaves ... anyone have strong feelings on the risk/reward proposition of doing this versus protect actions or other assorted night actions?
Nice wrinkle, BK.
KWhit
07-08-2008, 09:03 PM
Oh man. This is no good.
mccollins
07-08-2008, 09:04 PM
Who said the engineers didn't have much to do? There's even more stuff broken now!
Did their PM instructions to fix things have to be in already by 10 pm or can they now decide what to fix at night?
To the group:
Does the Security headquarters need to be fixed again to ensure our safety overnight?
KWhit
07-08-2008, 09:04 PM
Oh man. This is no good.
But it's why I love this ruleset. Always something going on.
hoopsguy
07-08-2008, 09:06 PM
Way to pay homage to Schmidty with the self-quote.
claphamsa
07-08-2008, 09:06 PM
wait, i thought the security HQ was fixed!
mccollins
07-08-2008, 09:06 PM
McCollins, I'm not sure that matters since the Brig now appears wrecked.
Wrote the question before the big post went up :p
Tyrith
07-08-2008, 09:07 PM
I need one other engineer to go Security HQ.
Hoops, it probably wouldn't be a bad idea to just shoot all/most of the slaves. Guarding tonight is going to be dodgy; everyone is an available target pretty much because all of our defenses are fouled up, so who knows what the wolves will do. It costs us a fair amount of information, but having these slaves run around is going to cost us a fair number of wounds, I suspect, and that's just gonna get our folks killed.
That said, I trust the judgment of our security personnel, and it's probably best for the group if you guys keep your decisions mostly on the down-low. I'm just in the position where I have to say where I'm going or else waste cycles we can't afford to waste.
mccollins
07-08-2008, 09:07 PM
wait, i thought the security HQ was fixed!
It was fixed before deadline and then broken again. Along with extra damage on other things.
hoopsguy
07-08-2008, 09:07 PM
Also, did folks see the three "Wounded" in the update?
KWhit
07-08-2008, 09:07 PM
I was wounded by a slave but escaped.
PurdueBrad
07-08-2008, 09:08 PM
I need one other engineer to go Security HQ.
Tyrith, I'm on it as Heinz is out for the night I believe. Sending in a new action now.
hoopsguy
07-08-2008, 09:08 PM
Thanks for the feedback, Tyrith. That is what I'm hoping to get - whatever the opinion - from a few folks before putting in the order.
KWhit
07-08-2008, 09:09 PM
Since I am now wounded and am cleared (semi-CoT status, I'd say at the moment), I think I will be a prime candidate for an attack/conversion attempt tonight. It wouldn't hurt to have me guarded tonight to perhaps catch a Spawn in the act.
Tyrith
07-08-2008, 09:11 PM
Actually, darnit, I misread it somewhat. I didn't realize they all got out; I saw the number 4 and just thought it was some of them.
We can't possibly shoot them all. We're going to have to spend tonight and tomorrow repairing all our crap, seems like. Unless we send everyone willy-nilly slaughtering slaves.
Reading the Day 1 post again, is it possible that we aren't dealing with any, or multiple fully grown Spawn yet? If there are only one or two out there we could probably just go wild tonight, but I really don't know.
hoopsguy
07-08-2008, 09:14 PM
Emergency measures are taken to try and stop the situation. All personnel that had phasers may now as a night action do the “Hunt for slaves” action, attempting (with a good chance) to kill a slave. In order to corral any remaining slaves, the slave pens and security HQs will both have to be fully operational and it will take 1 AP worth of effort to get 4 slaves back in their pen. Non-security personnel have a good chance of be injured and a small chance of being killed, while security personnel have a chance of being injured, but will not be killed.
I don't see this as very high reward, getting to kill one slave with my night action. If we repair the facilities, then we can spend 1 AP to get four of them back in their spot.
Damn, wish we had Alan just crush the slaves with a remaining action point at the end of the day (I think this was an option, right)?
Last note - my suspicious mind has me thinking that there is a reasonable chance that a Spawn was hurt by the slaves - slaves don't know the difference, right? If you trust Path's clearing of KWhit, that gives us a 50/50 shot between MrsS and Jackal. I'll be very interested to see if that holds up at the end of the game.
claphamsa
07-08-2008, 09:15 PM
i will hunt for slaves instead of sleeping if that woudl help!
claphamsa
07-08-2008, 09:15 PM
oh wait, nvm cant do that :(
Tyrith
07-08-2008, 09:16 PM
Damn, wish we had Alan just crush the slaves with a remaining action point at the end of the day (I think this was an option, right)?
No, it takes 3 AP and BK said it wouldn't work if the Slave Pens were damaged.
KWhit
07-08-2008, 09:16 PM
I don't see this as very high reward, getting to kill one slave with my night action. If we repair the facilities, then we can spend 1 AP to get four of them back in their spot.
Agreed. Let's focus on repairs and let the security folk guard key personnell and locations.
I already mentioned that I think I will be a target tonight.
KWhit
07-08-2008, 09:18 PM
So since the security HQ is damaged, that means we don't have a brig tonight, right?
Tyrith
07-08-2008, 09:18 PM
Nope, KWhit, you're out in the open to be eaten by spawn, slaves, random angry people with assassin abilities, etc.
KWhit
07-08-2008, 09:19 PM
Grrrrr.....
KWhit
07-08-2008, 09:20 PM
But at least I'll be guarded tonight. Right guys? ... Right? ... Hello?
hold me.
KWhit
07-08-2008, 09:21 PM
Alan and the Doc are targets for the Spawn tonight too, of course.
Mrs. Schmidty
07-08-2008, 09:22 PM
Alan and the Doc are targets for the Spawn tonight too, of course.
I've got Kwhit covered for tonight, though I'm wounded so I don't know how that will play into it. I'm armed, so I should still be good.
hoopsguy
07-08-2008, 09:24 PM
I'll take your word for it, Mrs S. But outside of saying that I will not be guarding KWhit, I don't want to give out info.
I'll be out and about, hunting 'wabbits. Or something.
Barkeep49
07-08-2008, 09:29 PM
But it's why I love this ruleset. Always something going on.
I didn't get a chance to use the slave riot last game, so I was happy when I saw that I'd get to whip it out here.
The Jackal
07-08-2008, 09:31 PM
I was also wounded by a slave, I'll have some decisions on who to heal tomorrow, will have to coordinate with you path but I imagine you might be examining.
KWhit
07-08-2008, 09:31 PM
I didn't get a chance to use the slave riot last game, so I was happy when I saw that I'd get to whip it out here.
We're just overjoyed about it too.
Barkeep49
07-08-2008, 09:33 PM
I've gotten asked a couple of times: Night actions may be changed any time up until the night action deadline. So if you sent in an order during the day and would like to change it, no problem. Unlike Day PMs, which happen "immediately", these do not.
PackerFanatic
07-08-2008, 09:43 PM
*hides in the corner*
Alan T
07-08-2008, 09:50 PM
I wonder what type of unlucky odds we happened to hit to have a slave riot with only 2 man hours of damage to the slave pen.. last game it was damaged more and no problems at all..
Ahh well, not much we can do about that now I guess but fix things...
My opinion on the night is that the security personal need to probably focus on keeping people more safe from the spawn than slaves tonight.. The slaves can be disruptive, but so can the spawn.. but the slaves are brain-dead damaging with no larger picture plan...
We'll have to have the Security HQ and the Slave pen fixed and that won't be done tonight... so up to Tyrith and his gang to figure out the best way to allocate those resources.
mccollins
07-08-2008, 09:59 PM
I've gotten asked a couple of times: Night actions may be changed any time up until the night action deadline. So if you sent in an order during the day and would like to change it, no problem. Unlike Day PMs, which happen "immediately", these do not.
I'm with ya now - got it.
Danny
07-08-2008, 10:07 PM
Tyrith, would you like me to repair something tonight as well?
mccollins
07-08-2008, 10:08 PM
While catching up earlier, I noticed that Saldana's mission was average or below average or whatever and then multiple people commented on it like it was a failure or something.
I've got to say, before the results of the expedition I had been hoping (without reading the previous Spawn games) for around 15 crys because getting 75 in 5 mining trips seemed about right.
If I understand right, all we need is to get the 75 crys and get the engines fixed and then we can take off. Once we're off the planet then we can fix the water maker? Perhaps earlier if we have time, but from all the other breakages it seems we won't. Hopefully the rioting slaves are the reason for what seems like a lot of extra damage.
mccollins
07-08-2008, 10:11 PM
dola, Also, I've seen people talking about 3 or 4 phasers, but from the Day 1 and Night 1 posts, all I have seen is that we have 5 phasers in the weapons Locker. Am I missing something?
Tyrith
07-08-2008, 10:12 PM
Tyrith, would you like me to repair something tonight as well?
Probably. Especially if heinz isn't around until the AM, we're going to need to get some cycles in on some stuff tonight in order to get everything fixed tomorrow. Who knows what other bad things could happen to us.
mccollins
07-08-2008, 10:14 PM
So the scientists dont get a weapon? Damn Packer we are getting the shaft
If it makes you feel better, I think the scientists are important on those away missions.
But I'm also the kind of guy who doesn't have the heart to weed out a perfectly growing plant in my garden to give the other plants some breathing room. There's no way I could've been the Water Master.
hoopsguy
07-08-2008, 10:17 PM
mccollins, I just went looking for the phasers stuff and it looks like you are 100% correct. I could have sworn I read about 3 phasers earlier. Maybe I ran across the "3 shot phasers" I carry or something stupid like that? Bizarre - sorry if I was involved with starting confusion on this point instead of just following along with what someone else posted.
Barkeep49
07-08-2008, 10:18 PM
mccollins, I just went looking for the phasers stuff and it looks like you are 100% correct. I could have sworn I read about 3 phasers earlier. Maybe I ran across the "3 shot phasers" I carry or something stupid like that? Bizarre - sorry if I was involved with starting confusion on this point instead of just following along with what someone else posted.
The 3 players who were given phasers for the night have them.
Barkeep49
07-08-2008, 10:18 PM
If it makes you feel better, I think the scientists are important on those away missions.
But I'm also the kind of guy who doesn't have the heart to weed out a perfectly growing plant in my garden to give the other plants some breathing room. There's no way I could've been the Water Master.
It's so good I didn't know this in advance. I so would have made you the Galley Master.
mccollins
07-08-2008, 10:19 PM
I'd like everyone to know that since I fixed the Security HQ early today, I spent some time working on a robot. At this point, he is able to recognize certain situations and show some level of interaction with the crew.
Interesting...
mccollins
07-08-2008, 10:27 PM
It's so good I didn't know this in advance. I so would have made you the Galley Master.
Haha - trainer / teacher actually fits really well with my RL also !!
mccollins
07-08-2008, 10:28 PM
Wow, just sickening to see how many players still have less posts than me (5 now). Here is the group below new UTR level:
Poli (4)
bulletsponge (3)
st.cronin (3)
Marc Vaughan (2)
Because I'm probably not the only one confused: Poli isn't playing, right?
Barkeep49
07-08-2008, 10:31 PM
Neither Poli nor cronin are playing at the moment.
Tyrith
07-08-2008, 10:33 PM
Because I'm probably not the only one confused: Poli isn't playing, right?
Correct, he's just an interloper :P
Tyrith
07-08-2008, 10:33 PM
Chief Rum is also not playing.
mccollins
07-08-2008, 10:40 PM
Chief Rum is also not playing.
Hahahah I missed that too :p
Ok, can anyone suggest what this part means:
Neither Poli nor cronin are playing at the moment.
In the context of previous games? I thought I had seen the possibility of players coming into the game later hinted at earlier (or in the signup thread or something).
Alan T
07-08-2008, 10:43 PM
Hahahah I missed that too :p
Ok, can anyone suggest what this part means:
In the context of previous games? I thought I had seen the possibility of players coming into the game later hinted at earlier (or in the signup thread or something).
I mentioned it earlier.. I didn't go into too much detail as I don't want to ruin the story line or any suprises that BK might have for us..
I simply said that I wouldn't be suprised to see Lathum (or a smaller possibility of St.Cronin) appear at some point in the game with a particular role. Nothing that can be voted for in execution or whatnot however.
path12
07-08-2008, 10:55 PM
BTW, 550 posts through day 1, THIS is what WW is supposed to be like :)
Don't tell anyone, they'll take away the post counts.
path12
07-08-2008, 11:00 PM
My thinking on Pass:
First, we discussed putting Alan in the brig at one time. I even suggested it might be a good idea (and so far I'm the only cleared villager), so I don't hold that against him too much.
Also, the only way it makes sense for Pass to maliciously put Alan in the brig is if Path (the doc) or Alan (captain) is a Spawn and could turn the other one (or me, but I'm less important). If a Spawn is currently in a position of such power such as the captain or the doctor, don't you think they'd lay low and try to use their public role to affect the game instead of riskin gouting themselves by trying to convert someone in the brig?
So I don't think Pass did anytihng to intentionally hurt our cause.
I see this is just above the results which I haven't seen yet, so this might be proved wrong -- but my problem with what Pass did is this: if he is a spawn, he might be able to enter the brig during the night (I don't know if this is possible or not, but I don't see why it wouldn't be) or allow someone else to. I know myself and KWhit are good currently, and it makes sense that the captain would start out good too, so it's not KWhit or Alan that I'm as worried about (though I prefer caution in this game on these matters, we've been a little easy with the trust lately IMO) as the fact that a bad jailer has three people at his whim.
path12
07-08-2008, 11:04 PM
Room Reports
Engine Room – Damaged 7 man cycles to repair
Water Plant – Damaged (Non Operational) 6 cycles to repair
Cargo Hold - Damaged 2 man cycles to repair (Maximum Capacity: 125 units)
Water Supply – 87 units (Enough reserves for a little less than 4 days at current consumption)
Crystilium Supply – 16 units (at least 75 required)
Security Headquarters Damaged (Non Operational) 3 man cycles to repair
Brig – Empty
Weapons Locker – 5 phasers
Slave Pens – Damaged 5 man cycles to repair
Sleeping Quarters – Damaged. 12 berths requiring repair (enough berths for 11 people to sleep)
Wow. That's about as bad as it gets this early.
path12
07-08-2008, 11:09 PM
I was also wounded by a slave, I'll have some decisions on who to heal tomorrow, will have to coordinate with you path but I imagine you might be examining.
Yeah, I need to go back and check the ramifications of wounded besides the added vulnerability before deciding about actions.
jeheinz72
07-08-2008, 11:09 PM
Fam is out of town so I hopped on for a quick check. Looks like it's a good thing I did.
I'm currently set to repair the slave pens, someone let me know in the next 30ish minutes if that needs to change to the Security HQ
bulletsponge
07-08-2008, 11:14 PM
*hides in the corner*
grow a set ya big baby! me, ill be struting around hoping some spawn try to convert me so i can kick thier ass. or get converted. just give me something to do, being a private sucks :rant:
mccollins
07-08-2008, 11:15 PM
Fam is out of town so I hopped on for a quick check. Looks like it's a good thing I did.
I'm currently set to repair the slave pens, someone let me know in the next 30ish minutes if that needs to change to the Security HQ
You do not need to work on the Security HQ. PurdueBrad announced that he is on it (with Tyrith) and that is the 3 necessary man cycles.
BK mentioned that day actions happen immediately, but night actions happen at the morning deadline. However, perhaps we can still now take advantage of the fixed Security HQ? I guess that just means the brig and the 12 secure bunks since the slave pen will need to be fixed (even though it could now be secured).
path12
07-08-2008, 11:16 PM
Wounds take two solid undisturbed nights to heal, BTW. Healing might be more of a priority than I was thinking. Hmmm.
mccollins
07-08-2008, 11:21 PM
Wounds take two solid undisturbed nights to heal, BTW. Healing might be more of a priority than I was thinking. Hmmm.
You can cure two of the wounds in the morning, right?
Cure Wound Day Only This will change a person’s status from Wounded to normal (see Status below). 1 AP
You wouldn't get to scan anyone, but since these wounds are from the slave revolt, perhaps it's just an aberration on the level of wounding we'd expect?
Tyrith
07-08-2008, 11:23 PM
Figure some of our wounded people will get offed by the wolves. I would agree that this is likely an aberration; we couldn't realistically sustain this much damage daily along with the spawn and ever make it.
hoopsguy
07-08-2008, 11:39 PM
Was there a way for us to be able to both have our security room functional and to avoid the slave revolt? I think we used all engineers on the security room?
If so, then we were going to be yielding an edge to the wolves tonight one way or another. I'm kind of surprised to find ourselves in this position when we opted for the safe, low-risk landing (I am remembering this correctly, right?) instead of the high-risk, high-reward option.
Alan T
07-08-2008, 11:44 PM
Was there a way for us to be able to both have our security room functional and to avoid the slave revolt? I think we used all engineers on the security room?
If so, then we were going to be yielding an edge to the wolves tonight one way or another. I'm kind of surprised to find ourselves in this position when we opted for the safe, low-risk landing (I am remembering this correctly, right?) instead of the high-risk, high-reward option.
The only thing i can think of is that we just got a very unlucky dice role with the slave revolt or something. Last game we had more damage for longer and this didn't happen like this I don't believe. We would have had it fixed tonight and been fine.. With only 2 man hours of damage to it, I'm guessing we rolled the spawn-game equivalent of snake eyes
Alan T
07-08-2008, 11:45 PM
Wounds take two solid undisturbed nights to heal, BTW. Healing might be more of a priority than I was thinking. Hmmm.
As cruel as it sounds, I think scanning for spawn is more important than healing if having to choose between the two. With you as our only doctor, I think we need you to keep hunting for spawn and let jackal take care of the healing for now.
hoopsguy
07-08-2008, 11:51 PM
The only thing i can think of is that we just got a very unlucky dice role with the slave revolt or something. Last game we had more damage for longer and this didn't happen like this I don't believe. We would have had it fixed tonight and been fine.. With only 2 man hours of damage to it, I'm guessing we rolled the spawn-game equivalent of snake eyes
The other option that I've got rummaging around in my head is that BK made some tweaks to the overall system and decided to give us more environment issues with fewer starting spawn. I would give this idea a little more thought if we hadn't seen the Day 1 message mention three spawn ...
Tyrith
07-09-2008, 12:05 AM
The other option that I've got rummaging around in my head is that BK made some tweaks to the overall system and decided to give us more environment issues with fewer starting spawn. I would give this idea a little more thought if we hadn't seen the Day 1 message mention three spawn ...
We picked the start more likely to break the ship, but with less spawnling activity, so this is the kind of situation we were looking at.
Schmidty
07-09-2008, 01:51 AM
Back at work after a nice few hours of sleep.
Believe this or not: I literally don't remember most of the posts I made. I remember being exhausted and mad, but that's it. Weird/
Back to the game.
Schmidty
07-09-2008, 01:56 AM
You want to know what's even more weird? The number I gave out was my home phone. Obviously, I'll be deleting that, and asking BK to delete from other threads.
Passacaglia
07-09-2008, 06:00 AM
I see this is just above the results which I haven't seen yet, so this might be proved wrong -- but my problem with what Pass did is this: if he is a spawn, he might be able to enter the brig during the night (I don't know if this is possible or not, but I don't see why it wouldn't be) or allow someone else to. I know myself and KWhit are good currently, and it makes sense that the captain would start out good too, so it's not KWhit or Alan that I'm as worried about (though I prefer caution in this game on these matters, we've been a little easy with the trust lately IMO) as the fact that a bad jailer has three people at his whim.
I can put myself in there, and if I had, my name would have been with you three, but I can't go in and out at will like that. FYI.
Telle
07-09-2008, 06:45 AM
As cruel as it sounds, I think scanning for spawn is more important than healing if having to choose between the two. With you as our only doctor, I think we need you to keep hunting for spawn and let jackal take care of the healing for now.
I'm in agreement with this. Scanning seems more important to me. Plus people can become healed after two nights of sleep so we may not need the doctor and medic to handle them all personally.
claphamsa
07-09-2008, 06:49 AM
we can alos have one of our extra officers make more medics... not sure thats a good idea tho :)
we jus tneed to decide how many privates we want to go on missions every day cuz were not good for much more :)
Alan T
07-09-2008, 07:09 AM
we can alos have one of our extra officers make more medics... not sure thats a good idea tho :)
we jus tneed to decide how many privates we want to go on missions every day cuz were not good for much more :)
Privates aren't the only people who can go on missions. They usually are the ones that go though because they wear the red shirts.
claphamsa
07-09-2008, 07:12 AM
:(
Alan T
07-09-2008, 07:38 AM
If anyone out there is the duplicant (no idea if there even is one).. it might not be a bad idea to take on the role of the doctor for a day and scan Path... Since once you use it, it is gone it would be a 1 time seer ability to help validate Path. Up to you though if you feel it is worth the risk that you might die before using it later, or have some other way you think is better to use it.
mccollins
07-09-2008, 07:41 AM
Aren't scans more useful later in the game as opposed to Day 2?
Alan T
07-09-2008, 07:44 AM
While on the subject of secret roles.. I'm trying to think, that there has to be some way we could use the gut-feeling ability to our advantage too...
The math just keeps coming back to me saying unless we get lucky the odds are we'll spend alot of time on it with no real rewards...
PackerFanatic
07-09-2008, 07:45 AM
I can see wanting to scan the guy that is our public scanner though, seeing as though if he is bad, he could just be spewing bad information the whole time (and crippling us from the start)
Alan T
07-09-2008, 07:46 AM
Aren't scans more useful later in the game as opposed to Day 2?
That was what I said.. up to them if they wanted to take the risk that they might die before using it (or become spawn themselves)...
In a game with alot of conversions, scans are more important the further you go.. but in this game we have the ability to create more seers as we go too if we need to.
hoopsguy
07-09-2008, 08:20 AM
Was hoping that there might be some kind of results before I had to cut out for the morning. I should be around by mid-afternoon. Hopefully there is some good news awaiting us.
Barkeep49
07-09-2008, 09:00 AM
It's not a good night. There aren't enough places to sleep, and that only gets worse in the morning after you see further damage done to the sleeping quarters by the slaves. Tyrith and Purduebrad work hard on repairing the Security HQ, where Pass can also be seen, while Danny and jeheinz try to get the slave pens back in order. Hoops, Mrs. Schmidty, and oliegirl are all seen lurking near one place or another in the sleeping quarters, and Schmidty can be seen standing guard outside the Water Plant. Yesterday was not a good day, but today is a new day and perhaps it will go better. It's already a little better when two Slave bodies are discovered.
Room Reports
Engine Room – Damaged 8 man cycles to repair
Water Plant – Damaged (Non Operational) 6 cycles to repair
Cargo Hold - Damaged 3 man cycles to repair (Maximum Capacity: 125 units)
Water Supply – 87 units (Enough reserves for a little less than 4 days at current consumption)
Crystilium Supply – 16 units (at least 75 required)
Security Headquarters Operational (Undamaged)
Brig – Empty
Weapons Locker – 3 unspent phasers (2 spent)
Slave Pens – Damaged 3 man cycles to repair
Sleeping Quarters – Damaged. 18 berths requiring repair (enough berths for 5 people to sleep)
The Crew
Command Staff
Captain - Alan T
First Officer – Kwhit Wounded
Second Officer - Render Exhuasted
Security Chief - Hoopsguy Exhuasted
Ensign - Telle
Chief Engineer - Tyrith Exhuasted
Engineers
PurdueBrad Exhuasted
Danny Wounded & Exhuasted
JeHeinz72 Exhuasted
Trainer - mccollins
Medical Staff
Doctor - path12 Wounded
Medic - The Jackal Wounded
Security Staff
Sergeant at Arms - oliegirl Exhuasted
Warden - Passacagalia Exhuasted
Galley Master - Schmidty Exhuasted
Slavemaster - Saldana
Security Crewman - Mrs. Schmidty ExhuastedWounded
Scientists
LoneStarGirl
PackerFanatic Wounded & Exhuasted
Privates
Claphamsa
Marc Vaughn
Chubby Wounded
bulletsponge Exhuasted
Slaves
2 slaves dead
18 slaves unaccounted for
Night PMs will be going out after this as fast as I can send them.
PackerFanatic
07-09-2008, 09:03 AM
Well nobody died, so we got that going for us.
Tyrith
07-09-2008, 09:05 AM
Oh darnit, COME ON, REPAIR YOU STUPID SECURITY HQ.
claphamsa
07-09-2008, 09:06 AM
more wounded and lots of exhausted! booo
claphamsa
07-09-2008, 09:07 AM
anyone else worried about wateR? we have enough for 4 days.... and its gonna take a while to fix the plant, and even when fixed it wont produce enough fro all of us............
Alan T
07-09-2008, 09:08 AM
I guess we need Tyrith + 1 other engineer on the Security HQ this morning and the rest starting on the slave pens? We also probably want to know why Render, Packerfanatic and bulletsponge are exhausted this morning, what action did you do last night?
Tyrith
07-09-2008, 09:08 AM
anyone else worried about wateR? we have enough for 4 days.... and its gonna take a while to fix the plant, and even when fixed it wont produce enough fro all of us............
We have more than it seems like; some of us will be dead by then.
PackerFanatic
07-09-2008, 09:08 AM
Well nobody died, so we got that going for us.
Oh damn it, I say that and I get wounded, haha.
PackerFanatic
07-09-2008, 09:09 AM
I guess we need Tyrith + 1 other engineer on the Security HQ this morning and the rest starting on the slave pens? We also probably want to know why Render, Packerfanatic and bulletsponge are exhausted this morning, what action did you do last night?
I slept - or at least I attempted to. I imagine I was in a bed that got damaged or something?
Tyrith
07-09-2008, 09:12 AM
Hey, look, it's a mod edit!
Barkeep49
07-09-2008, 09:14 AM
I made a few changes to the Day 2 post as I'd forgotten that the Security HQ and Water plant were guarded, thus they didn't take any more slave damage. I also have clarified the phaser situation.
PackerFanatic
07-09-2008, 09:14 AM
Yeah, beds were already taken by the time I got there.
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